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    Animation In Blender - Start Today- Beginner

    Posted By: ELK1nG
    Animation In Blender - Start Today- Beginner

    Animation In Blender - Start Today- Beginner
    Published 5/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.96 GB | Duration: 3h 46m

    Learn Animation in Blender with this beginner friendly course!

    What you'll learn

    How to use Blender interface and Shortcuts

    Learn each animation principles and how to use them

    Animation principles

    Create basic lighting for animation scenes

    Learn how to render in Blender

    Requirements

    You don't need to know blender, you will learn it easily in this course.

    Description

    By the conclusion of this course, You will have developed a robust skill set in 3D animation using Blender, complemented by a deep understanding of the 12 fundamental principles of animation. This expertise will empower you to create animations that are not only technically sound but also visually compelling. With this solid foundation, you'll be well-equipped for your journey into the dynamic realm of 3D animation.What You'll Learn:Enter the realm of professional animation with our Advanced Animation Principles Course. Focused on the essential 12 principles of animation, this course offers a structured path from basic to advanced techniques, equipping you with the skills needed to produce high-quality, dynamic animations. Covering everything from Squash and Stretch for adding flexibility and energy, to Anticipation for preparing viewers for on-screen action, and Staging for clear presentation of ideas. Learn the differences between Straight Ahead Action and Pose-to-Pose for creating fluid motion, and master Follow Through and Overlapping Action to add realism. Delve into Slow In and Slow Out for smoother transitions, understand the importance of Solid Drawing for believable three-dimensional space, and engage your audience with appealing character design. The course also emphasizes Secondary Action for adding depth, precise Timing for pacing, Exaggeration for dramatic effect, and Appeal to make characters relatable. Tailored for aspiring professionals, this course bridges theory with practical application, ensuring you're ready to tackle real-world animation projects with confidence and creativity.Hands-On Projects:Apply your knowledge through hands-on projects that simulate real-world scenarios. Develop a personal portfolio and showcase your skills to potential employers.

    Overview

    Section 1: Introduction to Animation:

    Lecture 1 Animators Responsibilities And Common Terms In Animation

    Lecture 2 What is Animation and Animation Film Process

    Lecture 3 Principles of Animation

    Section 2: Introduction to Blender:

    Lecture 4 How to download Blender

    Lecture 5 Blender Interface

    Lecture 6 Blender Interface Part 02

    Lecture 7 Maya to Blender Shortcuts

    Section 3: Pose to pose and Staight Ahead

    Lecture 8 Principle Definition

    Lecture 9 Part 01: Normal Weight Bouncing Ball

    Section 4: Squash and strech

    Lecture 10 Principle Definition

    Lecture 11 Part 02: Normal Weight Bouncing Ball

    Section 5: Timing and Spacing ( Graph editor)

    Lecture 12 Principle Definition

    Lecture 13 Graph editor and interpolation modes

    Lecture 14 Part 03: Normal Weight Bouncing Ball

    Section 6: Ease in and ease out (Slow in slow out)

    Lecture 15 Principle Definition

    Lecture 16 Beach Ball Bounce

    Section 7: Follow through and overlapping action

    Lecture 17 Principle Definition

    Lecture 18 Overshoot, Overlap and Moving Hold

    Lecture 19 Ball Tail Animation

    Lecture 20 Onion Skin Tool

    Section 8: Arcs

    Lecture 21 Principle Definition

    Lecture 22 Part 01: Ball Platform

    Lecture 23 Part 02: Ball Platform

    Section 9: Anticipation

    Lecture 24 Principle Definition

    Lecture 25 Ball Tail Jumping

    Section 10: Exaggeration

    Lecture 26 Principle Definition

    Lecture 27 Part 01: Exaggerated Character Movement

    Lecture 28 Part 02: Exaggerated Character Movement

    Lecture 29 Part 03: Exaggerated Character Model Update

    Section 11: Secondary Action

    Lecture 30 Principle Definition

    Lecture 31 Walk Cycle Exercise

    Section 12: Staging (Camera movements)

    Lecture 32 Principle Definition

    Lecture 33 Camera Settings

    Lecture 34 Light and Render Settings

    Section 13: Appeal

    Lecture 35 Principle Definition

    Section 14: Solid drawing

    Lecture 36 Principle Definition

    For students who want to animate in blender and who are interested in 3D animation and blender.