JAVA: PROGRAMS WITH A GRAPHICAL USER INTERFACE by POUL KLAUSEN
English | 2021 | ISBN: N/A | ASIN: B08SWHTHDW | 258 pages | EPUB | 2.13 Mb
English | 2021 | ISBN: N/A | ASIN: B08SWHTHDW | 258 pages | EPUB | 2.13 Mb
The programming language is Java, and the language and its syntax and semantics fills obviously much, but the books have also largely focus on the process and how to develop good and robust applications. The subject of the current book is an introduction to development of programs with a graphical user interface and thus also an introduction to Swing. Programs with a graphical user interface is also called GUI programs and Swing is the Java’s API for the development of GUI programs. Swing is extensive and is first treated in detail in the book Java 9, and the goal of the current book is to present as much of Swing, that the reader will be able to write small applications that have practical interest. The book assumes a basic knowledge of Java corresponding to the book Java 1 of this series, but since the objective is that the reader soon should be introduced to the development of programs with a graphical user interface the book bypasses many object-oriented concepts, which naturally are part of a book about GUI programming. These concepts are discussed in detail in the next book in the series. As the title says this series of books deals with software development, and the goal is to teach the reader how to develop applications in Java. It can be learned by reading about the subject and by studying complete sample programs, but most importantly by yourself to do it and write your own programs from scratch. Therefore, an important part of the books is exercises and problems, where the reader has to write programs that correspond to the substance being treated in the books. All books in the series is built around the same skeleton and will consist of text and examples and exercises and problems that are placed in the text where they naturally belongs. The difference between exercises and problems is that the exercises largely deals with repetitions of the substance that is presented in the text, and furthermore it is relatively accurately described what to do. Problems are in turn more loosely described, and are typically a little bigger and there is rarely any clear best solution. These are books to be read from start to finish, but the many code examples, including exercises and problems plays a central role, and it is important that the reader predict in detail studying the code to the many examples and also solves the exercises and problems or possibly just studying the recommended solutions.
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