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    Advance Creature Texturing For Production

    Posted By: ELK1nG
    Advance Creature Texturing For Production

    Advance Creature Texturing For Production
    Last updated 9/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 92.96 GB | Duration: 59h 54m

    You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.

    What you'll learn

    Retopologize and prepare a clean, game-ready mesh

    Create UVs and bake high-poly details into texture maps

    Texture the character with realistic materials

    Create hair textures and hair cards

    Requirements

    I expect you to have basic experience with Substance Painter, Unreal Engine, and Maya.

    Description

    Do you struggle with turning your high-poly sculpts into optimized, game-ready characters? This course will guide you through the entire production pipeline: from retopology and clean UVs to baking maps and texturing with stunning detail. You’ll also learn hair creation techniques and how to present your finished character in Unreal Engine with a professional touch.About Me:My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.By the End Of This Course, You Will Be Able To:You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life. What You Will Learn:Retopologize and prepare a clean, game-ready meshCreate UVs and bake high-poly details into texture mapsTexture the character with realistic materialsCreate hair textures and hair cardsImport and present the final character in Unreal EngineCourse Project Overview:In this course, you’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters. We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life. You’ll also explore hair creation and learn how to present your final character in Unreal Engine. By the end, you’ll have the complete workflow to take any sculpt from raw detail to polished, production-ready character.Who is This Course For?I have designed this course for intermediate 3d modelling students, who want to model beautiful looking production ready male anatomy characters but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.The course is also for artists who want to speed up their workflow in Blender and improve their skill in making male anatomy.Who is Not The Ideal Student For This Course?This course is not intended for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have basic experience with Substance Painter, Unreal Engine, and Maya.Join Me Now:To Level up your Characters! Learn advanced texturing techniques to make your models production-ready, with realistic details and cinematic polish.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Project Overview

