Blender Foundations: Learn To Model For Any Project
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.07 GB | Duration: 12h 33m
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.07 GB | Duration: 12h 33m
Complete 3D Workflow: Modeling, Texturing, Animation & Game Optimization Tips
What you'll learn
Navigate Blender’s interface with confidence, even as a complete beginner
Model clean, detailed 3D assets using industry-standard techniques
Use modifiers, mesh tools, and workflows to speed up production
Understand the basics of cloth and particles simulation
Texture your models with standard and procedural materials
Add lighting and cameras to prepare beautiful renders and animations
Animate objects and scenes for presentations or game-ready clips
Learn essential tips for optimizing assets for real-time game engines
Organize and manage a complete 3D project from start to finish
Build a project you can proudly add to your portfolio or demo reel
Requirements
A computer that can run Blender.
A mouse with a scroll wheel is highly recommended for easier navigation in Blender.
No prior experience needed – this course starts from absolute zero.
Curiosity and a willingness to learn.
Description
This course is built around one powerful principle: you learn best by doing. Instead of just watching disconnected tutorials or random examples, you’ll dive straight into a fully guided, real-world project — a stylized mobile forge scene, designed to teach you essential 3D skills in a logical, hands-on way.From the very beginning, you’ll start modeling with purpose. Each section of the course is tied to a part of the final scene, helping you see the bigger picture while mastering Blender’s interface, modeling techniques, texturing, materials, and even animation tools.You’ll build up a complete environment from scratch, one asset at a time — from barrels, tools, and anvils to complex props, decorative runes, and simulated cloth.You'll learn to:Use modifiers and modeling workflows to create clean, efficient geometryApply standard and procedural materials to bring life to your modelsAnimate simple objects and bring motion to your sceneRender images and animation for presentation or portfolioApply optimization techniques and export assets to UnityBy the end of the course, you’ll not only have learned the core tools of Blender — you’ll also have created an impressive 3D scene, full of personality, detail, and animation. This isn't just a technical exercise — it's a complete creative project, ready to be added to your portfolio, used in your own game, or shared as a personal achievement."Learn by doing" isn't just a motto — it's the method that gets results. You won’t just understand Blender; you’ll feel confident using it.Whether your goal is to get hired in the creative industry, build your own games, or simply bring your imagination to life, this course gives you the practical, job-ready experience you need — one project at a time.This course is recorded using Blender 4.2, ensuring you're learning with one of the latest stable versions.
Overview
Section 1: Basics
Lecture 1 Trailer
Lecture 2 Downloading
Lecture 3 First opening
Lecture 4 Windows
Lecture 5 View
Lecture 6 Add, move and transform
Lecture 7 Viewport shading and lights
Lecture 8 Materials
Lecture 9 Edit mode
Lecture 10 Face orientation and multiple materials
Lecture 11 Modifiers
Section 2: Modeling
Lecture 12 Ready, Steady, GO
Lecture 13 Blockout
Lecture 14 Useful tools
Lecture 15 Blockout details
Lecture 16 Radial array
Lecture 17 Carriage base
Lecture 18 Tabletop Part 1
Lecture 19 Tabletop Part 2
Lecture 20 Randomize transform
Lecture 21 Finishing core shapes
Lecture 22 Tracing reference forms
Lecture 23 Chains Part 1
Lecture 24 Chains Part 2
Lecture 25 Non-destructive modeling
Lecture 26 Low poly stones
Lecture 27 Particle system
Lecture 28 Cloth simulation
Lecture 29 Tools modeling Part 1
Lecture 30 Tools modeling Part 2
Lecture 31 Displacment
Lecture 32 Finishing the forge Part 1
Lecture 33 Finishing the forge Part 2
Lecture 34 Runes
Lecture 35 Decoration Part 1
Lecture 36 Decoration Part 2
Section 3: Materials and render
Lecture 37 Camera and light
Lecture 38 Materials
Lecture 39 Procedural material
Lecture 40 Image render
Lecture 41 Animation render
Section 4: Optimization for a game engine
Lecture 42 Optimization methods
Lecture 43 Set up models for optimization
Lecture 44 Geometry optimization Part 1
Lecture 45 Geometry optimization Part 2
Lecture 46 Geometry optimization Timelapse
Lecture 47 Texture optimization
Lecture 48 Unity setup
Aspiring 3D modelers who want to create assets for animation, games, or digital illustration.,Complete beginners who want to learn 3D modeling from scratch with no prior experience.,Artists and designers interested in exploring 3D workflows using Blender.,Game developers looking to understand how to create and optimize 3D assets for game engines.,Freelancers and professionals transitioning into 3D work from graphic design, concept art, or traditional media.,Anyone curious about the 3D pipeline and looking for a step-by-step introduction to modeling, texturing, and animating in Blender.