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    Advanced Vehicle Systems In Unreal Engine 5

    Posted By: ELK1nG
    Advanced Vehicle Systems In Unreal Engine 5

    Advanced Vehicle Systems In Unreal Engine 5
    Published 9/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 20.31 GB | Duration: 14h 31m

    Advanced vehicle system in UE5 Blueprint Scripting: drivable, destructible, customizable vehicles with realistic physics

    What you'll learn

    Build fully drivable vehicles with custom physics in Unreal Engine 5.

    Implement deformable vehicle bodies that react to collisions.

    Develop interactive vehicle mechanics like door opening and runtime possession.

    Set up advanced vehicle collision and damage systems.

    Add breakable glass and realistic windshield effects.

    Apply realistic shooting mechanics with bullet decals and damage control.

    Create dynamic UIs that adapt to vehicle and character possession.

    Create destructible vehicles with realistic breakable parts.

    Customize 3D vehicles by importing your own models.

    Add vehicle entry and exit animations with door interactions.

    Design a complete sound system with engine, collision, and glass-breaking effects.

    Implement drifting, braking, and engine start sounds.

    Build vehicle damage textures for a realistic experience.

    Reuse the code and effects for new vehicles created in Blender.

    Master Anim Graphs to handle vehicle animations and interactions.

    Requirements

    Basic understanding of Unreal Engine 5.

    Experience with Blueprints in Unreal Engine.

    Basic game development knowledge.

    No advanced coding required; visual scripting is used.

    Familiarity with 3D modeling (Blender knowledge helpful).

    Description

    Unlock the full potential of Unreal Engine 5 by mastering advanced vehicle systems! This course takes you step-by-step through building drivable, destructible, and customizable vehicles in Unreal Engine 5, with a focus on realism, physics, and interactivity.What you'll learn:Complete Drivable Vehicles: Learn to create fully functional drivable vehicles, including car physics, controls, and animations.Complete Destructible Vehicles: Build vehicles that can break apart with realistic physics-driven destruction.Customizable Vehicles: Import your own 3D vehicle models and follow along as you customize and implement them in Unreal Engine.Deformable Vehicles: Design vehicles that deform upon collision, creating a more immersive experience.Realistic Collisions & Damage System: Implement a sophisticated collision and damage system with breaking glass, windshield effects, and damage textures.Vehicle Interaction: Add dynamic vehicle interaction such as opening doors, entering/exiting vehicles, runtime possession, and more.Shooting Mechanics: Create interactions with shooting systems, including bullet decals, damage control, and vehicle destruction.UI & Anim Graph: Build vehicle-specific UI showing speed and interaction widgets that adapt based on possession, as well as character UIs for entering/exiting vehicles.Sound Systems: Develop realistic sound systems including engine sounds, door effects, glass breaking, and collision audio.Reusing Code for New Vehicles: Apply everything you've learned to new vehicles built in Blender, making the system reusable across multiple vehicle types.Why this course?All resources provided for free: Everything used in the course is freely available, and all assets can be downloaded directly from Udemy resources.Comprehensive vehicle systems: From collisions to sound effects, this course covers every aspect of vehicle mechanics, making it the most in-depth course on advanced vehicle systems in Unreal Engine 5.Hands-on learning: You’ll follow along with practical projects that showcase how to apply these mechanics to any vehicle you want to create in Unreal Engine.Whether you're a game developer looking to add realistic vehicles to your project or someone interested in learning the ins and outs of vehicle mechanics in Unreal Engine 5, this course will give you the skills you need to bring your vision to life!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Project

