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    Blender Mastery For Beginners: 3D Design & Rendering

    Posted By: ELK1nG
    Blender Mastery For Beginners: 3D Design & Rendering

    Blender Mastery For Beginners: 3D Design & Rendering
    Published 12/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.20 GB | Duration: 3h 16m

    Comprehensive Guide to Blender: Covering 3D Modeling, Texturing, UV Mapping, Photorealistic Rendering, and More!

    What you'll learn

    Master Blender's interface and basic tools for efficient 3D modeling and navigation.

    Develop skills in realistic 3D modeling, focusing on furniture like chairs.

    Learn UV unwrapping and texturing for enhanced visual appeal of models.

    Gain expertise in advanced shading and photorealistic rendering techniques.

    Understand and apply essential modeling tools, such as extrude and bevel.

    Achieve proficiency in editing and refining 3D models using modifiers and mesh editing.

    Acquire skills in applying realistic wood textures to 3D models for authenticity.

    Master the Shader Editor and integrate advanced materials for detailed finishes.

    Requirements

    Basic Computer Skills: Familiarity with operating a computer and navigating software interfaces.

    A Computer Capable of Running Blender: Ensure your device meets Blender's system requirements for a smooth learning experience.

    Blender Software: A free, open-source 3D creation suite. Students should download and install the latest version of Blender.

    Internet Access: For downloading Blender, accessing course materials, and viewing tutorials.

    A Willingness to Learn: No prior experience in 3D modeling or Blender is necessary, but a keen interest in learning and experimenting with 3D design is essential.

    Patience and Creativity: 3D modeling can be complex and time-consuming, so patience and a creative mindset will be beneficial.

    Description

    "Blender Mastery for Beginners: 3D Design & Rendering" is a comprehensive course designed to guide you through the fascinating world of 3D modeling and rendering using Blender, one of the most popular open-source 3D creation suites. This course is meticulously structured to cater to learners of all levels, from beginners taking their first step in 3D design to intermediate users seeking to enhance their skills.Starting with the basics, you'll first become acquainted with Blender's user interface and fundamental concepts essential for navigating and creating within the 3D space. You'll learn how to efficiently use Blender's tools for modeling, covering everything from simple transformations to advanced techniques like subdivision surface modification and mirror modification.A significant focus of the course is on realistic 3D modeling. You'll embark on a project to create a detailed and lifelike chair, applying various tools and modifiers. This hands-on approach ensures that you not only understand the theories but also how to apply them in practical scenarios.Texturing and UV mapping are crucial for adding realism to 3D models. You'll delve into UV unwrapping methods and learn how to apply and adjust textures, with a specific focus on achieving realistic wood textures that bring your models to life.Shading and lighting are what make your models pop in the final render. In this course, you'll gain proficiency in using Blender's Shader Editor and explore different lighting techniques. By the end of the course, you'll be equipped with the skills to prepare and execute photorealistic renders, giving your 3D models the final touch they deserve.Whether you're looking to start a career in 3D modeling, enhance your current skills, or pursue 3D design as a hobby, this course offers the knowledge and hands-on experience you need to succeed in the world of 3D design and rendering with Blender.

    Overview

    Section 1: Getting Started

    Lecture 1 About Blender

    Lecture 2 Moving Around in Blender

    Section 2: Getting Familiar with the Blender

    Lecture 3 Interface of Blender: Part 1

    Lecture 4 Interface of Blender: Part 2

    Lecture 5 Transform Tools

    Lecture 6 Add and Delete in Blender

    Lecture 7 Collections in Blender

    Lecture 8 Modelling in Blender

    Lecture 9 Editing Objects

    Section 3: Basic Editing Tools

    Lecture 10 Extrude tool

    Lecture 11 Loopcut

    Lecture 12 Bevel tool

    Lecture 13 Knife tool

    Lecture 14 Making a simple chair

    Section 4: Working with Meshes: Realistic Chair Project

    Lecture 15 Reference Images

    Lecture 16 Making the leg of chair

    Lecture 17 Repositioning

    Lecture 18 Subdivision Surface Modifier

    Lecture 19 Making smooth bevels: Part 1

    Lecture 20 Making smooth bevels: Part 2

    Lecture 21 Mirror Modifier

    Lecture 22 Meshes: Part 1

    Lecture 23 Meshes: Part 2

    Section 5: Review

    Lecture 24 Review: Part 1

    Lecture 25 Finalising the chair leg

    Section 6: Modelling the Chair Essentials

    Lecture 26 Making the seat

    Lecture 27 Editing the mesh

    Lecture 28 Shaping the seat

    Lecture 29 Solidify and Bevel Modifiers

    Lecture 30 Reviewing the Model

    Lecture 31 Making the back of chair: Part 1

    Lecture 32 Making the back of chair: Part 2

    Lecture 33 Making the spindle: Part 1

    Lecture 34 Making the spindle: Part 2

    Lecture 35 Making the spindle: Part 3

    Lecture 36 Making the spindle: Part 4

    Section 7: The Concept of UV Unwrapping in Blender

    Lecture 37 UV unwrapping: Part 1

    Lecture 38 UV unwrapping: Part 2

    Lecture 39 UV unwrapping: Part 3

    Lecture 40 UV Editing: Spindle

    Lecture 41 UV Editing: Chair legs

    Lecture 42 UV Editing: Seat

    Section 8: Apply Textures

    Lecture 43 Applying wood texture: Part 1

    Lecture 44 Applying wood texture: Part 2

    Section 9: Shading in the Shader Editor

    Lecture 45 Shader editor: Part 1

    Lecture 46 Shader editor: Part 2

    Lecture 47 Polygon Material Addon

    Section 10: Rendering

    Lecture 48 Preparing scene for render

    Lecture 49 Lighting: Part 1

    Lecture 50 Lighting: Part 2

    Lecture 51 Final Render

    Beginners in 3D Design: Individuals with no prior experience in 3D modeling who are interested in learning from the ground up. The course is tailored to guide learners through the basics of Blender and 3D modeling techniques.,Hobbyists and Creative Enthusiasts: Those who have a passion for digital art, animation, or design and wish to explore 3D modeling as a hobby or creative outlet.,Students and Professionals in Design Fields: Suitable for students in fields like architecture, game design, graphic design, or animation, who want to add 3D modeling skills to their portfolio.,Small Business Owners and Entrepreneurs: Individuals looking to create 3D models for product prototypes, architectural visualizations, or promotional materials.,Educators and Trainers: Teachers or trainers seeking to incorporate 3D modeling into their curriculum or workshops.,DIY Makers and Tinkerers: For those interested in 3D printing and looking to design their own models or prototypes.