Blender - Expert In 3D Modeling From Zero To Advanced
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.63 GB | Duration: 12h 13m
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.63 GB | Duration: 12h 13m
Learn 3D modeling for games and AAA with Blender - Professional techniques, character creation & more
What you'll learn
UPDATED FOR BLENDER 4.x: Learn Blender at a professional level and model any object you can imagine
Master the entire interface and move comfortably in 3D space using Blender
Understand the structure of 3D meshes, polygons, and how to work with them
Model both high- and low-poly 3D objects in Blender
Use advanced modeling tools and build a professional toy as a final project
Learn Blender's internal structure and user interface components
Requirements
No prior experience with Blender or 3D design required. We start from ZERO.
A mid-range PC, Mac, or Linux computer for better performance
Blender 3D (free) must be installed — we cover installation in the course
Description
This course contains the use of artificial intelligence.This course teaches you everything from scratch to help you model any object in 3D using Blender as your primary tool.You will confidently master the program and handle any modeling challenge like a pro.We start by studying and configuring the full interface, learning to navigate 3D space and transform objects.You’ll understand polygon structure and learn essential modeling tools.You’ll practice modeling real 3D objects, then dive into advanced modeling tools.We finish with a full project: modeling and visualizing a professional-quality 3D product.The course increases in difficulty progressively, helping you absorb each concept clearly. You’ll model high- and low-poly assets along the way.You get lifetime access to all resources and files, plus 24/7 support in the Q&A forum.You’ll also receive a scene 3D with professional lighting and background to render your final models with a realistic finish.What you’ll learn:Master Blender's interface and 3D spaceBuild high- and low-poly 3D assetsUse essential and advanced modeling toolsModel a Lego character and Thor’s HammerWho this course is forAnyone wanting to learn Blender’s 3D modeling tools at a professional levelBeginners starting from scratch with Blender 3DAnyone looking to learn modeling concepts and techniques with Blender
Overview
Section 1: DOWNLOAD & INSTALLATION – Blender 4.x
Lecture 1 Blender website walkthrough
Lecture 2 Blender 4.x installation
Lecture 3 Blender documentation
Lecture 4 Resources
Section 2: INTERFACE IN DEPTH – Blender 4.x
Lecture 5 Section introduction
Lecture 6 First time opening Blender
Lecture 7 Blender 4.3 interface layout
Lecture 8 Editing workspaces
Lecture 9 Managing startup files and layouts
Lecture 10 3D viewport options Part 1
Lecture 11 3D viewport options Part 2
Lecture 12 Navigating the 3D viewport
Lecture 13 Blender preferences
Lecture 14 Conclusion
Section 3: OBJECT SELECTION & TRANSFORMATION – Blender 4.x
Lecture 15 Section introduction
Lecture 16 Basic 3D object selection
Lecture 17 Tweak, Box, Circle, and Lasso selection
Lecture 18 Understanding 3D space: X, Y, Z axes
Lecture 19 Moving 3D objects on axes
Lecture 20 Rotating 3D objects on axes
Lecture 21 Scaling 3D objects on axes
Lecture 22 Difference between scale and dimensions
Lecture 23 Resetting transformations
Lecture 24 Gizmo modes: Global and Local
Lecture 25 Modifying object origin
Lecture 26 Modifying pivot points
Lecture 27 Precision movement with Snap tool
Lecture 28 Quick Snap access and smooth transforms
Lecture 29 Metric Unit Management
Lecture 30 Applying transformations
Lecture 31 Conclusion
Section 4: 3D MODELING TOOLS – Blender 4.x
Lecture 32 Section introduction
Lecture 33 Downloadable resources
Lecture 34 Creating 3D geometry
