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    Blender 4.3 For Complete Beginners

    Posted By: ELK1nG
    Blender 4.3 For Complete Beginners

    Blender 4.3 For Complete Beginners
    Published 1/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 11.59 GB | Duration: 13h 51m

    Learn how to use Blender 4.3 to start workin with 3D Modeling, Animation, Texturing, and Rendering for Beginners

    What you'll learn

    Learn how to use and manage the Blender User Interface

    Create 3D models using both Mesh and Curve objects

    Create Procedural 3D models with Geometry Nodes in Blender

    Add Materials and Textures to 3D objects

    Create 3D animations

    Render scenes using either Cycles or EEVEE

    Edit Video in Blender

    Manage and control Add-ons

    Requirements

    No previous experience with Blender is required. You'll start from the basics.

    Description

    In this introductory workshop on Blender 4.3, you will learn how to get started with the software. This course is designed for total beginners with no prior experience in Blender or 3D modeling. Blender is a powerful, free, and open-source 3D suite that is in high demand across various fields. However, beginners often struggle to navigate its interface and understand its features.The primary objective of this workshop is to provide a simple, easy-to-follow path to help you become comfortable with the software's core functionalities and daily tasks.You will receive a general introduction to Blender, covering topics such as:Blender UI and Editors3D Modeling (Mesh)Procedural Modeling (Geometry Nodes)Modeling with CurvesMaterials and Textures3D AnimationManaging Add-onsRendering with CyclesRendering with EEVEEVideo Editing in BlenderEach topic is tailored for beginners, using straightforward examples to explain concepts clearly. The workshop also includes project files and downloadable references.→  Downloadable Project FilesYou’ll have access to project files and assets to follow along with the lessons and videos. All materials and textures provided in the worksop are in the public domain, allowing you to reuse or redistribute them freely in your projects.Are you ready to begin learning Blender? Let's get started!

    Overview

    Section 1: Blender UI and 3D Navigation

    Lecture 1 How to download Blender?

    Lecture 2 Blender UI and Editors

    Lecture 3 Workspaces and Reusing Content

    Lecture 4 3D Navigation and Shortcuts

    Lecture 5 Viewport Shading and Shortcuts

    Lecture 6 Managing Default Settings

    Lecture 7 Asset Browser and Renaming Objects

    Section 2: Add-ons Management and Templates

    Lecture 8 Internet Access for Blender

    Lecture 9 How to install Add-ons

    Lecture 10 Using the Extensions Repository

    Lecture 11 Installing External Add-ons

    Section 3: 3D Cursor and Object Creation

    Lecture 12 What is the 3D Cursor?

    Lecture 13 Moving the 3D Cursor with the Snap

    Lecture 14 Adding New Objects and Editing Properties

    Lecture 15 Enabling the Extra Objects

    Lecture 16 Selection Options and Active Object

    Section 4: Object Transformation and Units

    Lecture 17 Transformations with the Widgets

    Lecture 18 Transforming with Shortcuts

    Lecture 19 Duplicating Objects and Transformations

    Lecture 20 Numeric Transformation and Units

    Lecture 21 Resetting the Scale Factor

    Lecture 22 Transformations with Snaps

    Section 5: Mesh Editing and Extruding

    Lecture 23 Using Edit Mode for Mesh Objects

    Lecture 24 Deforming Mesh objects in Edit Mode

    Lecture 25 Selection Options and the X-Ray toggle

    Lecture 26 Creating New Shapes with Extrudes

    Lecture 27 Modeling a Low Poly Chair

    Section 6: Mesh Modeling Workflows

    Lecture 28 Working with the Loop Cut to segment Meshes

    Lecture 29 Creating Mirrored Models

    Lecture 30 Separating and Joining Mesh Parts

    Lecture 31 Bevels for 3D Models

    Lecture 32 Insets for 3D Objects

    Lecture 33 Round Shapes with the Spin tool

    Section 7: Modeling tools - Modifiers

    Lecture 34 Adding and managing Modifiers

    Lecture 35 Subdivision Surface Modifier

    Lecture 36 Mirror Modifier

    Lecture 37 Array Modifier

    Lecture 38 Boolean Modifier

    Lecture 39 Screw Modifier

    Lecture 40 Solidify Modifier

    Section 8: 2D and 3D Modeling with Curves

    Lecture 41 Modeling with Curves

    Lecture 42 Using the Extra Curve Objects

    Lecture 43 Reference Images for Modeling

    Lecture 44 Using Curves with References

    Lecture 45 Profile based Modeling with Curves

    Lecture 46 Deforming with the Curve Modifier

    Section 9: 3D Modeling Tools and Resources

    Lecture 47 Cutting objects with the Knife Project

    Lecture 48 Using the F2 Add-on

    Lecture 49 Shrink and Fatten Circular Shapes

    Lecture 50 Crease and Smoothed Edges

    Lecture 51 Opening Circular Holes in Mesh and Curve Objects

    Section 10: Geometry Nodes (Modifiers)

    Lecture 52 Using Geometry Nodes

    Lecture 53 Improved Array Modifier

    Lecture 54 Groups and copies

    Lecture 55 Preparing a Custom Modifier

    Section 11: Scattering with Geometry Nodes and Vertex Groups

    Lecture 56 Scattering with Geometry Nodes

    Lecture 57 Geometry Nodes for Scattering

    Lecture 58 Adding Random Transformations

    Lecture 59 Vertex Groups and Geometry Nodes

    Section 12: Geometry Nodes - Tools

    Lecture 60 Starting a Geometry Nodes Custom Tool

    Lecture 61 Repeat Zones for Geometry Nodes

    Lecture 62 Adding a Scale to the Repeat Zone

    Lecture 63 Editing the Custom Menu

    Section 13: Materials and Textures

    Lecture 64 Using Materials for 3D Models

    Lecture 65 Multiple Materials on a Single Object

    Lecture 66 Using the Shader Editor

    Lecture 67 How to use Image Textures

    Lecture 68 File Paths and External Resources

    Lecture 69 Using PBR Materials

    Lecture 70 Importing USDZ materials from libraries

    Lecture 71 Modeling with Textures - Displacement

    Lecture 72 Transparency and Reflections

    Lecture 73 Reusing materials with libraries

    Section 14: Animation and Motion

    Lecture 74 Keyframes and Animation Settings

    Lecture 75 Animations with Images and Text

    Lecture 76 Controlling Animations with Curves

    Lecture 77 Using Curves as Animation Paths

    Lecture 78 Animating an Arm with Parenting and Constraints

    Lecture 79 Creating the project scene

    Lecture 80 Parenting and Animation Settings

    Lecture 81 Adding Keyframes to the Arm

    Lecture 82 Animation Constraints

    Lecture 83 Procedural Animation with Rigid Bodies

    Section 15: Render and Video Editing

    Lecture 84 Managing Cameras for Rendering

    Lecture 85 Using the Stored Views Add-on

    Lecture 86 Render Basics and Camera Resolution

    Lecture 87 Cycles and EEVEE

    Lecture 88 Managing Lights for Rendering

    Lecture 89 Using Environment Lights - HDR

    Lecture 90 Rendering with Cycles

    Lecture 91 Rendering with EEVEE

    Lecture 92 Rendering Animations

    Lecture 93 Exposure Controls for Rendering

    Lecture 94 Editing Video with Blender

    Beginners looking to get started with Blender,Artists that are looking to migrate to Blender,Designers that need in integrate Blender into their workflows,Anyone looking to start using Blender for 3D production