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    100 Days: The Complete Pro Product Design & Dev. Bootcamp™

    Posted By: ELK1nG
    100 Days: The Complete Pro Product Design &  Dev. Bootcamp™

    100 Days: The Complete Pro Product Design & Dev. Bootcamp™
    Last updated 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.28 GB | Duration: 11h 5m

    Master Product Design & Development from Concept to Launch in 100 Days

    What you'll learn

    Product design for business competitiveness

    Applying design thinking and IDEO methodologies

    Innovation: radical and incremental approaches

    Market research and user research (primary & secondary)

    UI/UX design and usability testing

    Colour theory, psychology, and cultural interpretation

    Composition skills with dots, lines, and planes

    Gestalt principles of perception and design application

    Principles of good design (Dieter Rams)

    Emotional design and cognitive impact

    Lean, Agile, and Six Sigma approaches to design projects

    Costing principles: raw material, variable, and zero-based costing

    Creating functional, user-centred, and emotionally resonant products

    Understand design as a business strategy and innovation driver.

    Master design thinking frameworks and apply them in real projects.

    Gain deep knowledge of colour theory, emotions, and cultural interpretations.

    Conduct thorough primary and secondary research for product design.

    Apply principles of design and composition to create effective visuals.

    Build and test interactive UI/UX prototypes.

    Integrate emotional and cognitive design principles into products.

    Analyse real-world case studies like IKEA to learn design ecosystems.

    Master costing strategies for practical, sustainable design outcomes.

    Develop a complete product design portfolio project including research, design, prototyping, testing, and costing.

    Requirements

    Anyone can learn this master class it is very simple and deep.

    Description

    This intensive 100-day program is designed to give participants an end-to-end understanding of product design, UI/UX, colour theory, design thinking, composition, innovation, and product costing. The bootcamp blends theoretical foundations, practical tools, case studies, and real-world applications to help learners become skilled product designers and innovators who can thrive in competitive markets.Participants will explore design as a business advantage, understand how technology and innovation shape product design, master the principles of good design, and apply human-centred methodologies to create functional, aesthetic, and sustainable products.By the end of the course, learners will have built a portfolio-ready project, including a complete design case study and product costing model, ready to showcase to employers, investors, or customers.Key Skills to be LearnedProduct design for business competitivenessApplying design thinking and IDEO methodologiesInnovation: radical and incremental approachesMarket research and user research (primary & secondary)UI/UX design and usability testingColour theory, psychology, and cultural interpretationComposition skills with dots, lines, and planesGestalt principles of perception and design applicationPrinciples of good design (Dieter Rams)Emotional design and cognitive impactLean, Agile, and Six Sigma approaches to design projectsCosting principles: raw material, variable, and zero-based costingCreating functional, user-centred, and emotionally resonant productsCourse ModulesModule 1: Design in the World of Business and InnovationDesign as a competitive force in businessHow technology forces design changeProduct release cycles and timelinesRadical vs incremental innovationDesign thinking: what it is and what it is notIDEO design thinking processGames and exercises to test innovationIteration as the foundation of innovationConnecting creativity, common sense, and design thinkingRecap and conclusionModule 2: Colour Theory and Emotional DesignThe colour wheel and fundamentals of colourUnderstanding hues, tints, shades, and tonesTechniques for extracting coloursPainting emotions with colourColour interaction and creative brochure designDeciphering the emotions of colourExpression of colours in relation to love, status, and economyIntroduction to synaesthesia and colour challengesPractical applications of synaesthesia in designCultural variations in colour meaningFunctional colours and their applicationsCreating gradients and palettesPerspective shifts for flexible designersModule 3: UI/UX Design and Research MethodsImportance and statistics of UI/UXCase studies of the design processPrimary research: user interviews, mapping exercisesSecondary research: online studies, case studies, visuals, inspirationsIdeation: creativity, team building, sketchingPrototyping and testingScreen analysis across formats (mobile, tablet, desktop)Jakob Nielsen’s heuristic principles: flexibility, visibility, consistency, aesthetics, minimalismGestalt principles applied to UI/UXModule 4: Composition and Principles of DesignPrinciples of design: rhythm, harmony, balance, symmetry, asymmetryComposition using dots, lines, and planesGestalt laws of perception: figure and ground, closure, proximity, simplicity, continuation, symmetry, common fateDieter Rams’ principles of good design: innovative, functional, understandable, unobtrusive, minimalist, sustainable, long-lastingShifting perspectives as a designerModule 5: Emotional Design and Cognitive BehaviourEmotions and cognition in designThree levels of emotions in buying decisionsMaslow’s hierarchy and its connection to emotional designHow people remember strong emotions and memoriesRationalising emotion in design decisionsExamples of good and bad emotional designEmotional design connected with Dieter Rams’ principlesEmotional colours and emotional materialsModule 6: Case Study and Product CostingCase study: IKEA ecosystem, design architecture, and customer psychologyEngineers and designers in product ecosystemsZero-based costing and its applicationsWhy designers must understand costingRaw material costing and variable costingComparison costing across product alternativesLinking design excellence with financial viabilityLearning OutcomesBy completing this bootcamp, learners will:Understand design as a business strategy and innovation driver.Master design thinking frameworks and apply them in real projects.Gain deep knowledge of colour theory, emotions, and cultural interpretations.Conduct thorough primary and secondary research for product design.Apply principles of design and composition to create effective visuals.Build and test interactive UI/UX prototypes.Integrate emotional and cognitive design principles into products.Analyse real-world case studies like IKEA to learn design ecosystems.Master costing strategies for practical, sustainable design outcomes.Develop a complete product design portfolio project including research, design, prototyping, testing, and costing.Practical ApplicationsEnd-to-end product case study (idea to launch)Colour theory project with branding and brochure designUI/UX prototype with usability testingDesign composition exercises (dots, lines, planes, gestalt laws)Emotional design study applied to a consumer productCosting model for a product, including raw material, variable, and comparison costingFinal capstone project presentation

