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December 2024
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Ar Development Masterclass With Unity 3D And 3Ds Max 2024

Posted By: ELK1nG
Ar Development Masterclass With Unity 3D And 3Ds Max 2024

Ar Development Masterclass With Unity 3D And 3Ds Max 2024
Published 2/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.60 GB | Duration: 10h 9m

Learn 3Ds Max and Unity 3D from scratch to create AR Applications and tweak them as you want.

What you'll learn

Student will be able to create their own AR Applications

Students will be able to use 3Ds Max to modify any AR Project

Students will be able to build applications for different platforms

Students will be able to create Realistic Renders

Students will be able to use XR Development Kit

Students will be able to use Asset Store for Customization

Requirements

Basic Knowledge of Computer and 3D

Description

Course Title: Mastering 3ds Max and Unity 3D for Augmented Reality DevelopmentCourse Description:Unlock the limitless potential of Augmented Reality (AR) by enrolling in our comprehensive course, "Mastering 3ds Max and Unity 3D for Augmented Reality Development." This hands-on program is designed for aspiring 3D artists, game developers, and anyone passionate about creating immersive AR experiences.Key Highlights:1. Foundations of 3D Modeling with 3ds Max:   Dive into the world of 3D modeling using Autodesk 3ds Max. Learn the essential tools and techniques to craft stunning 3D assets, environments, and characters. From basic shapes to intricate designs, master the art of creating visually captivating 3D models.2. Texturing and Animation in 3ds Max:   Enhance your creations by adding textures and animations to breathe life into your models. Explore advanced texturing methods and animation principles, ensuring your 3D assets are not only visually appealing but also dynamic and engaging.3. Unity 3D Fundamentals:   Transition seamlessly to Unity 3D, the industry-standard game development platform. Gain proficiency in Unity's interface, understand its core functionalities, and explore the essential features that make it a powerhouse for AR development.4. AR Development with Unity:   Unleash the power of Augmented Reality with Unity. Learn to integrate 3D models into real-world environments using AR technologies. Understand marker-based and markerless AR techniques, enabling you to create AR applications for various platforms and devices.5. User Interaction and Experience Design:   Delve into the principles of user interaction and experience design specific to AR. Explore ways to create intuitive and immersive AR experiences that captivate users and provide a seamless blend of the virtual and real worlds.By the end of this course, you'll not only be proficient in 3ds Max and Unity 3D but also possess the skills and knowledge to create cutting-edge Augmented Reality experiences. Elevate your career or personal projects with the expertise gained from "Mastering 3ds Max and Unity 3D for Augmented Reality Development." Enroll now and embark on a journey to shape the future of interactive digital experiences!

