Introduction To Game Design & Programming in GameMaker Studio 2 by Ben Tyers
English | February 14, 2019 | ISBN: N/A | ASIN: B07N591SJ5 | 417 pages | AZW3 | 8.50 Mb
English | February 14, 2019 | ISBN: N/A | ASIN: B07N591SJ5 | 417 pages | AZW3 | 8.50 Mb
An Introduction To Game Design & Programming In GameMaker Studio 2
Starting With An Idea
This section covers what you need to do with your initial ideas and how to take them forward.
Initial Planning & Preparation
Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact.
Game Design Considerations
Possible design issues, and how to tweak your ideas.
Financing
Software and resources cost money, this chapter covers some of the options available when funding your game.
Outsourcing For Graphics & Audio
Where to get assets, depending on your game budget.
Refining Resouces
Setting up and editing resources so they are ready for your game.
Programming
Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.
Beta Testing & Debugging
Testing the game, fixing bugs, and implementing feedback.
Game Refinement
Polishing off the game and making it ready for publication.
Publishing
Where to publish your game.
Game Promotion
How to promote your game and get it played.Starting With An Idea
This section covers what you need to do with your initial ideas and how to take them forward.
Initial Planning & Preparation
Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact.
Game Design Considerations
Possible design issues, and how to tweak your ideas.
Financing
Software and resources cost money, this chapter covers some of the options available when funding your game.
Outsourcing For Graphics & Audio
Where to get assets, depending on your game budget.
Refining Resouces
Setting up and editing resources so they are ready for your game.
Programming
Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.
Beta Testing & Debugging
Testing the game, fixing bugs, and implementing feedback.
Game Refinement
Polishing off the game and making it ready for publication.
Publishing
Where to publish your game.
Game Promotion
How to promote your game and get it played.