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    2.5D Platformer - Unreal Engine Like A Professional Game Dev

    Posted By: ELK1nG
    2.5D Platformer - Unreal Engine Like A Professional Game Dev

    2.5D Platformer - Unreal Engine Like A Professional Game Dev
    Published 1/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 35.18 GB | Duration: 32h 45m

    Skills To Make A Full Game In Unreal Engine 5

    What you'll learn

    Planning and execution a fully functional and fun to play 2.5D platformer using the Unreal Engine

    Work Ethic and personal management skills for indie game development success

    Creating with Unreal Engine 5 and maximising the power of blueprints

    Bringing together Code, Level Design, Art, Animation and Sound design to make fun games by using design thinking

    Requirements

    A good grasp of the English Language

    A solid base of mathematical understanding. You must know how Addition, Multiplication, Division and Subtraction works at a reasonable level.

    Some Programming knowledge such as knowing what a Variable is will be useful in understanding how Unreal Engine Blueprint work.

    Artistic experience with Photoshop, Illustrator or any other drawing application will be a plus, but not needed to benefit from the course.

    Sound and Video experience is a plus, but not needed to benefit from the course.

    Experience with Unity Engine is a plus, but not needed to benefit from the course.

    The will to succeed through small work steps leading to big outcomes.

    Description

    A well paced course that teaches you how to create a 2.5D platformer in Unreal Engine. Hi, I’m the Hyper Dev. I’ve been working in the design and game development industry for 4 years now.2D platformers are one of the best ways to get into game design. Learn how to get a platformer up and running in a fully playable state. You will go from a blank project through all the steps a good game developer takes to make a fully playable game.I created this course as a way to help young Game Designers get all the knowledge they need to get started on their indie game development journey. The pacing is set just right so you never get confused or go into a topic without the right amount of knowledge.Through the course you aren’t just going to make a copy paste of what I make. Instead, I’m going to teach you how to think like a game designer so you will be able to create the games that you want to.My hope for you is that after this course you will go out and finish the game idea that you have had on your mind and launch it. As an avid gamer myself, I can’t wait to go on the journey you will create.