    Lecture 3 Highpoly Cleanup & Prep

    Lecture 4 Adjusting The Pose

    Lecture 5 Fixing Stitches

    Lecture 6 Highpoly Decimation

    Lecture 7 Basic Tools

    Section 2: 02 - Lowerbody Retopology

    Lecture 8 Trousers Retopology

    Lecture 9 Bandages Details

    Lecture 10 Trousers Details

    Lecture 11 Trousers Final

    Lecture 12 Boots Retopology

    Lecture 13 Boots Details

    Lecture 14 Adding Metal Piece

    Lecture 15 Shoes Retopology

    Lecture 16 Preparing Belt & Skirt

    Lecture 17 Belt Retopology

    Lecture 18 Quick Bake Test

    Lecture 19 Front Center Leather

    Lecture 20 Inner Right Leather

    Lecture 21 Outer Right Leather

    Lecture 22 Outer Left Leather

    Lecture 23 Inner Left Leather

    Lecture 24 Front Right Leather Skirt

    Lecture 25 Front Right Leather Details

    Lecture 26 Front Left Leather Skirt

    Lecture 27 Front Left Leather Details

    Lecture 28 Front Left Leather Silhouette

    Lecture 29 Right Side Inner Leather

    Lecture 30 Right Side Outer Leather

    Lecture 31 Back Right Leather

    Lecture 32 Back Left Leather

    Lecture 33 Back Left Leather Details

    Lecture 34 Back Stitches Leather

    Lecture 35 Right Fabric Retopology

    Lecture 36 Left Fabric Retopology

    Lecture 37 Optimizing Small Assets

    Section 3: 03 - Upperbody Retopology

    Lecture 38 Forearm Armor Retopology

    Lecture 39 Forearm Metal Bevels

    Lecture 40 Forearm Metal Details

    Lecture 41 Left Forearm Leather

    Lecture 42 Straps Retopology

    Lecture 43 Buckles Optimization

    Lecture 44 Right Forearm Leather

    Lecture 45 Right Leather Details

    Lecture 46 Checking Zbrush Lp Models

    Lecture 47 Shoulderpad Top Piece

    Lecture 48 Shoulderpad Second Piece

    Lecture 49 Shoulderpad Third Piece

    Lecture 50 Shoulderpad Fourth Piece

    Lecture 51 Shoulder Straps

    Lecture 52 Torso Leather Armor

    Lecture 53 Torso Straps Front

    Lecture 54 Torso Straps Side

    Lecture 55 Torso Straps Back

    Lecture 56 Accessories Optimisation

    Lecture 57 Necklace Optimization

    Lecture 58 Accessories Details

    Lecture 59 Ropes Retopology

    Lecture 60 Horns Optimization

    Lecture 61 Horns Details

    Lecture 62 Horns Straps

    Lecture 63 Sword Retopology

    Lecture 64 Sword Leather

    Lecture 65 Sword Handle

    Lecture 66 Sword Blade

    Lecture 67 Sword Detail

    Lecture 68 Sword Case

    Lecture 69 Sword Case Detail

    Lecture 70 Sword Case Straps

    Lecture 71 Teeth Retopology

    Lecture 72 Teeth Details

    Lecture 73 Face Retopology

    Lecture 74 Ear Retopology

    Lecture 75 Body Retopology

    Lecture 76 Nails Retopology

    Lecture 77 Hands Retopology

    Lecture 78 Zwrap Pipeline

    Lecture 79 Face Refinement

    Lecture 80 Optimization

    Section 4: 04 - UVs & Baking

    Lecture 81 Head & Body Unwrap

    Lecture 82 Packing The Body Uv_s

    Lecture 83 Teeth Unwrapping

    Lecture 84 Horns Unwrapping

    Lecture 85 Torso Armor Unwrapping

    Lecture 86 Shoulder Armor Unwrapping

    Lecture 87 Forearm Armor Unwrapping

    Lecture 88 Accessories UVs

    Lecture 89 Belt UVs

    Lecture 90 Leather Skirt UVs

    Lecture 91 Trousers & Shoes UVs

    Lecture 92 Sword Unwrapping

    Lecture 93 Packing Lowerbody

    Lecture 94 Packing Upperbody

    Lecture 95 Naming Export

    Lecture 96 Baking The Maps

    Lecture 97 Baking Lowerbody

    Lecture 98 Baking Upperbody

    Lecture 99 Preparing The Substance

    Section 5: 05 - Texturing

    Lecture 100 Adding Base Colors

    Lecture 101 Lowerbody Base Colors

    Lecture 102 Upperbody Base Color

    Lecture 103 Shoulderpad Leather

    Lecture 104 Shoulderpad Edge Wear

    Lecture 105 Shoulderpad Refining

    Lecture 106 Forearm Metal

    Lecture 107 Torso Leather

    Lecture 108 Rope & Stitches Texture

    Lecture 109 Forearm Leathers

    Lecture 110 Skirt Fabric

    Lecture 111 Skirt Fabric Details

    Lecture 112 Skirt Leather

    Lecture 113 Skirt Leather Details

    Lecture 114 Trouser Fabric

    Lecture 115 Bandages Material

    Lecture 116 Boots Leather

    Lecture 117 Skin Base Color

    Lecture 118 Skin Refinement

    Lecture 119 Skin Details

    Lecture 120 Skin Color Fix

    Lecture 121 Finger Nails

    Lecture 122 Horns Texturing

    Lecture 123 Gums Texturing

    Lecture 124 Teeth Texturing

    Lecture 125 Sword Texturing

    Lecture 126 Accessories Texturing

    Lecture 127 Skin Roughness

    Lecture 128 Additional Maps

    Lecture 129 Exporting Eye From Ue

    Lecture 130 Matching The Eye

    Lecture 131 Unreal Setup

    Lecture 132 Assigning Textures

    Lecture 133 Metahuman Eye Shader

    Section 6: 06 - Hair

    Lecture 134 Fibershop

    Lecture 135 Creating Hairfibers

    Lecture 136 Exporting Textures

    Lecture 137 Zbrush Pipeline

    Lecture 138 Maya Pipeline

    Lecture 139 Beard Base Layer

    Lecture 140 Beard Secondary Layer

    Lecture 141 Beard Details

    Lecture 142 Hair Base Layer

    Lecture 143 Hair Back Plane

    Lecture 144 Mirroring The Hair

    Lecture 145 Adding Side Hair

    Lecture 146 Adding Top Hair

    Lecture 147 Adding Front Hair

    Lecture 148 Hair Details

    Lecture 149 Exporting The Hair

    Lecture 150 Adding Eyebrows

    Lecture 151 Adding Eyelashes

    Lecture 152 Adding Fur

    Lecture 153 Fur Detail

    Section 7: 07 - Presentation

    Lecture 154 Rigging The Character

    Lecture 155 Fixing The Hand And Jaw

    Lecture 156 Basic Lighting & Metahuman

    Lecture 157 Forest Scene Setup

    Lecture 158 Add Sequence

    Lecture 159 Rendering The Sequence

    Lecture 160 Render Still Frame

    Lecture 161 Turntable

    Lecture 162 Render Beauty Shots

    Lecture 163 Final Result

    Lecture 164 Conclusion

    This course is for someone who wants to learn advance level texturing for fantasy or creatures characters.