Advanced Vehicle Systems In Unreal Engine 5
Published 9/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.31 GB | Duration: 14h 31m
Published 9/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.31 GB | Duration: 14h 31m
Advanced vehicle system in UE5 Blueprint Scripting: drivable, destructible, customizable vehicles with realistic physics
What you'll learn
Build fully drivable vehicles with custom physics in Unreal Engine 5.
Implement deformable vehicle bodies that react to collisions.
Develop interactive vehicle mechanics like door opening and runtime possession.
Set up advanced vehicle collision and damage systems.
Add breakable glass and realistic windshield effects.
Apply realistic shooting mechanics with bullet decals and damage control.
Create dynamic UIs that adapt to vehicle and character possession.
Create destructible vehicles with realistic breakable parts.
Customize 3D vehicles by importing your own models.
Add vehicle entry and exit animations with door interactions.
Design a complete sound system with engine, collision, and glass-breaking effects.
Implement drifting, braking, and engine start sounds.
Build vehicle damage textures for a realistic experience.
Reuse the code and effects for new vehicles created in Blender.
Master Anim Graphs to handle vehicle animations and interactions.
Requirements
Basic understanding of Unreal Engine 5.
Experience with Blueprints in Unreal Engine.
Basic game development knowledge.
No advanced coding required; visual scripting is used.
Familiarity with 3D modeling (Blender knowledge helpful).
Description
Unlock the full potential of Unreal Engine 5 by mastering advanced vehicle systems! This course takes you step-by-step through building drivable, destructible, and customizable vehicles in Unreal Engine 5, with a focus on realism, physics, and interactivity.What you'll learn:Complete Drivable Vehicles: Learn to create fully functional drivable vehicles, including car physics, controls, and animations.Complete Destructible Vehicles: Build vehicles that can break apart with realistic physics-driven destruction.Customizable Vehicles: Import your own 3D vehicle models and follow along as you customize and implement them in Unreal Engine.Deformable Vehicles: Design vehicles that deform upon collision, creating a more immersive experience.Realistic Collisions & Damage System: Implement a sophisticated collision and damage system with breaking glass, windshield effects, and damage textures.Vehicle Interaction: Add dynamic vehicle interaction such as opening doors, entering/exiting vehicles, runtime possession, and more.Shooting Mechanics: Create interactions with shooting systems, including bullet decals, damage control, and vehicle destruction.UI & Anim Graph: Build vehicle-specific UI showing speed and interaction widgets that adapt based on possession, as well as character UIs for entering/exiting vehicles.Sound Systems: Develop realistic sound systems including engine sounds, door effects, glass breaking, and collision audio.Reusing Code for New Vehicles: Apply everything you've learned to new vehicles built in Blender, making the system reusable across multiple vehicle types.Why this course?All resources provided for free: Everything used in the course is freely available, and all assets can be downloaded directly from Udemy resources.Comprehensive vehicle systems: From collisions to sound effects, this course covers every aspect of vehicle mechanics, making it the most in-depth course on advanced vehicle systems in Unreal Engine 5.Hands-on learning: You’ll follow along with practical projects that showcase how to apply these mechanics to any vehicle you want to create in Unreal Engine.Whether you're a game developer looking to add realistic vehicles to your project or someone interested in learning the ins and outs of vehicle mechanics in Unreal Engine 5, this course will give you the skills you need to bring your vision to life!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Project
Lecture 3 Tools
Section 2: Drivable Vehicles
Lecture 4 Setup the Project
Lecture 5 Setup Vehicle Class
Lecture 6 Setup Wheels
Lecture 7 Setup Input
Lecture 8 Attach Wheels
Section 3: Destruction System
Lecture 9 Setup Proxy
Lecture 10 Deformable Skeletal Mesh Visibility
Lecture 11 Fix CR_Frame_Destructable
Lecture 12 Storing Skeletal Mesh Values
Lecture 13 Decals and Plastic Constraints
Lecture 14 Setup Control Rig
Lecture 15 Enable physics on parts of car
Lecture 16 Plastic Deformation
Lecture 17 Deform Vehicle
Lecture 18 Deform Vehicle Physics
Lecture 19 Vehicle Deformation
Lecture 20 ABP Proxy
Lecture 21 On Vehicle Mesh Hit
Lecture 22 Setting up the Vehicle
Section 4: Glass Breaking Effect
Lecture 23 Broken Glass Plugin
Lecture 24 Spawn Glass Effect
Lecture 25 Spawn Glass Effect Local
Lecture 26 Glass Effect Events
Lecture 27 Fix Bugs
Section 5: Damage System
Lecture 28 Runtime
Lecture 29 Anim Node Class
Lecture 30 Anim Node Runtime
Lecture 31 ABP_Proxy
Lecture 32 Possess and Unpossess
Lecture 33 Initialize Vehicle Textures
Lecture 34 Hit Event
Lecture 35 Damage Control
Section 6: Setup Character
Lecture 36 Setup Character
Lecture 37 Setup Weapon Effects
Lecture 38 Setup Bullet
Lecture 39 Bullet Rotation
Lecture 40 Weapon UI
Lecture 41 Spawn Decals
Lecture 42 Bullet Color
Lecture 43 Fix Bullet Impact
Section 7: Enter Exit Vehicle
Lecture 44 Retarget Animations
Lecture 45 Character Settings
Lecture 46 Interactable Component
Lecture 47 On Player Interaction Started
Lecture 48 On Player Overlap
Lecture 49 Enter Vehicle
Lecture 50 Play Animation Montages
Lecture 51 Set Character Mode
Lecture 52 Set Driver Location
Lecture 53 Possess Vehicle
Lecture 54 Do Once
Lecture 55 Exit Vehicle
Lecture 56 View Target Transition
Section 8: User Interface
Lecture 57 Speedometer Material
Lecture 58 Font Color Material
Lecture 59 Create Driving UI
Lecture 60 Update Speed
Lecture 61 Update Speed Text
Lecture 62 Character And Vehicle UIs
Lecture 63 Interaction UI
Section 9: Sound System
Lecture 64 Plugins and Sounds
Lecture 65 Driving State Structure
Lecture 66 Fix Audio Component Errors
Lecture 67 On Hit Sound Effects
Lecture 68 Audio Controller
Lecture 69 Event Dispatchers
Lecture 70 Update Drifting State
Lecture 71 Setup Driving Status
Lecture 72 Fire Airborne
Lecture 73 Fix Audio Controller
Lecture 74 Update Movement Input
Lecture 75 Engine and Drifting Sounds
Section 10: Custom Vehicle
Lecture 76 Setup Vehicle
Lecture 77 Vehicle Weight Paint
Lecture 78 Doors and Side Mirrors
Lecture 79 Custom Vehicle Blueprint
Lecture 80 Setup Wheels
Lecture 81 Setup Glasses
Lecture 82 Setup Materials
Lecture 83 Destructible Visibility Fix
Lecture 84 Fix Glass Effects
Game developers looking to create advanced vehicle systems in Unreal Engine 5.,Unreal Engine users who want to add drivable and destructible vehicles to their projects.,3D artists interested in importing custom vehicles into Unreal Engine.,Developers aiming to master realistic vehicle collisions and damage systems.,Beginners with basic UE5 knowledge looking to expand their skills.,Indie game creators seeking advanced vehicle mechanics for their games.,Blender users who want to apply custom models to game-ready vehicles.,Anyone interested in realistic vehicle interactions, physics, and sound systems.