    Overview

    Section 1: 2.5 D Platformer - Professional Game Development

    Lecture 1 Introduction

    Lecture 2 Planning Overview

    Lecture 3 Planning The Main Menu

    Lecture 4 Level Planning Part 1

    Lecture 5 Level Planning Part 2

    Lecture 6 Planning Recap

    Lecture 7 Create New Project

    Lecture 8 Create A Developer Level

    Lecture 9 Create A Player Blueprint

    Lecture 10 Creating A Player Blueprint Part 2

    Lecture 11 Player Inputs Part 1

    Lecture 12 Player Inputs Part 2

    Lecture 13 Player Inputs Part 3

    Lecture 14 Camera Changes And Character Movement Polish

    Lecture 15 Creating Your First Platforms

    Lecture 16 Next Level Trigger Part 1

    Lecture 17 Next Level Trigger Part 2

    Lecture 18 Making A Moving Platform Part 1

    Lecture 19 Making A Moving Platform Part 2

    Lecture 20 Making A Moving Platform 3

    Lecture 21 Some Code Commenting

    Lecture 22 Creating Player Health

    Lecture 23 Creating A Simple Health Bar

    Lecture 24 Adding A Health Bar To The Screen

    Lecture 25 Pre-Fixing Some Bugs

    Lecture 26 Adding A Player Death System

    Lecture 27 A Simple Game Over Screen

    Lecture 28 Adding A Transparent Background To Game Over Screen

    Lecture 29 Blueprint Commenting And Organizing Code Before Moving Forward

    Lecture 30 Making The User Interface Controllable

    Lecture 31 Death Menu Interface Finalization

    Lecture 32 Review Of The Work Done So Far And Looking Forward

    Lecture 33 Simple Melee Enemy Player Detection And Movement

    Lecture 34 Making The Enemy Do Area Damage To The Player

    Lecture 35 Adding The Enemy To Our Developer Level

    Lecture 36 Adding A Health To The Melee Enemy

    Lecture 37 Adding An In Game Health Bar To The Melee Enemy

    Lecture 38 Creating A Spawning Player Sword Attack

    Lecture 39 De-spawning The Sword And Adding Damage

    Lecture 40 Finding Mistakes In Blueprint Code And Testing For Fixes

    Lecture 41 Creating A Moveable Block

    Lecture 42 Level Design And Some Advice On Doing Good Game Development

    Lecture 43 Basic Setup For Ranged Enemy

    Lecture 44 Understanding Blueprint Child Classes

    Lecture 45 Make The Ranged Enemy Spawn Projectiles

    Lecture 46 Adding Damage To The Ranged Enemy Projectile

    Lecture 47 Polishing Enemy Projectile Movement And Player Hit Detection

    Lecture 48 Navigation Changes And Adding A Floor That Kills The Player

    Lecture 49 Level Design And Development Organization Part 1

    Lecture 50 Level Design And Organization Part 2

    Lecture 51 Level Design And Organization Part 3

    Lecture 52 Level Design And Organization Part 4

    Lecture 53 Setting Up A Basic NPC

    Lecture 54 Initial Setup For The Final Boss

    Lecture 55 Simple Boss Health And Movement Setup

    Lecture 56 Boss Attacks And Boss Phases Setup

    Lecture 57 Pause Menu Part 1

    Lecture 58 Pause Menu Part 2

    Lecture 59 Main Menu Setup

    Lecture 60 Positioning The Main Menu In Game

    Lecture 61 Main Menu Code

    Lecture 62 Activating Different Main Menu Panels

    Lecture 63 Setting Up A Level Selection Menu

    Lecture 64 Adding A Volume Slider To The Main Menu

    Lecture 65 Adding Resolution Changing To Our Options Menu

    Lecture 66 FullScreen, Borderless Windowed and Windowed Options in the Settings

    Lecture 67 Packaging Your Game Part 1

    Lecture 68 Packaging Your Game Part 2

    Lecture 69 Packaging Your Game Part 3

    Lecture 70 Packaging Your Game Part 4

    Lecture 71 Packaging Your Game Part 5

    Lecture 72 Packaging Your Game Part 6

    Lecture 73 Testing Your Game Build

    Lecture 74 Mega Code Review And Organistation Part 1

    Lecture 75 Mega Code Review And Organisation Part 2

    Lecture 76 Mega Code Review And Organization part 3

    Lecture 77 Starting The Second Phase Of Development

    Lecture 78 Adding Thematic Music To The Main Menu

    Lecture 79 User Interface Changes Preparation

    Lecture 80 User Interface Changes Part 1

    Lecture 81 User Interface Changes Part 2

    Lecture 82 User Interface Changes Part 3

    Lecture 83 User Interface Changes Part 4

    Lecture 84 User Interface Changes Part 5

    Lecture 85 User Interface Changes Part 6

    Lecture 86 User Interface Changes Part 7

