Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Java Games Development With Libgdx | Create 5 Games

    Posted By: ELK1nG
    Java Games Development With Libgdx | Create 5 Games

    Java Games Development With Libgdx | Create 5 Games
    Last updated 8/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.79 GB | Duration: 11h 13m

    Learn libGDX from Scratch and Develop Amazing Games | From Zero to Hero

    What you'll learn

    Learn the Java basics and apply them to real world projects.

    Learn the libGDX basics and apply them to real world projects.

    Master the libGDX packages for 2D game development.

    Learn how the Object Oriented Programming is used in practice.

    Create playable games, for your own sense of achievement.

    Take user inputs to change the game state

    Animating game characters and the displayed text

    Playing music and import pictures inside a game

    Develop multi screen games and menu screens

    Requirements

    Having MacOS, Windows or Linux operating system.

    Willingness to explore the concepts for Developing Games with libGDX.

    No previous programming experience needed.

    Description

    This comprehensive course will take you all the way through libGDX game development framework in Java. LibGDX provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. This course is for everyone who has desire to learn libGDX. The game complexity increases with every section and you will be able to rise your knowledge throughout the course. You will develop amazing games and you learn how to use libGDX  to animate the came characters and design the gameplay graphics. You will also create and import pictures used in the games and get familiar with creating random patterns, menu screens and playing music while playing the game.This course covers the following libGDX topics:Game cameras and viewpoints positioningAnimating game objectsAnimating game text using custom fontsDevelopment of multiple screens and levelsDevelopment of menu screens and buttonsTaking input from the mouse/touch/keyboardStopping and pausing the gameRandomizing game eventsResizing game objectsSet expanding game mapsThe course includes two introductory sections: Introduction to Java and Introduction to libGDX. This means regardless on your experience with this products you can first learn the basics and then continue to develop the actual games.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Why Developing Games with libGDX?

    Lecture 3 Important Notes and Course Navigation

    Lecture 4 Source Code

    Section 2: Java and libGDX Installations

    Lecture 5 Java and Eclipse Installations

    Lecture 6 Java and Eclipse Installations | MacOS

    Lecture 7 Java and Eclipse Installations | Linux

    Lecture 8 libGDX Installations

    Section 3: Introduction to Java

    Lecture 9 Introduction to Java | Project Set Up

    Lecture 10 Variables and Data Types

    Lecture 11 Arrays and Strings

    Lecture 12 Control Flow Statements

    Lecture 13 Classes, Objects and Methods

    Lecture 14 Playing Java Games Outside the IDE

    Section 4: Introduction to libGDX | Game1: Hello World

    Lecture 15 Set Up a libGDX Project

    Lecture 16 libGDX Sprite and SpriteBatch

    Lecture 17 libGDX Orthographic Camera

    Lecture 18 libGDX Game Lifecycle

    Lecture 19 libGDX Input Processing

    Lecture 20 Hello World Task in libGDX

    Section 5: Game 2: Monty Hall

    Lecture 21 Creating libGDX Game Project

    Lecture 22 Main Class Set Up

    Lecture 23 Monty Class Development

    Lecture 24 *Deep Dive: Monty Class Development

    Lecture 25 Door Class Development

    Lecture 26 *Deep Dive: Door Class Development

    Lecture 27 The Game Management Class

    Lecture 28 *Deep Dive: The Game Management Class

    Lecture 29 Input Management

    Lecture 30 *Deep Dive: Input Management

    Lecture 31 Handling the Doors

    Lecture 32 *Deep Dive: Handling the Doors

    Lecture 33 Text Management

    Lecture 34 *Deep Dive: Text Management

    Lecture 35 Restarting the Game

    Lecture 36 *Deep Dive: Restarting the Game

    Lecture 37 Set Game Background

    Lecture 38 *Deep Dive: Set Game Background

    Section 6: Game 3: Hit The Mole

    Lecture 39 Section Overview | Creating Mole Game Project

    Lecture 40 Setting Game and Cameras

    Lecture 41 Creating the Mole Class

    Lecture 42 Managing the Game

    Lecture 43 Mole Class Update

    Lecture 44 Animating the Moles

    Lecture 45 Game Sound Management

    Lecture 46 Text Management

    Lecture 47 Section Conclusion

    Section 7: Game 4: Catch the Ball with the Basket

    Lecture 48 Catch Ball Project Set-Up

    Lecture 49 Game Manager Development

    Lecture 50 Main Class

    Lecture 51 Set Up Cameras and Viewpoints

    Lecture 52 Create the Basket

    Lecture 53 Input Manager Set Up

    Lecture 54 Create the Ball

    Lecture 55 Spawn Management Development

    Lecture 56 Randomize and Display the Ball

    Lecture 57 Text Manager Class Development

    Lecture 58 Display Score and Record

    Lecture 59 Menu Screen Display

    Lecture 60 Menu Screen Functionality

    Lecture 61 Back Key Set Up

    Lecture 62 Action Sound Implementation

    Lecture 63 Add Background Sound

    Lecture 64 Section Conclusion

    Section 8: Game 5: Cheese Hunter

    Lecture 65 Get The Cheese Game | Section Overview

    Lecture 66 Project Set Up and Cheese Game Class

    Lecture 67 Base Screen Development

    Lecture 68 Creating the Mouse Character

    Lecture 69 Animating the Mouse Actor

    Lecture 70 Displaying the Mouse

    Lecture 71 Moving the Mouse

    Lecture 72 Displaying the Cheese

    Lecture 73 Displaying the Background

    Lecture 74 Adding Text Graphics to the Game

    Lecture 75 Adding Menu Screen to the Game

    Lecture 76 Section Conclusion

    Section 9: Conclusions

    Lecture 77 Bonus Lecture

    Beginner Java and libGDX developers.,Beginner Game developers,Students with little programming experience.,Employees in programming companies,Computer Science students,Experienced programmers who wish to learn game development libraries such as libGDX