Lecture 35 Last operation menu and options
Lecture 36 Edit mode vs. Object mode
Lecture 37 Mesh anatomy
Lecture 38 Types of polygons
Lecture 39 Component selection color options
Lecture 40 Vertex, edge, face selection modes
Lecture 41 Viewport visualization modes
Lecture 42 Subdivision tool
Lecture 43 Extrude tool
Lecture 44 Loop Cut and Slide
Lecture 45 Offset Edge Slide
Lecture 46 Inset Faces
Lecture 47 Inset Faces
Lecture 48 Knife tool
Lecture 49 Dissolve and delete vertices, edges, faces
Lecture 50 Conclusion
Section 5: MODELING PRACTICE – Blender 4.x
Lecture 51 Section introduction
Lecture 52 Downloadable resources
Lecture 53 Prototyping a 3D house
Lecture 54 Modeling a chair
Lecture 55 Building the chair base
Lecture 56 Legs and backrest
Lecture 57 Position and origin adjustments
Lecture 58 Smooth shading (Shade Smooth)
Lecture 59 Smooth shading with modifier and added polygons
Section 6: MODELING TOOLS: Selection & Visualization – Blender 4.x
Lecture 60 Section goals
Lecture 61 Downloadable resources
Lecture 62 Edge Loop selection
Lecture 63 Edge Ring selection
Lecture 64 Face Loop selection
Lecture 65 Selecting mesh regions
Lecture 66 oining/separating mesh parts
Lecture 67 Separating mesh components
Lecture 68 Multi-object editing
Lecture 69 Hiding objects in viewport
Lecture 70 Hiding object components in viewport
Lecture 71 Conclusion
Section 7: ADVANCED 3D MODELING TOOLS – Blender 4.x
Lecture 72 Section goals
Lecture 73 Normal visualization
Lecture 74 Editing normals
Lecture 75 Creating faces from vertices/edges
Lecture 76 Connecting vertices
Lecture 77 Merging vertices
Lecture 78 Auto vertex connection
Lecture 79 Moving vertices along edges
Lecture 80 Moving edges along edges
Lecture 81 Separating vertices and edges
Lecture 82 Proportional editing
Lecture 83 Snap in edit mode
Lecture 84 Face, vertex, edge smoothing
Lecture 85 Bridge Edge Loops
Section 8: OUTLINER VIEW IN DEPTH – Blender 4.x
Lecture 86 Section goals
Lecture 87 Downloadable resources
Lecture 88 Outliner elements
Lecture 89 Object collections
Lecture 90 Selecting from Outliner
Lecture 91 Duplicating collections/objects
Lecture 92 Conclusion
Section 9: PRACTICE: Low Poly Thor's Hammer – Blender 4.x
Lecture 93 Technique intro and final model
Lecture 94 Downloadable resources
Lecture 95 Using image references
Lecture 96 Modeling the hammer head with symmetry
Lecture 97 Finalizing hammer head
Lecture 98 Modeling top of hammer
Lecture 99 Modeling top grip section
Lecture 100 Finalizing grip
Lecture 101 Creating slot for spike
Lecture 102 Designing spike
Lecture 103 Duplicating spike base
Lecture 104 Joining all copies
Section 10: FINAL PROJECT: Lego 3D Character – Blender 4.x
Lecture 105 Section goals
Lecture 106 Downloadable resources
Lecture 107 Reference image research & analysis
Lecture 108 Setting scale and units
Lecture 109 Placing reference images
Lecture 110 Modeling the head
Lecture 111 Smoothing entire mesh
Lecture 112 Modeling the torso
Lecture 113 Smoothing torso
Lecture 114 Fixing torso shape
Lecture 115 Creating hip parts
Lecture 116 Smoothing hip parts
Lecture 117 Creating upper legs
Lecture 118 Building leg piece
Lecture 119 Refining leg design
Lecture 120 Projecting leg holes
Lecture 121 Modeling the head
Lecture 122 Creating top and bottom leg holes
Lecture 123 Finalizing legs
Lecture 124 Modeling the arm
Lecture 125 Finalizing the arm
Lecture 126 Modeling the hand
Lecture 127 Finalizing hands
Lecture 128 Applying full symmetry
Lecture 129 Material management
Lecture 130 Coloring full model
Lecture 131 Preparing for export
Lecture 132 Final model render
Anyone wanting to learn Blender’s 3D modeling tools at a professional level,Beginners starting from scratch with Blender 3D,Anyone looking to learn modeling concepts and techniques with Blender