    Lecture 87 User Interface Changes Part 8

    Lecture 88 User Interface Changes Part 9

    Lecture 89 Changing your game EXE icon

    Lecture 90 Creating A Save System Part 1

    Lecture 91 Creating A Save System Part 2

    Lecture 92 Adding A Continue Button

    Lecture 93 Level Selection Based Off Game Save

    Lecture 94 Don't Crunch And Rest When You Need To

    Lecture 95 Creating An Intro Movie Part 1

    Lecture 96 Creating An Intro Movie Part 2

    Lecture 97 Importing Environment Assets

    Lecture 98 Adding 3D Environment To The Main Menu Part 1

    Lecture 99 Adding 3D Environments To The Main Menu Part 2

    Lecture 100 Adding 3D environments to the First Level

    Lecture 101 Adjusting Collision Around 3D assets

    Lecture 102 Adding An Idle Animation To The Player

    Lecture 103 Setting Sprite Direction

    Lecture 104 Adding A Running Animation

    Lecture 105 Rebuilding Lighting Before Moving On

    Lecture 106 Adding Footstep Sounds To The Player

    Lecture 107 Adding In Ambient Ocean Sound

    Lecture 108 Using A Better Sprite Material

    Lecture 109 Adjusting The Jump Animation

    Lecture 110 Adding A Jump Animation To The Player

    Lecture 111 Unreal Engine Logic Bug Fixing

    Lecture 112 Setting Up Good Logic For Player Animations

    Lecture 113 Creating A Portal Effect For Our Level Transitions

    Lecture 114 Adding A Portal Sound To Our Portal

    Lecture 115 Redesigning Level 2 With 3D Assets Part 1

    Lecture 116 Redesigning Level 2 With 3D Assets Part 2

    Lecture 117 How to Add Sound To Traps In Your Game

    Lecture 118 Redesign of Level 3 With 3D Assets Part 1

    Lecture 119 Lessons On Lighting Part 1

    Lecture 120 Lessons On Lighting Part 2

    Lecture 121 Lessons On Lighting Part 3

    Lecture 122 Adding A Sword Attack To The Player

    Lecture 123 Setting Up A Reliable Sword Attack Animation Part 1

    Lecture 124 Setting Up A Reliable Sword Attack Animation Part 2

    Lecture 125 More Complex Melee Enemy AI Behaviour Using Blueprints

    Lecture 126 Adding An Idle Sprite To The Melee Enemy

    Lecture 127 Fixing Collision Bugs By Changing Collision Properties

    Lecture 128 Fixing Sprite Rotation Bug By Changing Rotation Settings In Blueprints

    Lecture 129 Adding An Idle Animation To The Melee Enemy

    Lecture 130 Testing Multiple Methods Of Handling Enemy AI Movement Sprites

    Lecture 131 Even More Animation Testing For Melee Enemy Sprites

    Lecture 132 Adding An Attack Animation Part 1

    Lecture 133 Adding An Attack Animation Part 2

    Lecture 134 Hitbox Creation For Melee Enemy Attack

    Lecture 135 Redesigning The Simple Obstacle Level

    Lecture 136 A Short Timelapse Of Some Basic Level Design

    Lecture 137 Improving Our Moveable Block

    Lecture 138 More Level Design Tips

    Lecture 139 No Commentary Work Demonstration

    Lecture 140 A Basic Explanation Of How To Add Sound To Enemy Attacks

    Lecture 141 More Basic Level Design Tips

    Lecture 142 Setup For Preparing The Ranged Enemy For AI And Animation

    Lecture 143 Rebalancing The Ranged Enemy To Be Fair And Fun

    Lecture 144 Setting Up The Ranged Enemy For More Interaction

    Lecture 145 Thinking Through The Decision Making For Ranged Enemy AI

    Lecture 146 Adding Idle And Magic Ball Throw Animation To Ranged Enemy

    Lecture 147 Adding Sprite Animations To Ranged Enemy And Projectile

    Lecture 148 Level Design Changes For Ranged Enemy Placement

    Lecture 149 Adding In A Basic Snow Effect

    Lecture 150 Cutting Content And More Level Design Tips

    Lecture 151 More Level Design And Enemy Placement

    Lecture 152 Final Touches Of Level Design Before The Boss Level

    Lecture 153 Preparations For Creating Final Boss AI

    Lecture 154 Final Boss Part 1

    Lecture 155 Final Boss Part 2

    Lecture 156 Final Boss Part 3

    Lecture 157 What To Do Moving Forward

    Beginner and intermediate game developers looking to learn how to use Unreal Engine,Former Unity Developers shifting over from coding in C++ to using Blueprints in Unreal Engine,Tutorial Hoppers who are looking for a more rounded course about game development where you make a small but satisfying game.,Artists looking for a way to combine their work with game develpment tools to make a game by themselves