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Blender Foundations: Learn To Model For Any Project

Posted By: ELK1nG
Blender Foundations: Learn To Model For Any Project

Blender Foundations: Learn To Model For Any Project
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.07 GB | Duration: 12h 33m

Complete 3D Workflow: Modeling, Texturing, Animation & Game Optimization Tips

What you'll learn

Navigate Blender’s interface with confidence, even as a complete beginner

Model clean, detailed 3D assets using industry-standard techniques

Use modifiers, mesh tools, and workflows to speed up production

Understand the basics of cloth and particles simulation

Texture your models with standard and procedural materials

Add lighting and cameras to prepare beautiful renders and animations

Animate objects and scenes for presentations or game-ready clips

Learn essential tips for optimizing assets for real-time game engines

Organize and manage a complete 3D project from start to finish

Build a project you can proudly add to your portfolio or demo reel

Requirements

A computer that can run Blender.

A mouse with a scroll wheel is highly recommended for easier navigation in Blender.

No prior experience needed – this course starts from absolute zero.

Curiosity and a willingness to learn.

Description

This course is built around one powerful principle: you learn best by doing. Instead of just watching disconnected tutorials or random examples, you’ll dive straight into a fully guided, real-world project — a stylized mobile forge scene, designed to teach you essential 3D skills in a logical, hands-on way.From the very beginning, you’ll start modeling with purpose. Each section of the course is tied to a part of the final scene, helping you see the bigger picture while mastering Blender’s interface, modeling techniques, texturing, materials, and even animation tools.You’ll build up a complete environment from scratch, one asset at a time — from barrels, tools, and anvils to complex props, decorative runes, and simulated cloth.You'll learn to:Use modifiers and modeling workflows to create clean, efficient geometryApply standard and procedural materials to bring life to your modelsAnimate simple objects and bring motion to your sceneRender images and animation for presentation or portfolioApply optimization techniques and export assets to UnityBy the end of the course, you’ll not only have learned the core tools of Blender — you’ll also have created an impressive 3D scene, full of personality, detail, and animation. This isn't just a technical exercise — it's a complete creative project, ready to be added to your portfolio, used in your own game, or shared as a personal achievement."Learn by doing" isn't just a motto — it's the method that gets results. You won’t just understand Blender; you’ll feel confident using it.Whether your goal is to get hired in the creative industry, build your own games, or simply bring your imagination to life, this course gives you the practical, job-ready experience you need — one project at a time.This course is recorded using Blender 4.2, ensuring you're learning with one of the latest stable versions.

Overview

Section 1: Basics

Lecture 1 Trailer

Lecture 2 Downloading

Lecture 3 First opening

Lecture 4 Windows

Lecture 5 View

Lecture 6 Add, move and transform

Lecture 7 Viewport shading and lights

Lecture 8 Materials

Lecture 9 Edit mode

Lecture 10 Face orientation and multiple materials

Lecture 11 Modifiers

Section 2: Modeling

Lecture 12 Ready, Steady, GO

Lecture 13 Blockout

Lecture 14 Useful tools

Lecture 15 Blockout details

Lecture 16 Radial array

Lecture 17 Carriage base

Lecture 18 Tabletop Part 1

Lecture 19 Tabletop Part 2

Lecture 20 Randomize transform

Lecture 21 Finishing core shapes

Lecture 22 Tracing reference forms

Lecture 23 Chains Part 1

Lecture 24 Chains Part 2

Lecture 25 Non-destructive modeling

Lecture 26 Low poly stones

Lecture 27 Particle system

Lecture 28 Cloth simulation

Lecture 29 Tools modeling Part 1

Lecture 30 Tools modeling Part 2

Lecture 31 Displacment

Lecture 32 Finishing the forge Part 1

Lecture 33 Finishing the forge Part 2

Lecture 34 Runes

Lecture 35 Decoration Part 1

Lecture 36 Decoration Part 2

Section 3: Materials and render

Lecture 37 Camera and light

Lecture 38 Materials

Lecture 39 Procedural material

Lecture 40 Image render

Lecture 41 Animation render

Section 4: Optimization for a game engine

Lecture 42 Optimization methods

Lecture 43 Set up models for optimization

Lecture 44 Geometry optimization Part 1

Lecture 45 Geometry optimization Part 2

Lecture 46 Geometry optimization Timelapse

Lecture 47 Texture optimization

Lecture 48 Unity setup

Aspiring 3D modelers who want to create assets for animation, games, or digital illustration.,Complete beginners who want to learn 3D modeling from scratch with no prior experience.,Artists and designers interested in exploring 3D workflows using Blender.,Game developers looking to understand how to create and optimize 3D assets for game engines.,Freelancers and professionals transitioning into 3D work from graphic design, concept art, or traditional media.,Anyone curious about the 3D pipeline and looking for a step-by-step introduction to modeling, texturing, and animating in Blender.