Overview

Section 1: Module 1 - 3Ds Max Introduction

Lecture 1 1. Downloading 3Ds Max

Lecture 2 2. Understanding Welcome Screen

Lecture 3 3Ds Max and Unity 3D

Section 2: Module 2 - Interface, Unit Setup and Workspaces

Lecture 4 1. Introduction To Interface of 3Ds Max

Lecture 5 2. Changing Theme of 3Ds Max

Lecture 6 3. Understanding Units Setup

Lecture 7 4. Understanding Nevigation of Viewport

Lecture 8 5. Understanding Command Panel

Lecture 9 6 . Managing Workspaces

Section 3: Module 3 - Transform, Rotation ,Scale Tool and Auto Grid

Lecture 10 1. Understanding Transform Tool

Lecture 11 2.Understanding Rotation Tool

Lecture 12 3. Understanding Scale Tool

Lecture 13 4. Understanding Select and Place Tool

Lecture 14 5. Working with AutoGrid

Section 4: Module 4 - Simple Modelling and Modifier Panel

Lecture 15 1. Creating Table with Objects

Lecture 16 2. Creating Staris

Lecture 17 3. Resetting a Scene

Lecture 18 4. Introduction to Modify Panel

Section 5: Module 5 - Snap Tools, Pivots and Align Tool

Lecture 19 1. Craeting Clones and Understanding The Difference

Lecture 20 2. Understanding Angle Snap Toogle

Lecture 21 3. Understanding Snap Tool

Lecture 22 4. Understanding Array Tool

Lecture 23 5. Understanding Pivots

Lecture 24 6. Working with Align Tool

Lecture 25 7. Create Text and Use Mirror Tool

Section 6: Module 6 - Modifiers and Modelling with Modifiers

Lecture 26 1. Working With Splines

Lecture 27 2. Understanding Noise Modifier

Lecture 28 3. Creating Cloth Simulations

Lecture 29 4. Understanding Displace Modifier

Lecture 30 5. Understanding Sweep Modifer

Lecture 31 6. Spline Modelling with Modifiers

Lecture 32 7. Understanding Chamfer Modifier

Section 7: Module 7 - Scene, Layer and Light Explorer

Lecture 33 1. Working with Scene Explorer

Lecture 34 2. Working With Layer Explorer

Lecture 35 3. Working Light Explorer

Section 8: Module 8 - Groups, Spacewraps and Selections

Lecture 36 1. Understanding Groups

Lecture 37 2. Working with Spacewraps

Lecture 38 3. Understanding Refrence Coordinate System

Lecture 39 4 .Understanding Selection FIlter

Lecture 40 5. Understanding Selection Set

Lecture 41 6. Understanding Types of Selection

Section 9: Module 9 - Basics of 3D Modelling

Lecture 42 1. Introduction To 3D Modelling

Lecture 43 2. 3D Modelling with Modifers

Section 10: Module 10 - Boolean, Morpher, Scatter and Loft

Lecture 44 1. Understanding Boolean Operations

Lecture 45 2. Understanding Morpher Tool

Lecture 46 3. Understanding Scatter Tool

Lecture 47 4. Understanding Loft Tool

Section 11: Module 11- Intermediate 3D Modelling

Lecture 48 1. Creating a 3D Model of Helicopter

Lecture 49 2. Recap

Lecture 50 3. Understanding SoftSelection

Lecture 51 4. Creating Multiple Objects

Lecture 52 5. Modelling a Table

Lecture 53 6. Modelling of Background Drop

Lecture 54 7. Creating a Book and Render it

Section 12: Module 12 - Lights and Renders

Lecture 55 1. Introduction to Materials

Lecture 56 2. Creating a Render

Lecture 57 3. Understanding Different Lights

Lecture 58 4. Understanding More Lights

Lecture 59 5. Useage of BackDrop

Lecture 60 6. Understanding Active Shade

Lecture 61 7. Creating Depth of Field

Lecture 62 8.Understanding Exposure Controls

Section 13: Module 13 - Map and Materials

Lecture 63 1. Materials in 3Ds Max

Lecture 64 2. Understanding Materials

Lecture 65 3. Understanding More Materials

Lecture 66 4. Understanding Bump Map

Lecture 67 5. Mapping Modifier

Lecture 68 6. Creating Previous Version Files

Section 14: Module 14 - Improving 3D Modelling

Lecture 69 1. Improving Helicopter

Lecture 70 2. Importing Blueprints

Lecture 71 3. Creating the 3D Model with Blueprint

Lecture 72 4. Modelling a Lamp

Lecture 73 5. Modelling of Chess Pieces

Section 15: Module 15 - Vertex Paint and Unwrap UVW

Lecture 74 1. Understanding Vertex Paint

Lecture 75 2. Understanding UVW Map

Lecture 76 3. Understanding Unwrap UVW

Section 16: Module 16 - Animations in 3Ds Max

Lecture 77 1. Animations in 3Ds Max

Lecture 78 2. Creating Animations

Lecture 79 3. Creating Animation of Lamp

Lecture 80 4. 3D Model of Aeroplane

Lecture 81 5. Understanding Path Follow

Lecture 82 6. Rendering a Sequence

Lecture 83 7. Rendering a Video

Section 17: Module 17 - Constraints and Curves

Lecture 84 1. Understanding Animation Curves

Lecture 85 2. Animation of Lights

Lecture 86 3. Understanding Look At Constraint

Lecture 87 4. Understanding Animations for Cameras

Lecture 88 5. Creating Random Animation

Lecture 89 6. Animation with Modifiers

Section 18: Module 18 - Object Paint, Push Pull, Bones and More

Lecture 90 1. Understanding Object Paint

Lecture 91 2. Understanding Push and Pull

Lecture 92 3. Understanding Bones

Lecture 93 4. Understanding Branch Tool

Lecture 94 5. Understanding Populate

Lecture 95 6. Understanding GIZMOS

Lecture 96 7. Creating a Panorama Exporter

Section 19: Module 19 - Basics of Vray Render

Lecture 97 1. Online 3D Models

Lecture 98 2. Settings of Vray

Lecture 99 3. Understanding Render Elements

Lecture 100 4. Zdepth with After Effects

Lecture 101 5.Understanding Chaos Scatter

Lecture 102 6. Understanding Chaos Scatter Presets

Lecture 103 7. Example

Lecture 104 8. Understanding Vray Denoiser

Lecture 105 9. Exporting Render Elements

Lecture 106 10. Infinite Plane and Wall

Lecture 107 11. Lock Selection

Section 20: Module 20 - Vray Lights, Tools and Fur

Lecture 108 1.Understanding Vray Lights

Lecture 109 2. Understanding The Environment

Lecture 110 3. Vray Sun and Sea

Lecture 111 4. 3Ds Max Fur

Lecture 112 5. Vray Fur

Lecture 113 6. Creating Vray Decals

Lecture 114 7. Working with HDRI in Vray

Lecture 115 8. Understanding Vray Fog Light

Section 21: Module 21 - Introduction to Unity 3D

Lecture 116 1. Downloading and Installing Unity 3D

Lecture 117 2. Unity Editor Overview

Lecture 118 3. Camera, Scene and Objects

Lecture 119 4. Creatiing a new Scene

Lecture 120 5. Importing the Assets

Lecture 121 6. Understanding the Materials

Lecture 122 7. Importing 3D Models

Lecture 123 8. More on Cameras

Lecture 124 9. Asset of Car

Lecture 125 10. Unity 3D Asset Store

Lecture 126 11. Physics System

Lecture 127 12. Prefabs

Lecture 128 13. Building Android Platform Games P2

Lecture 129 14. Building Android Platform Games

Section 22: Module 22 - Unity 3D AR Fundamentals

Lecture 130 1. Setting Up AR

Lecture 131 2. Tracking an AR

Lecture 132 3. Interactions with AR objects

Section 23: Module 23 - Unity 3D AR Interactions

Lecture 133 1. Using Online 3D Objects

Lecture 134 2. AR Based Interaction

Lecture 135 3. AR Interaction with object

Lecture 136 4. AR Rifle

3D Designers,Game Developers,Programmers,Designeres