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    Blender - Expert In 3D Modeling From Zero To Advanced

    Posted By: ELK1nG
    Blender - Expert In 3D Modeling From Zero To Advanced

    Blender - Expert In 3D Modeling From Zero To Advanced
    Published 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.63 GB | Duration: 12h 13m

    Learn 3D modeling for games and AAA with Blender - Professional techniques, character creation & more

    What you'll learn

    UPDATED FOR BLENDER 4.x: Learn Blender at a professional level and model any object you can imagine

    Master the entire interface and move comfortably in 3D space using Blender

    Understand the structure of 3D meshes, polygons, and how to work with them

    Model both high- and low-poly 3D objects in Blender

    Use advanced modeling tools and build a professional toy as a final project

    Learn Blender's internal structure and user interface components

    Requirements

    No prior experience with Blender or 3D design required. We start from ZERO.

    A mid-range PC, Mac, or Linux computer for better performance

    Blender 3D (free) must be installed — we cover installation in the course

    Description

    This course contains the use of artificial intelligence.This course teaches you everything from scratch to help you model any object in 3D using Blender as your primary tool.You will confidently master the program and handle any modeling challenge like a pro.We start by studying and configuring the full interface, learning to navigate 3D space and transform objects.You’ll understand polygon structure and learn essential modeling tools.You’ll practice modeling real 3D objects, then dive into advanced modeling tools.We finish with a full project: modeling and visualizing a professional-quality 3D product.The course increases in difficulty progressively, helping you absorb each concept clearly. You’ll model high- and low-poly assets along the way.You get lifetime access to all resources and files, plus 24/7 support in the Q&A forum.You’ll also receive a scene 3D with professional lighting and background to render your final models with a realistic finish.What you’ll learn:Master Blender's interface and 3D spaceBuild high- and low-poly 3D assetsUse essential and advanced modeling toolsModel a Lego character and Thor’s HammerWho this course is forAnyone wanting to learn Blender’s 3D modeling tools at a professional levelBeginners starting from scratch with Blender 3DAnyone looking to learn modeling concepts and techniques with Blender

