Advanced Modeling Techniques For Aaa Assets In Unreal Engine
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.75 GB | Duration: 4h 58m
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.75 GB | Duration: 4h 58m
Learn professional techniques used in the game industry to create high quality environment assets.
What you'll learn
Learn AAA Modeling techniques for modular environment pieces
Understand art principles to decide how to add details to your asset
Learn UV Mapping inside Unreal Engine 5
Learn new Nanite Displacement tools to quickly add next gen detail to your models
Requirements
Comfortable with Unreal Engine 5 interface
Basic modeling skills
Access to Photoshop or other Paint Tools
Understanding of Materials at a basic level
Description
Have you ever wonder why some assets look good while others not so much?I also wondered the same many years ago when i joined Ubisoft to work as Level Artist, my technical skills where there but there was always a hidden formula to make things look good. It took my many years on working on AAA projects to understand how to make a high quality asset (Hint: it is not the tool).Artists use a secret language to communicate their ideas and how to make anything look great, it doesn't matter if you are working on Unreal Engine or painting on a piece of paper.This course is about that, to teach in a few hours what took my years to understand. We will create a high quality asset using multiple Unreal Engine 5's tools: modeling, texturing, materials, physics simulation and texture manipulation. By using this tools I will teach you all the art principles that you can apply to create any type of asset.We will also go through new tools available on Unreal Engine 5.6 like UV Editor tools and Nanite Displacement from materials.By the end of this course you will be able to create high quality assets for your game projects or if you are looking to join the AAA industry use it as a portfolio piece to show it to a potential employer.
Overview
Section 1: Advanced Modeling Techniques for AAA Assets in Unreal Engine 5
Lecture 1 Introduction
Lecture 2 Proportions blockout
Lecture 3 Importing the base texture for the brickwall
Lecture 4 Modifying Uvs with the UV Editor part 1
Lecture 5 Modifying Uvs with the UV Editor part 2
Lecture 6 Modifying Uvs with the UV Editor part 3
Lecture 7 Enabling Nanite Displacement via Materials
Lecture 8 Nanite Painting with multiple materials
Lecture 9 Making Modular Kit Variations
Lecture 10 Breaking the mesh using booleans
Lecture 11 Using Displacement modeling techniques
Lecture 12 Adding Gravel and unwrapping the new area
Lecture 13 Using sculpting tools
Lecture 14 Adding displacement to gravel areas
Lecture 15 Using Booleans to create concave details
Lecture 16 Adding Surface details to the new area
Lecture 17 Adding a transition mesh for the ground
Lecture 18 Unwrapping tips to get less distortion
Lecture 19 Applying color theory to blend different assets
Lecture 20 Using extra meshes to add dedtail to the main piece
Lecture 21 Adding extra meshes to fix the silhouette
Lecture 22 Adding collisions
Lecture 23 Using simulation to decorate assets faster
Lecture 24 Adding wooden planks
Lecture 25 Using simulation to blend the wooden planks
Lecture 26 Using color theory to fix the wood
Lecture 27 Adding another brick layer with Materials
Lecture 28 Adjusting the flint wall color
Lecture 29 Adjusting the texture brightness
Lecture 30 Adjusting the colors of the texture
Lecture 31 Changing the albedo texture in the material
Lecture 32 Using Decals as a weather layer
Lecture 33 Adding saturation paint layer
Lecture 34 Setting up the ground Material
Lecture 35 Painting the ground material base
Lecture 36 Changing the ground textures and roughness
Lecture 37 Using Booleans to change the shape of the ground
Lecture 38 Adding grass elements
Lecture 39 Adding HDRI Backdrop
Lecture 40 Adding artificial lights
Lecture 41 Post Process settings
Lecture 42 Lens settings and presentation
Lecture 43 Cine Camera Actor
Lecture 44 How to create Modular Assets from this
Aspiring Environment Artists who want to enter the AAA Game Industry

