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    Bim- Unreal Engine- Zero To Advance

    Posted By: ELK1nG
    Bim- Unreal Engine- Zero To Advance

    Bim- Unreal Engine- Zero To Advance
    Published 9/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 20.25 GB | Duration: 23h 30m

    Unleashing the Power of Unreal Engine: From Asset Management to Architectural Visualization and Beyond

    What you'll learn

    Introduction to Unreal Engine

    Understanding Asset Management

    Mastering Project Elements

    Advanced Asset Handling

    Asset Enhancement and Manipulation

    Understanding Materials and Effects

    Camera Techniques and Realism

    Character and Interaction

    Optimization and Animation

    Architectural Visualization and Blueprint Mastery

    Requirements

    A Laptop and Unreal Engine

    Description

    Note: The main difference in this course compared to others is that we have not confined ourselves to explaining simple techniques. Instead, we have conveyed the subject through challenging projects and specific tricks, which are the result of numerous experiences.Ready to dive into the boundless opportunities offered by Unreal Engine?Are you ready to turn your passion for architectural design into a profession?Ready to gain high-demand skills and stand out in the job market?Discover the boundless potential of Unreal Engine, a dynamic game development platform. This comprehensive masterclass is your transformative journey, guiding beginners on a path to expertise. Covering an array of topics and hands-on skills, you'll progress from foundational knowledge to advanced prowess. From grasping the fundamentals of Unreal Engine to mastering asset management, project elements, and beyond, this masterclass paves the way for a holistic understanding. Elevate your craft by delving into advanced asset manipulation, materials, effects, realism, character interaction, animation, and architectural visualization, culminating in mastery over blueprints.Headlines:Introduction to Unreal EngineUnderstanding Asset Management Mastering Project Elements   Advanced Asset Handling  Asset Enhancement and Manipulation  Understanding Materials and Effects Camera Techniques and Realism   Character and Interaction   Optimization and Animation   Architectural Visualization and Blueprint Mastery If you are currently a BIM modeler or planning to become one, it is essential not to limit yourself to any form. You should be able to manage any architectural design in the BIM process And in the end, you will be the hero of this training. Please watch this course and feel free to ask me any questions you have while watching it.