    Overview

    Section 1: Day 1

    Lecture 1 About this course - Key skills to be learnt

    Section 2: Day 2

    Lecture 2 Design in the world of Business

    Section 3: Day 3

    Lecture 3 Competitive force in Design

    Section 4: Day 4

    Lecture 4 How Technology can Force Design change

    Section 5: Day 5

    Lecture 5 How long it takes to Release a New Product

    Section 6: Day 6

    Lecture 6 Radical:Incremental Two types of Innovation

    Section 7: Day 7

    Lecture 7 Design thinking & Thinking about Design

    Section 8: Day 8

    Lecture 8 Recap Learnings & Conclusion

    Section 9: Day 9

    Lecture 9 IDEO Design thinking process

    Section 10: Day 10

    Lecture 10 Whats Design thinking - Whats not

    Section 11: Day 11

    Lecture 11 A game to test Innovation

    Section 12: Day 12

    Lecture 12 Doing action and iterating process is Innovation

    Section 13: Day 13

    Lecture 13 Why Design thinking mandatory for all Fields

    Section 14: Day 14

    Lecture 14 Connecting Dots - Creativity and Common Sense

    Section 15: Day 15

    Lecture 15 Recap Learnings and Conclusion

    Section 16: Day 16

    Lecture 16 What is Colour Wheel

    Section 17: Day 17

    Lecture 17 Colour Understanding

    Section 18: Day 18

    Lecture 18 What is Hues, Tint, Shades, Tones

    Section 19: Day 19

    Lecture 19 Colour Extraction Techniques

    Section 20: Day 20

    Lecture 20 Painting Emotions of Colour

    Section 21: Day 21

    Lecture 21 Colour Interaction & Creative Brochure Design

    Section 22: Day 22

    Lecture 22 Deciphering the Colour Emotions

    Section 23: Day 23

    Lecture 23 Expression of Colours, Emotion, Economic Status, Love etc.

