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    Advanced Environment Art Bootcamp

    Posted By: ELK1nG
    Advanced Environment Art Bootcamp

    Advanced Environment Art Bootcamp
    Published 3/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.55 GB | Duration: 11h 7m

    A step-by step bootcamp to create a professional 3D environment for video games in as little as 12 weeks

    What you'll learn

    Craft a dynamic, interactive story that pulls people right into your environment.

    Build better blockouts to better inform your environment composition skills

    Light scenes effectively and professionally using Unreal Engine 5 Lumin, for more immersive and beautiful environments

    Unwrap and bake assets so that your props are completed to a professional quality standard

    Use Photogrammetry to effectively speed up the time it takes you to create highly detailed and impressive props

    Understand how to use Zbrush for highly detailed environment art, setting yourself apart from all other artists who are not using it in their workflow.

    Utilize decals to create visually stunning scenes that wow your audience

    Market yourself effectively by using little-known tips and tricks to make your portfolio stand out

    Requirements

    Some beginner and Intermediate level 3d courses recommended. Working knowledge of 3d software.

    Description

    Get ready to take your environment art skills to the next level with the Game Arts Academy Environment Artist Boot Camp! A 12-week course is designed to transform you into a seriously talented pro.Learn While CreatingYou have access to a wealth of environment art pipeline secrets, industry tips, and tricks, and little-known 3D art knowledge that will give you an almost unfair advantage over other artists. With expert instruction, interactive elements, and real-world projects, you will learn the exact methods professional environment artists use daily to create beautiful, immersive 3D worlds.Say goodbye to sloppy mistakes and hello to a strong portfolio that will have recruiters fighting over you. This course is perfect for self-starters ready to take action and achieve greatness in their environment art skills.Let's get started!Are you ready to take your environment art skills to the next level and supercharge your portfolio?This boot camp is a step-by-step comprehensive shortcut guide to creating sensational environment Art that will supercharge Your portfolio, get you noticed and hired.Imagine having access to a wealth of environment art pipeline secrets, industry tips, and tricks, and little-known 3D art knowledge that will give you an almost unfair advantage over other artists, including…A wealth of Environment Art Pipeline SecretsA gold mine of well-guarded Industry tips and tricksLittle-known 3D Art knowledgeWith the Game Arts Academy Environment Artist Boot Camp, you'll learn the exact methods professional environment artists use daily to create beautiful, immersive 3D worlds.Say goodbye to sloppy mistakes and hello to a strong portfolio that will have recruiters fighting over you.Feel supremely confident that your art is not only good but GREATLearn the exact "to the T" methods used by pro-environment artists daily.Find out exactly what sloppy mistakes you make, so you can avoid them forever!The absolutely need to know the secret to create beautiful, immersive 3D worlds that enchant people.Attain the essential skills to produce great art over and over again… on command.Develop a strong portfolio that will have recruiters fighting over you!FOR CREATING A GOOD STORY: Develop an immersive story (see week 2) and learn how to craft a dynamic, interactive world that pulls people into your environment.FOR SPEED: Use the little-known trick to dramatically speed up the time it takes to block out your scene so you can quickly come up with the strongest compositions every time! See week 3.FOR LIGHTING: - Artists who struggle with lighting (and do these things) will master it and never have to guess if they are lighting correctly again. See week 5.FOR TEXTURING: These simple surfacing techniques will fool people into thinking your props are real and believable. See week 7.Is this environment-building boot camp right for you?This is the training you've been waiting for if…You are tired of feeling stuck in your current situation and ready to take a chance on something that could change your life. Our 12-week course will give you the skills and knowledge needed to take your environment art to the next levelYou are tired of watching tutorial videos that don't get you anywhere… This is your chance to receive expert-level training that will help you improve your skills and build a strong portfolio.You are a self-starter who is ready to take action and achieve greatness… Our course is designed to help you take your skills to the next level; nothing will get in your way and stop you this time.You’re a self-starter; when someone shows you the way, you jump on it. You’re ready to take it to the NEXT LEVEL, and nothing will get in your way and stop you this time. You secretly know inside that you were made for greatness and you won’t let anything get in your way.You already have portfolio pieces completed and understand the basic workflow of 3D art development… This course is perfect for you, it will help you improve your skills and create a stunning environment that will get you noticed.Our in-depth 12-week course is designed to give you the skills and knowledge you need to create a powerful portfolio piece that will catch the attention of recruiters and land you your dream job. With expert instruction, interactive elements, and real-world projects, you'll learn everything you need to create stunning environments.Don't wait any longer! Enroll in the Game Arts Academy Environment Artist Boot Camp today!

    Overview

    Section 1: Project Kick-off

    Lecture 1 Project Objectives

    Lecture 2 Tips on Choosing an Environment

    Lecture 3 The Four Pillars of Success

    Lecture 4 Milestone Assignment - Initial PureRef Board

    Section 2: Week 2: Story Is King

    Lecture 5 Start with the Story

    Lecture 6 Tell a Personal Story

    Lecture 7 Creating a Sense of Awe

    Lecture 8 Expanding on The Story

    Lecture 9 Creating Narrative

    Lecture 10 Milestone Assignment - Story Template

    Section 3: Week 3: Greyboxing and Proxy Modeling

    Lecture 11 What is Greyboxing and How do we use it?

