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    Introduction To The Animation Workflow In Maya For Games

    Posted By: ELK1nG
    Introduction To The Animation Workflow In Maya For Games

    Introduction To The Animation Workflow In Maya For Games
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.42 GB | Duration: 3h 35m

    Learn the core fundamentals of animation in Maya - from the basic principles, to animating a rigged character!

    What you'll learn
    Learn the best practices for creating key frame animations
    Learn the basic workflow of animation inside of Maya
    Learn how to add basic animations to a character
    Requirements
    Autodesk's Maya
    Description
    Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You’ll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish.

    More about the Instructor:
    Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

    Overview

    Section 1: Introduction to the Basics

    Lecture 1 Introduction

    Lecture 2 User Interface

    Lecture 3 Animating a Ball Bounce

    Lecture 4 Timeslider Animation Editing

    Lecture 5 Dopesheet Editor

    Lecture 6 Graph Editor

    Lecture 7 Editable Motion Trails

    Lecture 8 Attaching to Motion Path

    Lecture 9 Deforming along Motion Path

    Lecture 10 Animation Layers

    Section 2: Working with Character animation

    Lecture 11 Animation Layers for Characters

    Lecture 12 Baking Animation

    Lecture 13 Planning an Animation

    Lecture 14 Using Reference for Posing

    Lecture 15 Character Controls

    Lecture 16 Key and Breakdown Posing

    Lecture 17 Splining Part 1

    Lecture 18 Splining Part 2

    Lecture 19 Animating Cloth

    Lecture 20 Professional Advice and Closing

    Lecture 21 Bonus Lecture: Further Learning with 3dmotive

    Beginners to the world of 3d Animation,Anyone looking to streamline their animation workflow in Maya