Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Beginners Guide To Unity - Complete 2D Platformer In C#

    Posted By: ELK1nG
    Beginners Guide To Unity - Complete 2D Platformer In C#

    Beginners Guide To Unity - Complete 2D Platformer In C#
    Published 10/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.56 GB | Duration: 15h 7m

    Game development made easy. Learn C# with Unity and create your very own 2D Platformer!

    What you'll learn

    Learn C#, a modern versatile programming language

    Understand the capabilities of 2D development in Unity

    Develop strong and transferrable problem solving skills

    Gain an understanding of the game development process

    Learn how object oriented programming works in practice

    Requirements

    Mac or PC capable of running Unity 3D

    A copy of Unity 2022.3 or newer

    Description

    Learn how to create your very own platformer game using Unity and C#, an industry-standard program used by many large gaming studios and indie developers across the world. In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to create such game elements as:Coding with c#, building from the basics upA character with full movement, running, jumping & double-jumping capabilitesCollectibles such as fruit & extra healthParallaxing background effectsmoving & flying enemiesLevel Mechanics like Spikes, moving platforms, crushing blocks & moreA checkpoint system with respawning and extra livesFull user Interface with interactive menusCreating levels with tilemapsFull health & damage system with player knockbackTransitioning through multiple levelsA unique and challenging boss battleA complete music and sound effects systemAnd much more!The course also includes a complete version of the final project to use for your own reference to ensure everything in your game works as it should!Start learning today and let me help you become a game developer!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Project Assets

    Section 2: Getting Started

    Lecture 3 Setting Up Our Project

    Lecture 4 Importing Assets

    Lecture 5 Setting Up A Scene

    Section 3: The Player

    Lecture 6 Basic Physics

    Lecture 7 Understanding Unity Coding Basics

    Lecture 8 Moving The Player

    Lecture 9 Making The Player Jump

    Lecture 10 Running

    Lecture 11 Staying Grounded

    Lecture 12 Double-Jumping

    Lecture 13 Creating Custom Functions

    Lecture 14 Making Player Animations

    Lecture 15 Setting Up The Animator

    Lecture 16 Controlling The Animator

    Lecture 17 Switching Directions

    Lecture 18 CHALLENGE - Double Jump Animations

    Section 4: The Camera

    Lecture 19 Moving The Camera

    Lecture 20 Limiting Camera Movement Axis

    Lecture 21 Fixing Jerky Movement

    Lecture 22 Clamping The Camera

    Lecture 23 Adjusting The Camera's Clamped Position

    Lecture 24 Visualising The Clamped Area

    Section 5: Making A Level

    Lecture 25 Creating Tiles

    Lecture 26 Making A Tilemap

    Lecture 27 Making It Look Nice

    Lecture 28 Adding A Background

    Lecture 29 Adding Parallax

    Lecture 30 Repeating Background Objects

    Section 6: Health & Damage

    Lecture 31 Adding Spikes

    Lecture 32 Managing Health

    Lecture 33 Singletons

    Lecture 34 Handling Death

    Lecture 35 Adding Health UI

    Lecture 36 Setting Up An Array

    Lecture 37 Controlling Heart Display

    Lecture 38 Displaying Empty Hearts

    Lecture 39 Adding Temporary Invincibility

    Lecture 40 Showing Invincibility

    Lecture 41 Setting Up Knock Back

    Lecture 42 Stopping The Player

    Lecture 43 BUGFIX - Double Jumping

    Lecture 44 BUGFIX - Background Movement

    Lecture 45 Adding Health

    Lecture 46 Health Pickup

    Lecture 47 Preventing Pickup Waste

    Lecture 48 Creating a Pickup Effect

    Lecture 49 Spawning The Pickup Effect

    Lecture 50 CHALLENGE - Full Health Pickup

    Section 7: Checkpoints

    Lecture 51 Setting Up The Checkpoint

    Lecture 52 Activating The Checkpoint

    Lecture 53 Deactivating Checkpoints

    Section 8: Respawning & Lives

    Lecture 54 Respawning At Checkpoints

    Lecture 55 Adding A Respawn Delay

    Lecture 56 Death Plane

    Lecture 57 Tracking Lives

    Lecture 58 Displaying Lives

    Lecture 59 Controlling The Lives Display

    Lecture 60 Game Over Screen

    Lecture 61 Restarting The Level

    Lecture 62 Respawning Effects

    Section 9: Collectible Pickups

    Lecture 63 Collecting Pickups

    Lecture 64 Getting More Life

    Lecture 65 CHALLENGE - Displaying Collectibles

    Section 10: Making Enemies

    Lecture 66 Creating An Enemy

    Lecture 67 Moving The Enemy

    Lecture 68 Switching Points

    Lecture 69 Waiting At Points

    Lecture 70 Making The Enemy Look Nice

    Lecture 71 Damaging The Player

    Lecture 72 Damaging The Enemy

    Lecture 73 Enemy Death Effect

    Section 11: Menus

    Lecture 74 Setting Up The Main Menu

    Lecture 75 Making The Main Menu Work

    Lecture 76 Creating The Pause Menu

    Lecture 77 Pausing The Game

    Lecture 78 Functioning Pause Menu Buttons

    Section 12: Music & Sound Effects

    Lecture 79 Setting Up Music

    Lecture 80 Carrying Audio Between Levels

    Lecture 81 Playing In-Level Music

    Lecture 82 Setting Up Sound Effects

    Lecture 83 Playing Sound Effects

    Section 13: Ending The Level

    Lecture 84 Setting Up The Level End

    Lecture 85 Ending The Level

    Lecture 86 Fading Between Scenes

    Lecture 87 Level Pack

    Lecture 88 CHALLENGE - Making More levels (And Level Design Tips)

    Section 14: Save & Continue

    Lecture 89 Setting Up An Info Tracker

    Lecture 90 Carrying Lives & Fruit Between Levels

    Lecture 91 Saving Info

    Lecture 92 Continuing The Game

    Section 15: Boss Battle

    Lecture 93 Setting Up The Boss Battle Area

    Lecture 94 Activating The Battle

    Lecture 95 Locking The Camera

    Lecture 96 Creating The Boss

    Lecture 97 Bringing In The Boss

    Lecture 98 Creating Projectiles

    Lecture 99 Setting Up The Projectile Launcher

    Lecture 100 Moving The Projectile Launcher

    Lecture 101 Shot Timing Tracking

    Lecture 102 Firing Projectiles

    Lecture 103 Making The Boss Weak

    Lecture 104 Damaging The Boss

    Lecture 105 Fixing Blockers

    Lecture 106 Make The Boss Move

    Lecture 107 Adding Phases

    Lecture 108 Ending The Battle

    Section 16: Winning The Game

    Lecture 109 Victory Screen

    Lecture 110 Preventing Continuing From Victory

    Section 17: More Level Mechanics

    Lecture 111 One Way Platforms

    Lecture 112 Moving Platforms

    Lecture 113 Setting Up A Bird Enemy

    Lecture 114 Making The Bird Chase

    Lecture 115 Bounce Pad

    Lecture 116 Dropping Block

    Lecture 117 CHALLENGE - Spinning Saw

    Section 18: Finishing Up

    Lecture 118 Building The Game

    Lecture 119 Next Steps

    Section 19: Complete Project Files

    Lecture 120 Complete Project Files

    Anyone who wants to make their own 2D games.,People who want to create and publish their own games.,Complete beginners with an interest in learning game development.,Developers who want to re-skill across to game development.,People interested in working in the game design industy.,Competent and confident with using a computer.