    Lecture 3 Tools

    Section 2: Drivable Vehicles

    Lecture 4 Setup the Project

    Lecture 5 Setup Vehicle Class

    Lecture 6 Setup Wheels

    Lecture 7 Setup Input

    Lecture 8 Attach Wheels

    Section 3: Destruction System

    Lecture 9 Setup Proxy

    Lecture 10 Deformable Skeletal Mesh Visibility

    Lecture 11 Fix CR_Frame_Destructable

    Lecture 12 Storing Skeletal Mesh Values

    Lecture 13 Decals and Plastic Constraints

    Lecture 14 Setup Control Rig

    Lecture 15 Enable physics on parts of car

    Lecture 16 Plastic Deformation

    Lecture 17 Deform Vehicle

    Lecture 18 Deform Vehicle Physics

    Lecture 19 Vehicle Deformation

    Lecture 20 ABP Proxy

    Lecture 21 On Vehicle Mesh Hit

    Lecture 22 Setting up the Vehicle

    Section 4: Glass Breaking Effect

    Lecture 23 Broken Glass Plugin

    Lecture 24 Spawn Glass Effect

    Lecture 25 Spawn Glass Effect Local

    Lecture 26 Glass Effect Events

    Lecture 27 Fix Bugs

    Section 5: Damage System

    Lecture 28 Runtime

    Lecture 29 Anim Node Class

    Lecture 30 Anim Node Runtime

    Lecture 31 ABP_Proxy

    Lecture 32 Possess and Unpossess

    Lecture 33 Initialize Vehicle Textures

    Lecture 34 Hit Event

    Lecture 35 Damage Control

    Section 6: Setup Character

    Lecture 36 Setup Character

    Lecture 37 Setup Weapon Effects

    Lecture 38 Setup Bullet

    Lecture 39 Bullet Rotation

    Lecture 40 Weapon UI

    Lecture 41 Spawn Decals

    Lecture 42 Bullet Color

    Lecture 43 Fix Bullet Impact

    Section 7: Enter Exit Vehicle

    Lecture 44 Retarget Animations

    Lecture 45 Character Settings

    Lecture 46 Interactable Component

    Lecture 47 On Player Interaction Started

    Lecture 48 On Player Overlap

    Lecture 49 Enter Vehicle

    Lecture 50 Play Animation Montages

    Lecture 51 Set Character Mode

    Lecture 52 Set Driver Location

    Lecture 53 Possess Vehicle

    Lecture 54 Do Once

    Lecture 55 Exit Vehicle

    Lecture 56 View Target Transition

    Section 8: User Interface

    Lecture 57 Speedometer Material

    Lecture 58 Font Color Material

    Lecture 59 Create Driving UI

    Lecture 60 Update Speed

    Lecture 61 Update Speed Text

    Lecture 62 Character And Vehicle UIs

    Lecture 63 Interaction UI

    Section 9: Sound System

    Lecture 64 Plugins and Sounds

    Lecture 65 Driving State Structure

    Lecture 66 Fix Audio Component Errors

    Lecture 67 On Hit Sound Effects

    Lecture 68 Audio Controller

    Lecture 69 Event Dispatchers

    Lecture 70 Update Drifting State

    Lecture 71 Setup Driving Status

    Lecture 72 Fire Airborne

    Lecture 73 Fix Audio Controller

    Lecture 74 Update Movement Input

    Lecture 75 Engine and Drifting Sounds

    Section 10: Custom Vehicle

    Lecture 76 Setup Vehicle

    Lecture 77 Vehicle Weight Paint

    Lecture 78 Doors and Side Mirrors

    Lecture 79 Custom Vehicle Blueprint

    Lecture 80 Setup Wheels

    Lecture 81 Setup Glasses

    Lecture 82 Setup Materials

    Lecture 83 Destructible Visibility Fix

    Lecture 84 Fix Glass Effects

    Game developers looking to create advanced vehicle systems in Unreal Engine 5.,Unreal Engine users who want to add drivable and destructible vehicles to their projects.,3D artists interested in importing custom vehicles into Unreal Engine.,Developers aiming to master realistic vehicle collisions and damage systems.,Beginners with basic UE5 knowledge looking to expand their skills.,Indie game creators seeking advanced vehicle mechanics for their games.,Blender users who want to apply custom models to game-ready vehicles.,Anyone interested in realistic vehicle interactions, physics, and sound systems.