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    Blender 4.4 The Complete Training

    Posted By: ELK1nG
    Blender 4.4 The Complete Training

    Blender 4.4 The Complete Training
    Published 5/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 28.93 GB | Duration: 25h 47m

    Discover the latest Blender features in this comprehensive beginner to advanced training course.

    What you'll learn

    Discover Blender's interface and functions

    3d modeling, realistic shaders creation, lighting

    Animation , rigging, simulation,

    sculpting , texturing, geometry nodes

    Requirements

    Good computer skills. 3D basics would be a plus but are not required.

    Description

    Unlock Your Creative Potential: Master Blender ! Ready to transform your ideas into stunning 3D art, animations, and visual stories? Dive into our 25-hour Blender Mastery Course—a thrilling journey from absolute beginner to confident 3D artist! Whether you’re dreaming of crafting cinematic animations, designing game assets, or bringing characters to life, this course is your ultimate roadmap.What’s Inside? Start from ScratchNo experience? No problem! Begin with Blender’s interface, navigation, and essential tools. Learn to model simple objects, master lighting basics, and render your first 3D scene—all within the first few hours!Build Like a ProProgress to advanced modeling techniques, organic sculpting, and precision texturing. Create everything from sleek sci-fi gadgets to lush environments. Dive into particle systems, dynamic simulations , and key animation.Animate with ConfidenceBring your creations to life! Master rigging characters, animating rigs, and crafting expressive facial movements. Explore camera tricks, , and keyframe wizardry to produce short, polished animations.Light, Texture, RenderLearn to texture like a pro with UV unwrapping, PBR materials, and procedural magic. Illuminate scenes with professional lighting setups and achieve photorealism with Cycles and Eevee. Export jaw-dropping renders ready for portfolios or social media.Why This Course? 25 Hours of Structured Learning: Bite-sized lessons packed with exercises, and downloadable resources.Expert Guidance: Taught by a Blender veteran with 10+ years in teaching.Lifetime Access: Learn at your pace, revisit lessons, and stay updated with Blender’s latest features.Who Is This For?     • Aspiring 3D artists, animators, or game developers.    • Hobbyists eager to level up their Blender skills.    • Creatives hungry to turn imagination into digital reality.

    Overview

    Section 1: Chapter 1: Discovering Blender

    Lecture 1 1-0 Introduction

    Lecture 2 1-1 The Interface

    Lecture 3 1-2 Preferences

    Lecture 4 1-3 Organizing a Scene

    Lecture 5 1-4 The 3D View

    Lecture 6 1-5 Navigation

    Section 2: Chapter 2: Modeling in Object Mode

    Lecture 7 2-1 Mesh Primitives

    Lecture 8 2-2 Object Manipulation

    Lecture 9 2-3 Modeling with Primitives

    Lecture 10 2-4 Using Booleans

    Lecture 11 2-5 Creating a First Scene

    Section 3: Chapter 3: Modeling in Edit Mode

    Lecture 12 3-1 Discovering Edit Mode

    Lecture 13 3-2 Polygonal Modeling Tools (Part 1)

    Lecture 14 3-3 Polygonal Modeling Tools (Part 2)

