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    Build Augmented Reality (Ar) Apps With Arfoundation & Unity

    Posted By: ELK1nG
    Build Augmented Reality (Ar) Apps With Arfoundation & Unity

    Build Augmented Reality (Ar) Apps With Arfoundation & Unity
    Last updated 11/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.38 GB | Duration: 5h 56m

    Using AR Foundation and Unity, develop an ARFoundation Augmented Reality portal and a Life-Size fountain

    What you'll learn

    Understand different forms of Augmented Reality and their applications

    Develop an Augmented Reality Portal using AR Foundation

    Place a Life-Size fountain in real world

    Best practices in AR Foundation and Unity

    Students will create AR apps by writing codes in C# programming language

    Requirements

    Mac or Windows laptop

    ARCore supported Android smartphone or ARKit supported iOS device

    Basics understanding of Unity and C# programming will be of great benefit

    Description

    Curious about ARFoundation, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional AR Foundation apps. For this course you will need an ARCore supported Android smartphone or an ARKit supported iOS device along with a Windows or Mac PC for building the applicationsSo what is Augmented Reality?    According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.    In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time,    Eg : Displaying live scores and statistics inside a live video of a sporting event    Power of Augmented Reality & AR FoundationI came across Augmented Reality in 2015 after watching a video of Augmented Reality Book. I was fascinated to know that such technology actually exists. So I started researching on different Augmented Reality platform. Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps.    Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming.    Course Content and Overview    This course is designed for students interested in creating Augmented Reality application’s using AR Foundation & Unity. We will start from basics of Unity, C# platform and then move to higher topics    Intro & Basics of Augmented Reality    In the first section you will first understand as to what is Augmented Reality? Next we will look at the four different augmented reality techniques and its application. After this we look at the Hardware & software requirement for building AR Foundation applications.    Basics of Unity Are you a beginner in C# programming? No PROBLEM, In this course students will first understand the basics of Unity platform so that they can used to Unity toolsets before we dive in to the core Augmented Reality platform   AR FOUNDATION ONE    ARFOUNDATIONONE is the first ARFOUNDATION application which you are going to create. In this application you willImport ARFoundation packages inside UnityUnderstand the fundamentals of Plane TrackingAdd a Life Size Foundation 3D model and scale it according to real world dimension’sInstall the Xcode & Android sdk softwareBuild the ARFoundation One app and run it on an ARKit supported iOS device or ARCore supported Android smartphoneAR FOUNDATION MEMORY PORTAL    In this AR FOUNDATION Memory Portal application you willDesign the Portal EntranceWrite Shader programs for viewing Gameobjects inside the portalBuild a PhotoStudio surrounding the PortalIntegrate AR Foundation and place the Portal in Real World  

    Overview

    Section 1: What is Augmented Reality and AR Foundation

    Lecture 1 What is Augmented Reality

    Lecture 2 What is AR Foundation

    Lecture 3 *IMPORTANT* ARCORE & ARKit supported smartphones for AR Foundation

    Lecture 4 Installation of Unity

    Section 2: Basics of Unity 2019

    Lecture 5 Basics of Unity | Section Intro

    Lecture 6 Understanding different panels in Unity

    Lecture 7 Moving, rotating & scaling Gameobjects in Unity

    Lecture 8 Game Panel in Unity

    Lecture 9 Physics in Unity

    Lecture 10 Increasing the light intensity

    Lecture 11 Adding colors to Gameobject

    Lecture 12 Adding textures to Gameobject

    Lecture 13 Parent and child Gameobjects in Unity

    Lecture 14 Local/Global and Pivot/Center tools in Unity

    Lecture 15 Prefabs in Unity

    Lecture 16 What are Scripts?

    Lecture 17 Rotating the spheres

    Lecture 18 Revolving the spheres

    Section 3: AR FOUNDATION ONE

    Lecture 19 Section Introduction | ARFoundation One

    Lecture 20 The main gameobjects for Plane Tracking

    Lecture 21 Problem with ARFoundation packages technique

    Lecture 22 Building the app for Android platform

    Lecture 23 Testing the output on an Android smartphone

    Lecture 24 Building and running the app on an iOS device

    Lecture 25 Adding a Fountain model inside scene

    Lecture 26 Enabling and Disabling the generated planes

    Section 4: ARFoundation Memory Portal

    Lecture 27 Section Introduction | ARFoundation Memory Portal

    Lecture 28 Designing the Portal Entrance

    Lecture 29 Moving and rotating the Main Camera

    Lecture 30 Introduction to Shader's in Unity

    Lecture 31 PortalDoor Shader script

    Lecture 32 Understanding Stencil Test with Whiteboard animation

    Lecture 33 Stencil Comparison Shader script

    Lecture 34 Customising a Plane & Cube GameObject behind the Portal

    Lecture 35 Adding Stencil Comparison Code inside Plane & Cube shaders

    Lecture 36 Surrounding the Portal with Wooden Walls

    Lecture 37 Portal Door Script for entering the Portal

    Lecture 38 Problems related to Culling and Stencil Test

    Lecture 39 What is Cull? It's importance in Portal

    Lecture 40 Adding Photo's inside the Portal

    Lecture 41 Adding ARFoundation functionalities to the Portal

    Lecture 42 Building the ARFoundatuin Memory Portal application

    Section 5: 360 Degree Video Portal

    Lecture 43 Importing the 360 video and setting up the project

    Lecture 44 Playing the 360 video inside Portal

    Lecture 45 Enabling and Disabling the Plane

    Section 6: Image Tracking in ARFoundation

    Lecture 46 Image Tracking section introduction

    Lecture 47 Setting up ARFoundation packages

    Lecture 48 Capturing an Image Marker

    Lecture 49 Projecting the Dragon on top of the marker

    Lecture 50 Building for iOS

    Lecture 51 Building for Android

    Lecture 52 Customising the Animator controller

    Lecture 53 Adding fire flames to the dragon

    Lecture 54 Customising the fire flames using animation events

    Section 7: Bonuses

    Lecture 55 Get any of Dinesh's courses for upto 90% Off

    Computer programming students interested in C# programming for building Augmented Reality applications,Unity Developers interested in building AR Foundation Augmented Reality applications