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    Ar Development Masterclass With Unity 3D And 3Ds Max 2024

    Posted By: ELK1nG
    Ar Development Masterclass With Unity 3D And 3Ds Max 2024

    Ar Development Masterclass With Unity 3D And 3Ds Max 2024
    Published 2/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.60 GB | Duration: 10h 9m

    Learn 3Ds Max and Unity 3D from scratch to create AR Applications and tweak them as you want.

    What you'll learn

    Student will be able to create their own AR Applications

    Students will be able to use 3Ds Max to modify any AR Project

    Students will be able to build applications for different platforms

    Students will be able to create Realistic Renders

    Students will be able to use XR Development Kit

    Students will be able to use Asset Store for Customization

    Requirements

    Basic Knowledge of Computer and 3D

    Description

    Course Title: Mastering 3ds Max and Unity 3D for Augmented Reality DevelopmentCourse Description:Unlock the limitless potential of Augmented Reality (AR) by enrolling in our comprehensive course, "Mastering 3ds Max and Unity 3D for Augmented Reality Development." This hands-on program is designed for aspiring 3D artists, game developers, and anyone passionate about creating immersive AR experiences.Key Highlights:1. Foundations of 3D Modeling with 3ds Max:   Dive into the world of 3D modeling using Autodesk 3ds Max. Learn the essential tools and techniques to craft stunning 3D assets, environments, and characters. From basic shapes to intricate designs, master the art of creating visually captivating 3D models.2. Texturing and Animation in 3ds Max:   Enhance your creations by adding textures and animations to breathe life into your models. Explore advanced texturing methods and animation principles, ensuring your 3D assets are not only visually appealing but also dynamic and engaging.3. Unity 3D Fundamentals:   Transition seamlessly to Unity 3D, the industry-standard game development platform. Gain proficiency in Unity's interface, understand its core functionalities, and explore the essential features that make it a powerhouse for AR development.4. AR Development with Unity:   Unleash the power of Augmented Reality with Unity. Learn to integrate 3D models into real-world environments using AR technologies. Understand marker-based and markerless AR techniques, enabling you to create AR applications for various platforms and devices.5. User Interaction and Experience Design:   Delve into the principles of user interaction and experience design specific to AR. Explore ways to create intuitive and immersive AR experiences that captivate users and provide a seamless blend of the virtual and real worlds.By the end of this course, you'll not only be proficient in 3ds Max and Unity 3D but also possess the skills and knowledge to create cutting-edge Augmented Reality experiences. Elevate your career or personal projects with the expertise gained from "Mastering 3ds Max and Unity 3D for Augmented Reality Development." Enroll now and embark on a journey to shape the future of interactive digital experiences!