    Overview

    Section 1: Introduction

    Lecture 1 UE5_Zero_Hero_1

    Section 2: Unreal Installation

    Lecture 2 UE5_Zero_Hero_2

    Section 3: Project Browser

    Lecture 3 UE5_Zero_Hero_3

    Section 4: User Interface

    Lecture 4 UE5_Zero_Hero_4

    Lecture 5 UE5_Zero_Hero_5

    Lecture 6 UE5_Zero_Hero_6

    Lecture 7 UE5_Zero_Hero_7

    Section 5: Display Styles

    Lecture 8 UE5_Zero_Hero_8

    Section 6: Content Drawer

    Lecture 9 UE5_Zero_Hero_9

    Lecture 10 UE5_Zero_Hero_10

    Lecture 11 UE5_Zero_Hero_11

    Lecture 12 UE5_Zero_Hero_12

    Lecture 13 UE5_Zero_Hero_13

    Section 7: Migrate

    Lecture 14 UE5_Zero_Hero_14

    Section 8: Reference Viewer

    Lecture 15 UE5_Zero_Hero_15

    Section 9: Content Browser

    Lecture 16 UE5_Zero_Hero_16

    Lecture 17 UE5_Zero_Hero_17

    Lecture 18 UE5_Zero_Hero_18

    Section 10: Level Techniques

    Lecture 19 UE5_Zero_Hero_19

    Lecture 20 UE5_Zero_Hero_20

    Lecture 21 UE5_Zero_Hero_21

    Lecture 22 UE5_Zero_Hero_22

    Section 11: Assets

    Lecture 23 UE5_Zero_Hero_23

    Lecture 24 UE5_Zero_Hero_24

    Lecture 25 UE5_Zero_Hero_25

    Lecture 26 UE5_Zero_Hero_26

    Section 12: Pivot Setting

    Lecture 27 UE5_Zero_Hero_27

    Lecture 28 UE5_Zero_Hero_28

    Section 13: Set up 3D Max File

    Lecture 29 UE5_Zero_Hero_29

    Lecture 30 UE5_Zero_Hero_30

    Lecture 31 UE5_Zero_Hero_31

    Lecture 32 UE5_Zero_Hero_32

    Lecture 33 UE5_Zero_Hero_33

    Lecture 34 UE5_Zero_Hero_34

    Lecture 35 UE5_Zero_Hero_35

    Section 14: Importing 3D Max File

    Lecture 36 UE5_Zero_Hero_36

    Lecture 37 UE5_Zero_Hero_37

    Section 15: Datasmith Plugin

    Lecture 38 UE5_Zero_Hero_38

    Lecture 39 UE5_Zero_Hero_39

    Section 16: Updating the Revised Model

    Lecture 40 UE5_Zero_Hero_40

    Lecture 41 UE5_Zero_Hero_41

    Section 17: Group Features

    Lecture 42 UE5_Zero_Hero_42

    Section 18: Landscape Features

    Lecture 43 UE5_Zero_Hero_43

    Lecture 44 UE5_Zero_Hero_44

    Lecture 45 UE5_Zero_Hero_45

    Lecture 46 UE5_Zero_Hero_46

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    Lecture 48 UE5_Zero_Hero_48

    Section 19: Foliage Features

    Lecture 49 UE5_Zero_Hero_49

    Lecture 50 UE5_Zero_Hero_50

    Section 20: Material

    Lecture 51 UE5_Zero_Hero_51

    Lecture 52 UE5_Zero_Hero_52

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    Lecture 103 UE5_Zero_Hero_103

    Lecture 104 UE5_Zero_Hero_104

    Section 21: Decal Material

    Lecture 105 UE5_Zero_Hero_105

    Lecture 106 UE5_Zero_Hero_106

    Section 22: Light

    Lecture 107 UE5_Zero_Hero_107

    Lecture 108 UE5_Zero_Hero_108

    Lecture 109 UE5_Zero_Hero_109

    Lecture 110 UE5_Zero_Hero_110

    Lecture 111 UE5_Zero_Hero_111

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    Lecture 113 UE5_Zero_Hero_113

    Lecture 114 UE5_Zero_Hero_114

    Section 23: Post Process Volume

    Lecture 115 UE5_Zero_Hero_115

    Lecture 116 UE5_Zero_Hero_116

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    Lecture 121 UE5_Zero_Hero_121

    Section 24: Lumen

    Lecture 122 UE5_Zero_Hero_122

    Lecture 123 UE5_Zero_Hero_123

    Lecture 124 UE5_Zero_Hero_124

    Lecture 125 UE5_Zero_Hero_125

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    Section 25: Camera

    Lecture 130 UE5_Zero_Hero_130

    Lecture 131 UE5_Zero_Hero_131

    Lecture 132 UE5_Zero_Hero_132

    Lecture 133 UE5_Zero_Hero_133

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    Lecture 138 UE5_Zero_Hero_138

    Section 26: Nanite

    Lecture 139 UE5_Zero_Hero_139

    Lecture 140 UE5_Zero_Hero_140

    Lecture 141 UE5_Zero_Hero_141

    Section 27: LOD in Unreal

    Lecture 142 UE5_Zero_Hero_142

    Lecture 143 UE5_Zero_Hero_143

    Lecture 144 UE5_Zero_Hero_144

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    Lecture 150 UE5_Zero_Hero_150

    Section 28: Third Person

    Lecture 151 UE5_Zero_Hero_151

    Section 29: Collision

    Lecture 152 UE5_Zero_Hero_152

    Lecture 153 UE5_Zero_Hero_153

    Lecture 154 UE5_Zero_Hero_154

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    Lecture 159 UE5_Zero_Hero_159

    Section 30: Project 1

    Lecture 160 UE5_Zero_Hero_160

    Lecture 161 UE5_Zero_Hero_161

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    Lecture 163 UE5_Zero_Hero_163

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    Section 31: Optimizing Project File

    Lecture 194 UE5_Zero_Hero_194

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    Lecture 196 UE5_Zero_Hero_196

    Section 32: Animating (Sequence)

    Lecture 197 UE5_Zero_Hero_197

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    Section 33: Blueprints Basics

    Lecture 208 UE5_Zero_Hero_208

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    Architects,BIM Modelers,CG Artists,Animators,BIM Managers,BIM Coordinators