    Lecture 12 Greyboxing and it's Uses

    Lecture 13 Composition Techniques

    Lecture 14 Tangents And How to Avoid Them

    Lecture 15 Tangents And How to Avoid Them

    Lecture 16 Getting Started and General Tips

    Lecture 17 Setting Up

    Lecture 18 Exporting Asset Tips

    Lecture 19 Exporting Assets to UE5

    Lecture 20 Milestone Assignment -

    Section 4: Week 4: UE5 Lumin Lighting

    Lecture 21 Let There Be Light

    Lecture 22 Aspects of Light

    Lecture 23 Introducing Lumin Lighting in UE5

    Lecture 24 Getting Started With Lumin

    Lecture 25 Directional Light

    Lecture 26 Indirect Lighting

    Lecture 27 Artificial Lights

    Lecture 28 IES and Animated Light Functions

    Lecture 29 Fill Lights

    Lecture 30 GPU light mass

    Lecture 31 Relighting Portfolio Pieces

    Lecture 32 Milestone Assignment - First Lighting Pass

    Section 5: Week 5: Tileable Textures

    Lecture 33 Tileable Textures Basics

    Lecture 34 Texel Density

    Lecture 35 Aligning Textures

    Lecture 36 Working With Tileing

    Lecture 37 Adding Details to Tileable Textures

    Lecture 38 Cutting Details Into Tileable Textures

    Lecture 39 Things to Avoid With Tileable Textures

    Lecture 40 Milestone Assignment - Room Textured

    Section 6: Week 6: Baking and Unwrapping

    Lecture 41 Introduction and Preparing the Mesh

    Lecture 42 Unwrapping a Cylindrical Object

    Lecture 43 Unwrapping Best Practices

    Lecture 44 Preparing For Baking

    Lecture 45 Baking in Marmoset Toolbag 4

    Lecture 46 Exporting to Substance Painter

    Lecture 47 Exporting to Substance Painter

    Lecture 48 Milestone Assignment - Hero Prop 1

    Section 7: Detailing a Scene with Decals and SFX

    Lecture 49 Stickers and Decals

    Lecture 50 Enhancing Details

    Lecture 51 Creating the Base Layer

    Lecture 52 Adding Details

    Lecture 53 Working with Roughness

    Lecture 54 Adding Wear and Tear

    Lecture 55 Summary Example

    Lecture 56 Closing Tips and Advice

    Lecture 57 Milestone Assignment - 2nd Hero Asset + 2nd Pass Lighting

    Section 8: Zbrush for Environment Art

    Lecture 58 Intro and Analyzing Reference

    Lecture 59 Preparing the Model for Sculpting

    Lecture 60 Getting Started with Dynamesh

    Lecture 61 Sculpting Details

    Lecture 62 Using Alphas

    Lecture 63 Decimation Master and Low Poly

    Lecture 64 Merging Assets and Sculpting Cracks

    Lecture 65 Conclusion

    Lecture 66 Milestone Assignment - Third Hero Prop

    Section 9: Photogrammetry

    Lecture 67 What is Photogrammetry?

    Lecture 68 What you Need to Get Started

    Lecture 69 Photographing your Subject

    Lecture 70 Getting Started With Reality Capture

    Lecture 71 Generating a Mesh in Reality Capture

    Lecture 72 Processing the Mesh in Zbrush

    Lecture 73 Unwrapping, Baking and Final Model

    Lecture 74 Milestone Assignment - Third Pass Lighting - Medium Assets

    Section 10: Decals and Their Uses

    Lecture 75 Introduction to Decals

    Lecture 76 Many Uses of Decals

    Lecture 77 Working with Material Instances

    Lecture 78 Other Types of Decals

    Lecture 79 Working With Fog

    Lecture 80 Q&A

    Lecture 81 Milestone Assignment - Decal Pass

    Section 11: Post Process

    Lecture 82 Post Process Settings

    Lecture 83 Working With Exposure

    Lecture 84 Bloom and Chromatic Aberration

    Lecture 85 Global Illumination and Reflections

    Lecture 86 Lens Effects

    Lecture 87 Color Grading and LUT

    Lecture 88 Q&A

    Lecture 89 Milestone Assignment - Environment Mood

    Section 12: Portfolio Renders

    Lecture 90 Taking High-Resolution Screenshots

    Lecture 91 Editing Screenshots in Photoshop

    Lecture 92 Unsharp Mask and Depth of Field

    Lecture 93 Rendering Portfolio Videos

    Lecture 94 Creating Thumbnails for Artstation

    Lecture 95 Q&A

    Lecture 96 Milestone Assignment - Final Portfolio Post

    Intermediate and Advanced Environment Artists looking to break into the Games Industry,Working professional Game Artists who wish to take their skills to the next level