    Overview

    Section 1: DOWNLOAD & INSTALLATION – Blender 4.x

    Lecture 1 Blender website walkthrough

    Lecture 2 Blender 4.x installation

    Lecture 3 Blender documentation

    Lecture 4 Resources

    Section 2: INTERFACE IN DEPTH – Blender 4.x

    Lecture 5 Section introduction

    Lecture 6 First time opening Blender

    Lecture 7 Blender 4.3 interface layout

    Lecture 8 Editing workspaces

    Lecture 9 Managing startup files and layouts

    Lecture 10 3D viewport options Part 1

    Lecture 11 3D viewport options Part 2

    Lecture 12 Navigating the 3D viewport

    Lecture 13 Blender preferences

    Lecture 14 Conclusion

    Section 3: OBJECT SELECTION & TRANSFORMATION – Blender 4.x

    Lecture 15 Section introduction

    Lecture 16 Basic 3D object selection

    Lecture 17 Tweak, Box, Circle, and Lasso selection

    Lecture 18 Understanding 3D space: X, Y, Z axes

    Lecture 19 Moving 3D objects on axes

    Lecture 20 Rotating 3D objects on axes

    Lecture 21 Scaling 3D objects on axes

    Lecture 22 Difference between scale and dimensions

    Lecture 23 Resetting transformations

    Lecture 24 Gizmo modes: Global and Local

    Lecture 25 Modifying object origin

    Lecture 26 Modifying pivot points

    Lecture 27 Precision movement with Snap tool

    Lecture 28 Quick Snap access and smooth transforms

    Lecture 29 Metric Unit Management

    Lecture 30 Applying transformations

    Lecture 31 Conclusion

    Section 4: 3D MODELING TOOLS – Blender 4.x

    Lecture 32 Section introduction

    Lecture 33 Downloadable resources

    Lecture 34 Creating 3D geometry

    Lecture 35 Last operation menu and options

    Lecture 36 Edit mode vs. Object mode

    Lecture 37 Mesh anatomy

    Lecture 38 Types of polygons

    Lecture 39 Component selection color options

    Lecture 40 Vertex, edge, face selection modes

    Lecture 41 Viewport visualization modes

    Lecture 42 Subdivision tool

    Lecture 43 Extrude tool

    Lecture 44 Loop Cut and Slide

    Lecture 45 Offset Edge Slide

    Lecture 46 Inset Faces

    Lecture 47 Inset Faces

    Lecture 48 Knife tool

    Lecture 49 Dissolve and delete vertices, edges, faces

    Lecture 50 Conclusion

    Section 5: MODELING PRACTICE – Blender 4.x

    Lecture 51 Section introduction

    Lecture 52 Downloadable resources

    Lecture 53 Prototyping a 3D house

    Lecture 54 Modeling a chair

    Lecture 55 Building the chair base

    Lecture 56 Legs and backrest

    Lecture 57 Position and origin adjustments

    Lecture 58 Smooth shading (Shade Smooth)

    Lecture 59 Smooth shading with modifier and added polygons

    Section 6: MODELING TOOLS: Selection & Visualization – Blender 4.x

    Lecture 60 Section goals

    Lecture 61 Downloadable resources

    Lecture 62 Edge Loop selection

    Lecture 63 Edge Ring selection

    Lecture 64 Face Loop selection

    Lecture 65 Selecting mesh regions

    Lecture 66 oining/separating mesh parts

    Lecture 67 Separating mesh components

    Lecture 68 Multi-object editing

    Lecture 69 Hiding objects in viewport

    Lecture 70 Hiding object components in viewport

    Lecture 71 Conclusion

    Section 7: ADVANCED 3D MODELING TOOLS – Blender 4.x

    Lecture 72 Section goals

    Lecture 73 Normal visualization

    Lecture 74 Editing normals

    Lecture 75 Creating faces from vertices/edges

    Lecture 76 Connecting vertices

    Lecture 77 Merging vertices

    Lecture 78 Auto vertex connection

    Lecture 79 Moving vertices along edges

    Lecture 80 Moving edges along edges

    Lecture 81 Separating vertices and edges

    Lecture 82 Proportional editing

    Lecture 83 Snap in edit mode

    Lecture 84 Face, vertex, edge smoothing

    Lecture 85 Bridge Edge Loops

    Section 8: OUTLINER VIEW IN DEPTH – Blender 4.x

    Lecture 86 Section goals

    Lecture 87 Downloadable resources

    Lecture 88 Outliner elements

    Lecture 89 Object collections

    Lecture 90 Selecting from Outliner

    Lecture 91 Duplicating collections/objects

    Lecture 92 Conclusion

    Section 9: PRACTICE: Low Poly Thor's Hammer – Blender 4.x

    Lecture 93 Technique intro and final model

    Lecture 94 Downloadable resources

    Lecture 95 Using image references

    Lecture 96 Modeling the hammer head with symmetry

    Lecture 97 Finalizing hammer head

    Lecture 98 Modeling top of hammer

    Lecture 99 Modeling top grip section

    Lecture 100 Finalizing grip

    Lecture 101 Creating slot for spike

    Lecture 102 Designing spike

    Lecture 103 Duplicating spike base

    Lecture 104 Joining all copies

    Section 10: FINAL PROJECT: Lego 3D Character – Blender 4.x

    Lecture 105 Section goals

    Lecture 106 Downloadable resources

    Lecture 107 Reference image research & analysis

    Lecture 108 Setting scale and units

    Lecture 109 Placing reference images

    Lecture 110 Modeling the head

    Lecture 111 Smoothing entire mesh

    Lecture 112 Modeling the torso

    Lecture 113 Smoothing torso

    Lecture 114 Fixing torso shape

    Lecture 115 Creating hip parts

    Lecture 116 Smoothing hip parts

    Lecture 117 Creating upper legs

    Lecture 118 Building leg piece

    Lecture 119 Refining leg design

    Lecture 120 Projecting leg holes

    Lecture 121 Modeling the head

    Lecture 122 Creating top and bottom leg holes

    Lecture 123 Finalizing legs

    Lecture 124 Modeling the arm

    Lecture 125 Finalizing the arm

    Lecture 126 Modeling the hand

    Lecture 127 Finalizing hands

    Lecture 128 Applying full symmetry

    Lecture 129 Material management

    Lecture 130 Coloring full model

    Lecture 131 Preparing for export

    Lecture 132 Final model render

    Anyone wanting to learn Blender’s 3D modeling tools at a professional level,Beginners starting from scratch with Blender 3D,Anyone looking to learn modeling concepts and techniques with Blender