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    Advanced Modeling Techniques For Aaa Assets In Unreal Engine

    Posted By: ELK1nG
    Advanced Modeling Techniques For Aaa Assets In Unreal Engine

    Advanced Modeling Techniques For Aaa Assets In Unreal Engine
    Published 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.75 GB | Duration: 4h 58m

    Learn professional techniques used in the game industry to create high quality environment assets.

    What you'll learn

    Learn AAA Modeling techniques for modular environment pieces

    Understand art principles to decide how to add details to your asset

    Learn UV Mapping inside Unreal Engine 5

    Learn new Nanite Displacement tools to quickly add next gen detail to your models

    Requirements

    Comfortable with Unreal Engine 5 interface

    Basic modeling skills

    Access to Photoshop or other Paint Tools

    Understanding of Materials at a basic level

    Description

    Have you ever wonder why some assets look good while others not so much?I also wondered the same many years ago when i joined Ubisoft to work as Level Artist, my technical skills where there but there was always a hidden formula to make things look good. It took my many years on working on AAA projects to understand how to make a high quality asset (Hint: it is not the tool).Artists use a secret language to communicate their ideas and how to make anything look great, it doesn't matter if you are working on Unreal Engine or painting on a piece of paper.This course is about that, to teach in a few hours what took my years to understand. We will create a high quality asset using multiple Unreal Engine 5's tools: modeling, texturing, materials, physics simulation and texture manipulation. By using this tools I will teach you all the art principles that you can apply to create any type of asset.We will also go through new tools available on Unreal Engine 5.6 like UV Editor tools and Nanite Displacement from materials.By the end of this course you will be able to create high quality assets for your game projects or if you are looking to join the AAA industry use it as a portfolio piece to show it to a potential employer.

    Overview

    Section 1: Advanced Modeling Techniques for AAA Assets in Unreal Engine 5

    Lecture 1 Introduction

    Lecture 2 Proportions blockout

    Lecture 3 Importing the base texture for the brickwall

    Lecture 4 Modifying Uvs with the UV Editor part 1

    Lecture 5 Modifying Uvs with the UV Editor part 2

    Lecture 6 Modifying Uvs with the UV Editor part 3

    Lecture 7 Enabling Nanite Displacement via Materials

    Lecture 8 Nanite Painting with multiple materials

    Lecture 9 Making Modular Kit Variations

    Lecture 10 Breaking the mesh using booleans

    Lecture 11 Using Displacement modeling techniques

    Lecture 12 Adding Gravel and unwrapping the new area

    Lecture 13 Using sculpting tools

    Lecture 14 Adding displacement to gravel areas

    Lecture 15 Using Booleans to create concave details

    Lecture 16 Adding Surface details to the new area

    Lecture 17 Adding a transition mesh for the ground

    Lecture 18 Unwrapping tips to get less distortion

    Lecture 19 Applying color theory to blend different assets

    Lecture 20 Using extra meshes to add dedtail to the main piece

    Lecture 21 Adding extra meshes to fix the silhouette

    Lecture 22 Adding collisions

    Lecture 23 Using simulation to decorate assets faster

    Lecture 24 Adding wooden planks

    Lecture 25 Using simulation to blend the wooden planks

    Lecture 26 Using color theory to fix the wood

    Lecture 27 Adding another brick layer with Materials

    Lecture 28 Adjusting the flint wall color

    Lecture 29 Adjusting the texture brightness

    Lecture 30 Adjusting the colors of the texture

    Lecture 31 Changing the albedo texture in the material

    Lecture 32 Using Decals as a weather layer

    Lecture 33 Adding saturation paint layer

    Lecture 34 Setting up the ground Material

    Lecture 35 Painting the ground material base

    Lecture 36 Changing the ground textures and roughness

    Lecture 37 Using Booleans to change the shape of the ground

    Lecture 38 Adding grass elements

    Lecture 39 Adding HDRI Backdrop

    Lecture 40 Adding artificial lights

    Lecture 41 Post Process settings

    Lecture 42 Lens settings and presentation

    Lecture 43 Cine Camera Actor

    Lecture 44 How to create Modular Assets from this

    Aspiring Environment Artists who want to enter the AAA Game Industry