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    3D Animation Course For Beginners In Maya

    Posted By: ELK1nG
    3D Animation Course For Beginners In Maya

    3D Animation Course For Beginners In Maya
    Published 3/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.67 GB | Duration: 5h 48m

    Start your 3D Animation Journey and Learn the Core Fundamentals with these Easy to Follow Exercises and Projects in Maya

    What you'll learn

    You will feel comfortable with Maya interface and know how to navigate in the scene, use different shortcuts and tools to animate and make your work faster

    You will learn the fundamental principles of animation and know how to apply them to simple objects to create believable motion

    You will know how to convey emotion of your character through clear posing by using the line of action and silhouette

    Animate a bouncing ball with different timing and spacing that way expressing the weight, material and mood of the object

    Create a simple vanilla walk cycle which works as a base for all the other types of animation pieces

    Animate a more complex walk cycle by adding some props to you character and using constraints

    Requirements

    No need to have any previous experience with 3D animation or Maya.

    You should have Autodesk Maya installed to be able to follow along with this course.

    Description

    Start your 3D animation journey with CGBLAST and take your first steps towards a career in the film and games industry!If you’re curious about the 3D world and would like to learn how to bring different objects or characters to life, but don’t know where to start, this 3D animation course for beginners will teach you how to animate from scratch. No prior knowledge is needed.In these classes you will learn how to use Autodesk Maya software and how to set up a professional workflow for animating. Our main objective is to introduce you to 12 principles of animation throughout different tasks and projects which will help you build a solid foundation in 3D animation.How is this course structured?Our 3d animation course has been divided into 9 bigger sections, and each of them you should be able to complete within one week.At the beginning of the course we are focusing on short and simple animation tasks which will help you get familiarized with the Maya software and its toolset.As you move forward with each section we go over the theory of a new animation principle and gradually create more complex animations.Finally, once you’ve covered the majority of the fundamental principles of animation and feel comfortable with Maya’s tools, we move onto character animation and create the most intricate animation pieces of the course: a change in character emotion, a ‘vanilla’ walk cycle and a more personalized walk cycle.

    Overview

    Section 1: Introduction to Maya & Animation Tools

    Lecture 1 Maya Interface & Timeline

    Lecture 2 Maya Interface & Keyframes

    Lecture 3 Maya Interface & Graph Editor

    Lecture 4 Maya Interface & Object Speed

    Section 2: Introduction to Maya & Rig

    Lecture 5 3D Rig: Bones, Controls

    Lecture 6 Maya Interface & Scene Improvement

    Lecture 7 Airplane Flight: Root Control Animation

    Lecture 8 Airplane Flight: Propeller Animation

    Section 3: Principles of Animation: Posing

    Lecture 9 Posing: Line of Action, Silhouette

    Lecture 10 Rig Overview

    Lecture 11 Posing the Character: Part I

    Lecture 12 Posing the Character: Part II

    Section 4: Principles of Animation: Timing & Spacing, Ease In & Ease Out

    Lecture 13 Timing & Spacing

    Lecture 14 Ease In & Ease Out

    Lecture 15 Simple Ball Bounce

    Lecture 16 Complete Ball Bounce

    Section 5: Principles of Animation: Squash & Stretch, Anticipation

    Lecture 17 Squash & Stretch

    Lecture 18 Improving the Ball Bounce

    Lecture 19 Anticipation Theory

    Lecture 20 Anticipation Jump

    Section 6: Principles of Animation: Overlapping Action & Follow Through, Arcs

    Lecture 21 Overlapping Action & Follow Through, Arcs

    Lecture 22 Grass Wave

    Lecture 23 Arm Swing

    Lecture 24 Character Turn: Key Poses

    Lecture 25 Character Turn: Adding Overlap

    Section 7: Principles of Animation: Overview

    Lecture 26 Workflow Overview

    Lecture 27 Pose Analysis

    Lecture 28 Mood Change: Key Poses

    Lecture 29 Mood Change: Breakdown Poses

    Lecture 30 Mood Change: Inbetweens

    Lecture 31 Mood Change: Final Polish

    Section 8: Vanilla Walk Cycle

    Lecture 32 Walk Cycle Theory

    Lecture 33 Contact Poses

    Lecture 34 Breakdown Poses

    Lecture 35 Adding More Flexibility

    Lecture 36 Arm Movement

    Lecture 37 Leg Movement & Final Polish

    Section 9: Working with Constraints: Walk Cycle with an Object

    Lecture 38 Introduction & Rig Overview

    Lecture 39 Hand Driven Prop Constraint

    Lecture 40 Prop Driven Hand Constraint

    Lecture 41 Prop to Both Hands Constraint

    Lecture 42 Walk Cycle: Key Poses

    Lecture 43 Walk Cycle: Timing Adjustments & Final Polish

    This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for animating.,This course was designed for beginners that want to learn how to animate from scratch and lay a solid foundation for future work.,This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.