    Lecture 15 3-4 Proportional editing

    Lecture 16 3-5 Exercise - The Mug

    Lecture 17 3-6 Exercise - The headphones

    Section 4: Chapter 4: Modeling with Curves

    Lecture 18 4-1 Introduction to Curves

    Lecture 19 4-2 Using Curves as Paths

    Lecture 20 4-3 Using Curves for a Logo

    Lecture 21 4-4 Using Curves as Ornaments

    Section 5: Chapter 5: Modeling with Modifiers

    Lecture 22 5-1 Introducing Modifier’s System

    Lecture 23 5-2 Discovering Generate Modifiers

    Lecture 24 5-3 Discovering Deform Modifiers

    Lecture 25 5-4 Modeling a Chain

    Lecture 26 5-5 Modeling a Plant

    Lecture 27 5-6 Modeling a Bottle

    Section 6: Chapter 6: Producing Images with the Camera

    Lecture 28 6-1 Camera Settings

    Lecture 29 6-2 Using Depth of Field

    Lecture 30 6-3 Performing and Comparing Renders

    Section 7: Chapter 7: Lighting and Render Engines

    Lecture 31 7-1 Discovering Lamps

    Lecture 32 7-2 HDRI Images

    Lecture 33 7-3 Render Engines

    Lecture 34 7-4 Creating a 3-Point Lighting Studio

    Section 8: Chapter 8: Materials

    Lecture 35 8-1 Discovering Node Interface

    Lecture 36 8-2 The Principled BSDF node

    Lecture 37 8-3 Adding Multiple Shaders into an Object

    Lecture 38 8-4 Using Texture Sets

    Lecture 39 8-5 Creating Procedural Materials

    Section 9: Chapter 9: UV Mapping

    Lecture 40 9-1 Introduction to UV Mapping

    Lecture 41 9-2 Unwrapping Geometric Models

    Lecture 42 9-3 Unwrapping Organic Models

    Section 10: Chapter 10: Texture Painting

    Lecture 43 10-1 Introduction to Texture Painting

    Lecture 44 10-2 Applying a Makeup to a Character

    Lecture 45 10-3 Painting with an Image

    Section 11: Chapter 11: The Asset Browser

    Lecture 46 11-1 Exploring the Asset Browser

    Lecture 47 11-2 Examples with the Bagapie Add-on

    Lecture 48 11-3 Examples of Use with Polyhaven

    Section 12: Chapter 12: Discovering Essential Add-ons

    Lecture 49 12-1 Ant-Landscape: Creating Terrain

    Lecture 50 12-2 Additional Objects and Bolt Factory

    Lecture 51 12-3 Archimesh and Ikea Browser

    Lecture 52 12-4 Bagapie - The Toolbox

    Section 13: Chapter 13: Key-Based Animation

    Lecture 53 13-1: Discovering Key-Based Animation

    Lecture 54 13-2: Animating a Logo

    Lecture 55 13-3: Animating a Character with a Rig

    Lecture 56 13-4: Shape keys for expressions

    Section 14: Chapter 14: Animation with Simulations

    Lecture 57 14-1: Creating a Cloth Simulation

    Lecture 58 14-2: Creating an Asteroid Field with Particles

    Lecture 59 14-3: Simulating Rigid Bodies

    Section 15: Chapter 15: Armatures and rigging

    Lecture 60 15-1: Introduction to Armatures

    Lecture 61 15-2: Parenting - Organic or Mechanical Object

    Lecture 62 15-3: Character Rigging Part 1: Creation

    Lecture 63 15-4: Character Rigging Part 2: Parenting

    Lecture 64 15-5: Character Rigging Part 3: Constraints

    Lecture 65 15-6: Character Rigging Part 4: Custom Shapes

    Section 16: Chapter 16: Sculpt Mode

    Lecture 66 16-1: Sculpt Mode Overview

    Lecture 67 16-2: Adding Density

    Lecture 68 16-3: Tools Overview Part 1

    Lecture 69 16-4: Tools Overview Part 2

    Lecture 70 16-5: Using Textures

    Section 17: Chapter 17: Geometry Nodes

    Lecture 71 17-1: Creating a Simple Furniture

    Lecture 72 17-2: Terrain Creation

    Lecture 73 17-3: Object Distribution

    Section 18: Chapter 18: Compositing Examples

    Lecture 74 18-1: Adding a Background

    Lecture 75 18-2: Adding Fog

    Lecture 76 18-3: Using Glare

    Lecture 77 18-4: Vignetting

    The Complete Blender Guide is intended for all future users wishing to familiarize themselves with the software or for professionals wishing to update their knowledge.