    Section 24: Day 24

    Lecture 24 Synaesthesia Introduction

    Section 25: Day 25

    Lecture 25 Colour Challenge to Understand Synaesthesia

    Section 26: Day 26

    Lecture 26 Practical Applications of Synthesis

    Section 27: Day 27

    Lecture 27 Colour Varies for Cultures

    Section 28: Day 28

    Lecture 28 Functional Colours & Meaning

    Section 29: Day 29

    Lecture 29 Creating Your Colour Gradients

    Section 30: Day 30

    Lecture 30 Flexible Designers Perspective Shift

    Section 31: Day 31

    Lecture 31 Recap Learnings & Conclusion

    Section 32: Day 32

    Lecture 32 Statistics of UI/UX

    Section 33: Day 33

    Lecture 33 Why UI/UX

    Section 34: Day 34

    Lecture 34 What is UI/UX live examples

    Section 35: Day 35

    Lecture 35 Case Study - Design Process

    Section 36: Day 36

    Lecture 36 Primary Research 1 User Interview

    Section 37: Day 37

    Lecture 37 Primary Research 2

    Section 38: Day 38

    Lecture 38 Primary Research 3 Mapping

    Section 39: Day 39

    Lecture 39 Secondary Research 1 Online Study

    Section 40: Day 40

    Lecture 40 Secondary Research 2 Case Studies

    Section 41: Day 41

    Lecture 41 Secondary Research 3 Visuals

    Section 42: Day 42

    Lecture 42 Secondary Research 4 Inspirations

    Section 43: Day 43

    Lecture 43 Ideation 1 Creativity

    Section 44: Day 44

    Lecture 44 Ideation 2 Team building

    Section 45: Day 45

    Lecture 45 Ideation 3 Sketching

    Section 46: Day 46

    Lecture 46 Prototype

    Section 47: Day 47

    Lecture 47 Testing

    Section 48: Day 48

    Lecture 48 Screen Analysis 1

    Section 49: Day 49

    Lecture 49 Screen Analysis 2

    Section 50: Day 50

    Lecture 50 Screen analysis 3 - 10 inch UI

    Section 51: Day 51

    Lecture 51 Screen Analysis 4

    Section 52: Day 52

    Lecture 52 Heurisitics Principle Jakob Nielsen

    Section 53: Day 53

    Lecture 53 Heurisitics, Flexibility, Visibility

    Section 54: Day 54

    Lecture 54 Heuristics Consistency

    Section 55: Day 55

    Lecture 55 Heuristics- Aesthetic, Minimal

    Section 56: Day 56

    Lecture 56 Gestalt Law of Psychology

    Section 57: Day 57

    Lecture 57 Law of Figure & Ground, Closure

    Section 58: Day 58

    Lecture 58 Law of Proximity, Simplicity

    Section 59: Day 59

    Lecture 59 Law of Continuation, Symmetry, Common Fate

    Section 60: Day 60

    Lecture 60 Common Sense Design Process

    Section 61: Day 61

    Lecture 61 LEAN Approach

    Section 62: Day 62

    Lecture 62 AGILE Approach

    Section 63: Day 63

    Lecture 63 6 Sigma Approach

    Section 64: Day 64

    Lecture 64 Different Approach of Projects

    Section 65: Day 65

    Lecture 65 We all are Creative

    Section 66: Day 66

    Lecture 66 What’s Design for U

    Section 67: Day 67

    Lecture 67 Conclusion

    Section 68: Day 68

    Lecture 68 Rhythm, Harmony, Composed, Balanced and Symmetrical

    Section 69: Day 69

    Lecture 69 Asymmetrical Balance and Disorderness

    Section 70: Day 70

    Lecture 70 Composition with Dots

    Section 71: Day 71

    Lecture 71 Composition with Lines

    Section 72: Day 72

    Lecture 72 Composition with Planes

    Section 73: Day 73

    Lecture 73 Gestalt Law of Psychology - Law of Figure and Ground

    Section 74: Day 74