    Overview

    Section 1: Module 1 - 3Ds Max Introduction

    Lecture 1 1. Downloading 3Ds Max

    Lecture 2 2. Understanding Welcome Screen

    Lecture 3 3Ds Max and Unity 3D

    Section 2: Module 2 - Interface, Unit Setup and Workspaces

    Lecture 4 1. Introduction To Interface of 3Ds Max

    Lecture 5 2. Changing Theme of 3Ds Max

    Lecture 6 3. Understanding Units Setup

    Lecture 7 4. Understanding Nevigation of Viewport

    Lecture 8 5. Understanding Command Panel

    Lecture 9 6 . Managing Workspaces

    Section 3: Module 3 - Transform, Rotation ,Scale Tool and Auto Grid

    Lecture 10 1. Understanding Transform Tool

    Lecture 11 2.Understanding Rotation Tool

    Lecture 12 3. Understanding Scale Tool

    Lecture 13 4. Understanding Select and Place Tool

    Lecture 14 5. Working with AutoGrid

    Section 4: Module 4 - Simple Modelling and Modifier Panel

    Lecture 15 1. Creating Table with Objects

    Lecture 16 2. Creating Staris

    Lecture 17 3. Resetting a Scene

    Lecture 18 4. Introduction to Modify Panel

    Section 5: Module 5 - Snap Tools, Pivots and Align Tool

    Lecture 19 1. Craeting Clones and Understanding The Difference

    Lecture 20 2. Understanding Angle Snap Toogle

    Lecture 21 3. Understanding Snap Tool

    Lecture 22 4. Understanding Array Tool

    Lecture 23 5. Understanding Pivots

    Lecture 24 6. Working with Align Tool

    Lecture 25 7. Create Text and Use Mirror Tool

    Section 6: Module 6 - Modifiers and Modelling with Modifiers

    Lecture 26 1. Working With Splines

    Lecture 27 2. Understanding Noise Modifier

    Lecture 28 3. Creating Cloth Simulations

    Lecture 29 4. Understanding Displace Modifier

    Lecture 30 5. Understanding Sweep Modifer

    Lecture 31 6. Spline Modelling with Modifiers

    Lecture 32 7. Understanding Chamfer Modifier

    Section 7: Module 7 - Scene, Layer and Light Explorer

    Lecture 33 1. Working with Scene Explorer

    Lecture 34 2. Working With Layer Explorer

    Lecture 35 3. Working Light Explorer

    Section 8: Module 8 - Groups, Spacewraps and Selections

    Lecture 36 1. Understanding Groups

    Lecture 37 2. Working with Spacewraps

    Lecture 38 3. Understanding Refrence Coordinate System

    Lecture 39 4 .Understanding Selection FIlter

    Lecture 40 5. Understanding Selection Set

    Lecture 41 6. Understanding Types of Selection

    Section 9: Module 9 - Basics of 3D Modelling

    Lecture 42 1. Introduction To 3D Modelling

    Lecture 43 2. 3D Modelling with Modifers

    Section 10: Module 10 - Boolean, Morpher, Scatter and Loft

    Lecture 44 1. Understanding Boolean Operations

    Lecture 45 2. Understanding Morpher Tool

    Lecture 46 3. Understanding Scatter Tool

    Lecture 47 4. Understanding Loft Tool

    Section 11: Module 11- Intermediate 3D Modelling

    Lecture 48 1. Creating a 3D Model of Helicopter

    Lecture 49 2. Recap

    Lecture 50 3. Understanding SoftSelection

    Lecture 51 4. Creating Multiple Objects

    Lecture 52 5. Modelling a Table

    Lecture 53 6. Modelling of Background Drop

    Lecture 54 7. Creating a Book and Render it

    Section 12: Module 12 - Lights and Renders

    Lecture 55 1. Introduction to Materials

    Lecture 56 2. Creating a Render

    Lecture 57 3. Understanding Different Lights

    Lecture 58 4. Understanding More Lights

    Lecture 59 5. Useage of BackDrop

    Lecture 60 6. Understanding Active Shade

    Lecture 61 7. Creating Depth of Field

    Lecture 62 8.Understanding Exposure Controls

    Section 13: Module 13 - Map and Materials

    Lecture 63 1. Materials in 3Ds Max

    Lecture 64 2. Understanding Materials

    Lecture 65 3. Understanding More Materials

    Lecture 66 4. Understanding Bump Map

    Lecture 67 5. Mapping Modifier

    Lecture 68 6. Creating Previous Version Files

    Section 14: Module 14 - Improving 3D Modelling

    Lecture 69 1. Improving Helicopter

    Lecture 70 2. Importing Blueprints

    Lecture 71 3. Creating the 3D Model with Blueprint

    Lecture 72 4. Modelling a Lamp

    Lecture 73 5. Modelling of Chess Pieces

    Section 15: Module 15 - Vertex Paint and Unwrap UVW

    Lecture 74 1. Understanding Vertex Paint

    Lecture 75 2. Understanding UVW Map

    Lecture 76 3. Understanding Unwrap UVW

    Section 16: Module 16 - Animations in 3Ds Max

    Lecture 77 1. Animations in 3Ds Max

    Lecture 78 2. Creating Animations

    Lecture 79 3. Creating Animation of Lamp

    Lecture 80 4. 3D Model of Aeroplane

    Lecture 81 5. Understanding Path Follow

    Lecture 82 6. Rendering a Sequence

    Lecture 83 7. Rendering a Video

    Section 17: Module 17 - Constraints and Curves

    Lecture 84 1. Understanding Animation Curves

    Lecture 85 2. Animation of Lights

    Lecture 86 3. Understanding Look At Constraint

    Lecture 87 4. Understanding Animations for Cameras

    Lecture 88 5. Creating Random Animation

    Lecture 89 6. Animation with Modifiers

    Section 18: Module 18 - Object Paint, Push Pull, Bones and More

    Lecture 90 1. Understanding Object Paint

    Lecture 91 2. Understanding Push and Pull

    Lecture 92 3. Understanding Bones

    Lecture 93 4. Understanding Branch Tool

    Lecture 94 5. Understanding Populate

    Lecture 95 6. Understanding GIZMOS

    Lecture 96 7. Creating a Panorama Exporter

    Section 19: Module 19 - Basics of Vray Render

    Lecture 97 1. Online 3D Models

    Lecture 98 2. Settings of Vray

    Lecture 99 3. Understanding Render Elements

    Lecture 100 4. Zdepth with After Effects

    Lecture 101 5.Understanding Chaos Scatter

    Lecture 102 6. Understanding Chaos Scatter Presets

    Lecture 103 7. Example

    Lecture 104 8. Understanding Vray Denoiser

    Lecture 105 9. Exporting Render Elements

    Lecture 106 10. Infinite Plane and Wall

    Lecture 107 11. Lock Selection

    Section 20: Module 20 - Vray Lights, Tools and Fur

    Lecture 108 1.Understanding Vray Lights

    Lecture 109 2. Understanding The Environment

    Lecture 110 3. Vray Sun and Sea

    Lecture 111 4. 3Ds Max Fur

    Lecture 112 5. Vray Fur

    Lecture 113 6. Creating Vray Decals

    Lecture 114 7. Working with HDRI in Vray

    Lecture 115 8. Understanding Vray Fog Light

    Section 21: Module 21 - Introduction to Unity 3D

    Lecture 116 1. Downloading and Installing Unity 3D

    Lecture 117 2. Unity Editor Overview

    Lecture 118 3. Camera, Scene and Objects

    Lecture 119 4. Creatiing a new Scene

    Lecture 120 5. Importing the Assets

    Lecture 121 6. Understanding the Materials

    Lecture 122 7. Importing 3D Models

    Lecture 123 8. More on Cameras

    Lecture 124 9. Asset of Car

    Lecture 125 10. Unity 3D Asset Store

    Lecture 126 11. Physics System

    Lecture 127 12. Prefabs

    Lecture 128 13. Building Android Platform Games P2

    Lecture 129 14. Building Android Platform Games

    Section 22: Module 22 - Unity 3D AR Fundamentals

    Lecture 130 1. Setting Up AR

    Lecture 131 2. Tracking an AR

    Lecture 132 3. Interactions with AR objects

    Section 23: Module 23 - Unity 3D AR Interactions

    Lecture 133 1. Using Online 3D Objects

    Lecture 134 2. AR Based Interaction

    Lecture 135 3. AR Interaction with object

    Lecture 136 4. AR Rifle

    3D Designers,Game Developers,Programmers,Designeres