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    Introduction To Game Design & Programming in GameMaker Studio 2

    Posted By: AlenMiler
    Introduction To Game Design & Programming in GameMaker Studio 2

    Introduction To Game Design & Programming in GameMaker Studio 2 by Ben Tyers
    English | February 14, 2019 | ISBN: N/A | ASIN: B07N591SJ5 | 417 pages | AZW3 | 8.50 Mb

    An Introduction To Game Design & Programming In GameMaker Studio 2

    Starting With An Idea
    This section covers what you need to do with your initial ideas and how to take them forward.

    Initial Planning & Preparation
    Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact.

    Game Design Considerations
    Possible design issues, and how to tweak your ideas.

    Financing
    Software and resources cost money, this chapter covers some of the options available when funding your game.

    Outsourcing For Graphics & Audio
    Where to get assets, depending on your game budget.

    Refining Resouces
    Setting up and editing resources so they are ready for your game.

    Programming
    Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.

    Beta Testing & Debugging
    Testing the game, fixing bugs, and implementing feedback.

    Game Refinement
    Polishing off the game and making it ready for publication.

    Publishing
    Where to publish your game.

    Game Promotion
    How to promote your game and get it played.Starting With An Idea
    This section covers what you need to do with your initial ideas and how to take them forward.

    Initial Planning & Preparation
    Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact.

    Game Design Considerations
    Possible design issues, and how to tweak your ideas.

    Financing
    Software and resources cost money, this chapter covers some of the options available when funding your game.

    Outsourcing For Graphics & Audio
    Where to get assets, depending on your game budget.

    Refining Resouces
    Setting up and editing resources so they are ready for your game.

    Programming
    Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.

    Beta Testing & Debugging
    Testing the game, fixing bugs, and implementing feedback.

    Game Refinement
    Polishing off the game and making it ready for publication.

    Publishing
    Where to publish your game.

    Game Promotion
    How to promote your game and get it played.