Blender Mastery: From First Click To Final Render
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.15 GB | Duration: 15h 21m
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.15 GB | Duration: 15h 21m
An immersive, hands-on journey into the world of 3D creation.
What you'll learn
How to use Blender efficiently
Model a full breakfast scene, from start to finish, step by step
Learn several modeling techniques to achieve the same result. Pick the technique that suits your style!
Master the rendering phase with Cycles for photorealistic rendering and Eevee for real-time rendering.
Learn the art of UV unwrapping, the key for painting your objects
Paint your objects precisely, from photo, for more realistic rendering
Requirements
Mac or PC able to run Blender version 4.2 or above
No previous knowledge of Blender required!
A desire to learn and to have fun!
Description
Whether you're just opening Blender for the first time or looking to refine your skills to professional polish, this training is your all-access pass to mastering the 3D pipeline — one object, one detail, one shortcut at a time.This training condenses over 15 years of my experience teaching 3D to professionals. I started using Blender relatively recently after many years and awards on Cinema 4D, and I love how this free, open-source software makes 3D accessible to anyone.I designed this scene to be as close as possible to a real-world project, showcasing a variety of techniques and strategies that can be used to achieve your goals.Start simple — model a breakfast table. An orange. An apple. A banana. A spoon resting by a coffee cup. A glass of fresh juice. By the time you're done, it’s not just food — it’s photorealism.Then level up. Sculpt artisan bread, simulate cloth drapes, and scatter droplets on fruit with Geometry Nodes. Simulate a pile of delicious-looking coffee beans. Model a Moka pot with engineering-level precision, then shade it with custom metal materials, scratches and all.UV unwrap like a pro. Paint your models with subtlety and flair. Dive into Eevee and Cycles and discover how to make your scenes pop with lighting, materials, and mood. Smoke, sunlight, condensation, and cinematic camera moves — it’s all here.From static to cinematic. Set your scene, light it like a director, and breathe life into your shots with animation and compositing.This isn’t just training. It’s a step-by-step, object-by-object transformation into a 3D artist who can model, texture, shade, light, and render — with confidence.120+ focused lessons. No fluff. Just pure Blender magic.Real-world results. Professional techniques. Begginer friendly.One scene. Many lessons. Endless possibilities.Ready to create your world?
Overview
Section 1: The Basics
Lecture 1 Downloading and installing Blender
Lecture 2 Exercice Files
Lecture 3 Using the Editors
Lecture 4 The Layouts
Lecture 5 Navigating the Viewport
Lecture 6 The Shading Modes
Lecture 7 Component modes
Lecture 8 The Importance of Shortcuts, how to create them
Lecture 9 How to Move Objects
Lecture 10 Collections, How to Organize your Project
Lecture 11 Importing Objects from Other Blender Files
Lecture 12 The Addon System : one of the best feature of Blender !
Section 2: Simple Modeling : Orange, Apple, Banana, Coffee Cup, Spoon and Glass
Lecture 13 Setting the Scene Units
Lecture 14 Modeling the Orange
Lecture 15 Tweaking the Shape of the Orange
Lecture 16 Creating the Apple
Lecture 17 Modeling the Stem : with Polygons
Lecture 18 Modeling the Stem : with Modifiers
Lecture 19 Importing Images as Reference
Lecture 20 Modeling the Stem : with Curves
Lecture 21 Modeling the Banana : main shape
Lecture 22 Modeling the Banana : hardening the edges
Lecture 23 Modeling the Banana : using the Skin modifier
Lecture 24 Modeling the Coffee Cup : base shape
Lecture 25 Modeling the Coffee Cup : adding Thickness
Lecture 26 Modeling the Coffee Cup : adding the handle
Lecture 27 Modeling the Coffee Cup : the cup holder
Lecture 28 Setting the Images for the Spoon
Lecture 29 Modeling the Spoon
Lecture 30 A Glass of Orange Juice
Lecture 31 And Now Add the Juice
Section 3: Advanced Modeling : Loaf of Bread, Cloth, Coffee Beans, Water Droplets
Lecture 32 Setting Up the Images for the Loaf of Bread
Lecture 33 Sculpting the Bread
Lecture 34 Finishing up the Bread : more details
Lecture 35 Using a Simulation to Drape Cloth on the Bread
Lecture 36 Refining the Simulation
Lecture 37 Adding Details to the Cloth by Sculpting
Lecture 38 Modeling a Coffee Bean
Lecture 39 Duplicating the Beans with an Array Modifier
Lecture 40 Duplicating the Beans using the Geometry Nodes
Lecture 41 Simulating the Beans Falling Down with Simulation
Lecture 42 Saving Up Space with Mesh Linking
Lecture 43 Detailing the Coffee Beans with a Displace Modifier
Lecture 44 Adding Droplets to the Apple : with Particles
Lecture 45 Adding Droplets to the Apple : with Geometry Nodes
Lecture 46 Adding Droplets to the Apple : painting the distribution
Section 4: Modeling the Moka Pot
Lecture 47 First Stage
Lecture 48 Finishing the First Stage : bottom and top
Lecture 49 Working the Edges with the Bevel Modifier
Lecture 50 Second Stage
Lecture 51 Adding the Spout
Lecture 52 Adding Thickness
Lecture 53 Modeling the Lid
Lecture 54 Adding the Lid Handle
Lecture 55 Modeling the Attachment
Lecture 56 Adding Hinges
Lecture 57 Putting Together the Hinges and Attachment
Lecture 58 Extruding from the Second Stage
Lecture 59 Shaping the Main Handle
Lecture 60 Adding the Valve
Section 5: World of UVs
Lecture 61 What are UVs ?
