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    Audio Theory Fundamentals For Sound Design

    Posted By: ELK1nG
    Audio Theory Fundamentals For Sound Design

    Audio Theory Fundamentals For Sound Design
    Published 5/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 12.49 GB | Duration: 20h 27m

    Understand audio at a higher level

    What you'll learn

    Learners will gain a solid foundation of audio theory knowledge relevant to the sound design disciplines

    Learners will be able to predict and explain results of audio recordings based on theoretical knowledge

    Students will be given a solid basis of knowledge regarding microphone and recording theory

    Students will gain a good foundation of knowledge of audio effects and signal processes

    Requirements

    You will need a digital audio workstation (audio editing software) of some sort, and either headphones or speakers. That's it! This course is friendly for beginners, so no experience is required

    Description

    This course takes you through audio theory from A to Z with a particular focus on topics that are of interest to sound designers. Any topic from the broader audio engineering discipline that I feel is applicable and relevant to the art of sound design, I've included in this course curriculum. The course doesn't necessarily teach you sound design, as such, it more focuses on audio engineering theoretical topics that will aid in your journey and give you a denser understanding of what is happening 'underneath the hood' when it comes to various tools, software and techniques that we use every day.Starting from the most fundamental of 'what is sound,' 'what sound waves are exactly' before moving all the way up to some pretty advanced and niche signal processing tools, this course should give you a deeper appreciation of the tools we use.One of the things that I reiterate in the final video of the course is that the theoretical knowledge you gain in this course are tools in your belt that you are able to access when things are going wrong. If something sounds like "A" but I need it to sound like "B" how do I get there? Or I "expected it to sound like 'C' but instead it sounds like 'D,' why would that be the case?" This course will give you the tools and knowledge to troubleshoot issues, predict the quality of sound before the fact, and allow you to get where you need to go faster!