    Lecture 74 Law of Closure

    Section 75: Day 75

    Lecture 75 Law of Proximity

    Section 76: Day 76

    Lecture 76 Law of Simplicity or Pragnanz

    Section 77: Day 77

    Lecture 77 Law of Continuation

    Section 78: Day 78

    Lecture 78 Law of Symmetry

    Section 79: Day 79

    Lecture 79 Law of Common fate

    Section 80: Day 80

    Lecture 80 Dieter Rams Good principles of Design, Innovative, Functional

    Section 81: Day 81

    Lecture 81 Principles of Good Design Understandable, Unobtrusive

    Section 82: Day 82

    Lecture 82 Minimalist is Better, Sustainable, Long Lasting

    Section 83: Day 83

    Lecture 83 Shifting Design Perspective as a Designer

    Section 84: Day 84

    Lecture 84 Recap Learnings and Conclusion

    Section 85: Day 85

    Lecture 85 About this Course

    Section 86: Day 86

    Lecture 86 Emotions and Cognition

    Section 87: Day 87

    Lecture 87 Emotions

    Section 88: Day 88

    Lecture 88 3 levels of Emotions for Buying Decisions

    Section 89: Day 89

    Lecture 89 Maslow Connections to Emotional Design

    Section 90: Day 90

    Lecture 90 People Remember Strong Memories and Emotions

    Section 91: Day 91

    Lecture 91 Rationalising the Emotional form Design

    Section 92: Day 92

    Lecture 92 Good Emotional Design Examples

    Section 93: Day 93

    Lecture 93 Bad Useless Emotional Design Examples

    Section 94: Day 94

    Lecture 94 Connecting with Emotions with Dieter Rams Design Principles

    Section 95: Day 95

    Lecture 95 Emotional Colours

    Section 96: Day 96

    Lecture 96 Emotional Materials

    Section 97: Day 97

    Lecture 97 Recap Learnings & Conclusion

    Section 98: Day 98

    Lecture 98 Why IKEA brand for study

    Section 99: Day 99

    Lecture 99 History of IKEA

    Section 100: Day 100

    Lecture 100 Design Icons of IKEA 1970-2010

    Section 101: Day 101

    Lecture 101 IKEA Eco System, Architecture

    Section 102: Day 102

    Lecture 102 Product Display IKEA

    Section 103: Day 103

    Lecture 103 IKEA Selling Experience Not Products

    Section 104: Day 104

    Lecture 104 Modulaity Concept Came with Fire Accident 1953 IKEA

    Section 105: Day 105

    Lecture 105 Engineers and Designes

    Section 106: Day 106

    Lecture 106 Hungry Customers Buy Less

    Section 107: Day 107

    Lecture 107 Recap Learnings & Conclusion

    Section 108: Day 108

    Lecture 108 Why Designers Needs to Costing

    Section 109: Day 109

    Lecture 109 Zero Based Costing

    Section 110: Day 110

    Lecture 110 RAW Material Costing

    Section 111: Day 111

    Lecture 111 Processing Cost - Machine Hour Rate

    Section 112: Day 112

    Lecture 112 Overheads Cost Invetory, Logistics, Maintenance

    Section 113: Day 113

    Lecture 113 Learnings from Zero Based Costing

    Section 114: Day 114

    Lecture 114 Variable Costing

    Section 115: Day 115

    Lecture 115 Reference Costing

    Section 116: Day 116

    Lecture 116 Comparison Costing

    Section 117: Day 117

    Lecture 117 Recap Learnings & Conclusion

    This course is for aspiring product designers, UI/UX enthusiasts, developers, entrepreneurs, startup founders, product managers, creative professionals, and anyone eager to master end-to-end product design and development to build impactful, user-centered digital products.