Lecture 62 How to Unwrap Anything : start with an apple !
Lecture 63 Live Unwrap
Lecture 64 Unwraping the Stem
Lecture 65 Peeling an Orange
Lecture 66 Unwrapping the Banana
Lecture 67 Unwrapping the Bread
Lecture 68 Unwrapping the Beans
Section 6: Painting the Objects
Lecture 69 The Painting Workflow
Lecture 70 Painting the Orange
Lecture 71 Refining the Details of the Orange
Lecture 72 Painting the Apple
Lecture 73 Refining the Apple
Lecture 74 Painting the Apple in the 2D View
Lecture 75 Painting the Banana
Lecture 76 Adding Details to the Banana
Lecture 77 Painting the Bread
Section 7: Shading with Eevee
Lecture 78 How Shading Works
Lecture 79 The Principled BSDF Material : how to shade anything
Lecture 80 Using the Node Wrangler Addon
Lecture 81 Shading the Apple
Lecture 82 Droplet Material
Lecture 83 Shading the Orange
Lecture 84 Adding a Displace Modifier to the Orange
Lecture 85 Texturing the Banana
Lecture 86 Scene Organization with the Collections
Lecture 87 Finding Texture Online : Ambient CG
Lecture 88 Finding Texture Online : Poly Haven
Lecture 89 Shading the Cup
Lecture 90 Creating the Metal Material for the Spoon
Lecture 91 Shading the Bread
Lecture 92 Using the Blenderkit Addon to Shade the Cloth
Lecture 93 Glass Material
Lecture 94 Shading the Orange Juice
Lecture 95 Refining the Juice Material
Section 8: Advanced Materials for the Moka Pot
Lecture 96 Base Metal Material
Lecture 97 Adding Details to the Metal
Lecture 98 Adding fine Scratches with Bump Mapping
Lecture 99 Condensation Spots
Lecture 100 Texturing the Handles
Lecture 101 Valve Material
Lecture 102 Shading the Coffee Beans
Lecture 103 Adding Random Variation to the Beans
Lecture 104 Adding Details to the Crack
Section 9: Lighting the Scene
Lecture 105 Dressing and Organizing the Scene
Lecture 106 How Cameras Work in Blender
Lecture 107 Setting Up the Scene
Lecture 108 Using HDRI to Light the Scene
Lecture 109 Adding a Sunlight
Lecture 110 Point Light, Spot Light and Aera Light
Lecture 111 3 points lighting
Lecture 112 Adding a Target to a Light
Lecture 113 Better Reflection in Eevee with Light Probes
Lecture 114 Adding Depth of Field
Lecture 115 Create a Mood with Volume Lighting
Lecture 116 Adding Smoke to the Volume with Noise
Lecture 117 Simple Camera Animation
Lecture 118 Better Camera Motion with Keyframe Interpolation
Lecture 119 Create a Turntable Animation
Lecture 120 Refining the Rendering with Compositing
Lecture 121 Color Correction
Section 10: Rendering with Cycles and Eevee
Lecture 122 Setting Up a New Scene for Cycles
Lecture 123 Better Glass Shader
Lecture 124 Better Droplet Shader
Lecture 125 Using Adaptive Subdivision for Better and Faster Rendering
Lecture 126 Tweaking the Volume Effect
Lecture 127 Tweaking the Render Settings for Quality or Speed
Graphic designer, Motion designer, Artist