    Overview

    Section 1: Welcome

    Lecture 1 Welcome

    Section 2: Fundamental Theory

    Lecture 2 Sound

    Lecture 3 Waveforms

    Lecture 4 Frequency

    Lecture 5 The Frequency Spectrum

    Lecture 6 Logarithmic Hearing and Octaves

    Lecture 7 Decibels

    Lecture 8 The Perceived Loudness of Frequencies

    Lecture 9 Recap

    Section 3: Speakers and Headphones

    Lecture 10 Speakers

    Lecture 11 Headphones

    Section 4: Audio Fundamentals

    Lecture 12 Wave Interference

    Lecture 13 Polarity Inversion

    Lecture 14 Phase

    Lecture 15 Comb Filtering

    Lecture 16 Wavelength

    Lecture 17 Recap

    Lecture 18 The Illusion of Stereo

    Section 5: Signal Processing and Effects

    Lecture 19 Signal Processing

    Lecture 20 Equalizers

    Lecture 21 Compressors and Limiters

    Lecture 22 Compression Exercises

    Lecture 23 Distortion and Saturation

    Lecture 24 Harmonics

    Lecture 25 Distortion Demo

    Lecture 26 Our Preference for Loudness

    Lecture 27 String Harmonics Demo

    Lecture 28 Reverb

    Lecture 29 Reverb Demonstration

    Lecture 30 Mechanical Reverb

    Lecture 31 Convolution Reverb

    Lecture 32 Delay

    Lecture 33 Chorus

    Lecture 34 Phaser and Flanger

    Lecture 35 Recap Signal Processing and Effects

    Section 6: Digital Audio Theory

    Lecture 36 Digital Audio

    Lecture 37 Sample Rate

    Lecture 38 The Nyquist Theorem

    Lecture 39 Sample Rate Conversion

    Lecture 40 Bit Depth

    Lecture 41 32 Bit Floating Point

    Lecture 42 32 Bit Floating Point in DAWs

    Lecture 43 Bit Crushers

    Lecture 44 Digital Audio Recap

    Section 7: Digital Audio and Signal Processing Continued

    Lecture 45 Digital Audio Aliasing

    Lecture 46 High Sample Rate Recording for Sound Design

    Lecture 47 Dither

    Lecture 48 EQ Revisited and Linear Phase EQ

    Lecture 49 Dynamic EQ and Multiband Compression

    Lecture 50 Null Testing

    Lecture 51 Lossy Audio Codecs

    Lecture 52 Null Testing Lossy Codecs

    Lecture 53 Recap

    Section 8: Microphones and Recording

    Lecture 54 Microphones and Recording Introduction

    Lecture 55 Handheld Recorders

    Lecture 56 Dynamics, Condensers and Ribbons

    Lecture 57 Sidenote: Auditory Memory

    Lecture 58 Polar Patterns

    Lecture 59 Cardioid Polar Pattern

    Lecture 60 The Proximity Effect

    Lecture 61 Hypercardioid and Supercardioid

    Lecture 62 Shotgun Microphones

    Lecture 63 Boom Pole Demonstration

    Lecture 64 Wind Shielding

    Lecture 65 Wind Distortion

    Lecture 66 Figure of Eight Polar Pattern

    Lecture 67 Using a Pop Shield

    Lecture 68 Lavalier Microphones

    Lecture 69 Plug-on Transmitters

    Lecture 70 Microphone Cables and Balanced Audio

    Lecture 71 Cable Testers

    Lecture 72 Mic Preamplifiers

    Lecture 73 Mic Level, Line Level and Speaker Level

    Lecture 74 Audio Interfaces

    Lecture 75 DI Boxes

    Lecture 76 Microphones Recap

    Lecture 77 Input and Output Impedance

    Lecture 78 Mono Recording

    Lecture 79 Stereo Audio

    Lecture 80 Stereo Recording - XY

    Lecture 81 Recap: How Our Ears Perceive Stereo (Recap)

    Lecture 82 The Haas Effect

    Lecture 83 Stereo Recording - ORTF

    Lecture 84 Mid-Side Recording

    Section 9: Acoustics

    Lecture 85 Room Acoustics Introduction

    Lecture 86 Room Resonances

    Lecture 87 Testing My Room

    Lecture 88 Room Reverb

    Lecture 89 The Reflection Free Zone

    Lecture 90 Acoustics Recap

    Section 10: Sound Design Theory, Aesthetic and Tips

    Lecture 91 Sound Design Theory - Introduction

    Lecture 92 Strategies for Sound Design

    Lecture 93 Synchronicity

    Lecture 94 Ambience and the Perception of Time

    Lecture 95 Ambience to Convey Emotion

    Lecture 96 The Rule of Two and a Half

    Section 11: Surround Sound and 3D Audio Formats

    Lecture 97 Surround Sound Introduction

    Lecture 98 The Centre Channel

    Lecture 99 The Rear Channels

    Lecture 100 Binaural Audio

    Lecture 101 Ambisonics Overview

    Lecture 102 Placing a Sound in the Ambisonics Field

    Lecture 103 Ambisonics Recording

    Lecture 104 Audio Objects

    Lecture 105 Audio Objects in Wwise

    Lecture 106 Dolby Atmos

    Lecture 107 Exporting a Dolby Atmos Mix

    Lecture 108 Surround Sound and 3D Audio Recap

    Section 12: Some More Signal Processors

    Lecture 109 Mid Side Processing

    Lecture 110 Transient Designers

    Lecture 111 Formant Filtering

    Lecture 112 Frequency Shifting vs Pitch Shifting

    Lecture 113 Envelope Followers and ADSR Curves

    Lecture 114 Noise Signals

    Lecture 115 Harmonic Signals

    Lecture 116 The Square Wave Formula

    Lecture 117 Granular Synthesis

    Lecture 118 Tape Emulators

    Lecture 119 Audio Metering

    Lecture 120 True Peak Metering

    Lecture 121 Last Minute Addition: Morph Demo

    Section 13: Final Advice

    Lecture 122 Final Section Introduction

    Lecture 123 Listening Test

    Lecture 124 Final Advice

    This course is intended for aspiring sound designers who wish to understand more about the inner workings of sound and the tools we use. This course may also be suitable for intermediate sound designers who may feel that their audio theory knowledge is a bit lacking