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    Introduction To Character Rigging In Maya

    Posted By: ELK1nG
    Introduction To Character Rigging In Maya

    Introduction To Character Rigging In Maya
    Last updated 2/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 871.83 MB | Duration: 1h 55m

    Be able to rig a basic character using Maya.

    What you'll learn
    Maya Rigging Essentials
    Character Rigging Practical Project
    Requirements
    Maya Basics
    Description
    If you want to rig a character inside Maya and you have never done it before then you are at the right place. This is Next tut Education’s “Introduction to Character Rigging in Maya” complete tutorial course. Complete guide for you to learn the fundamentals of rigging and Character rigging.INSTRUCTOR :My name is Marijan Tanevski, I am 3D character rigging artist for game and TV projects with nearly a decade of rigging experience, I have provided various rigging work for many projects.GOAL OF THE COURSE :By the end of this course you will be able to rig a basic character using Maya.In this course we will coverMaya Rigging EssentialA Practical character rigging projectWe`re going to explore the Maya`s rigging section, how to use the Maya`s rigging tools, constrains, and create a character rig from scratch! Through this journey we`ll learn the Maya starting from the very basics. How objects are structured, how to make connections, what are deformers, and much more!Once you learn the core essential of rigging, we will start the character rigging project. Everything will be step by step, real time and I will not skip anything so that you can easily follow along with the course. I will also give all the exercise files for each lecture video so that you can use those to practice alongside watching the videos.IDEAL STUDENTS : You need to have Maya basic knowledge in order to start the course. I have designed this tutorial course for beginner students who want to dive in into rigging.WHO IS NOT THE IDEAL STUDENT : If your experience is at intermediate level, this tutorial course is not recommended for you.I hope you are exited! Enroll in the course and start with exploring the content from today.Thanks for your time, see you in chapter one!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction And Project Overview

    Lecture 2 Before Getting Started

    Lecture 3 Resource Files

    Section 2: Maya Rigging Introduction

    Lecture 4 Outliner Editor and Primary Tools

    Lecture 5 Construction History

    Lecture 6 Transform Nodes

    Lecture 7 Groups and Direct Parent

    Lecture 8 Pivot Points

    Lecture 9 Channel Box and Layer Editor

    Lecture 10 Attribute Editor and Channel Control

    Lecture 11 Objects Management

    Lecture 12 Animatable Attributes and Deformers

    Lecture 13 Utility Nodes-Reverse Utility Node

    Lecture 14 Utility Nodes-Multiply Divide Node

    Lecture 15 Menu Sets

    Section 3: Maya Rigging Essentials

    Lecture 16 Rigging Tools-Create Joint

    Lecture 17 Drawing Skeletons

    Lecture 18 Mirror Joint Tool

    Lecture 19 Insert Joint Tool

    Lecture 20 Remove Joint Tool

    Lecture 21 Connect Joint Tool

    Lecture 22 Disconnect Joint Tool

    Lecture 23 ReRoot Skeleton

    Lecture 24 Preferred and Assumed Angles

    Lecture 25 Bind and Paint Skin Weights

    Lecture 26 What is Ik

    Lecture 27 What is FK

    Lecture 28 IK Handles

    Lecture 29 IK Spline Handles

    Lecture 30 IK Spline Handles With Custom Curve

    Lecture 31 Clusters On NURBS Curve

    Lecture 32 Constrains

    Lecture 33 Set Driven Key

    Section 4: Practical Rigging - Spine

    Lecture 34 Starting on the Spine

    Lecture 35 Finalizing The Spine Skeleton

    Lecture 36 Animation Controllers For The Spine

    Lecture 37 Finalizing The Spine Controllers

    Lecture 38 Rigging The Spine

    Lecture 39 Advanced Twist Controls

    Section 5: Practical Rigging - Head

    Lecture 40 Starting On The Head

    Lecture 41 Finalizing the Head skeleton

    Lecture 42 Animation controllers for the Head

    Lecture 43 Finalizing The Head Controllers

    Lecture 44 Head Follow Feature

    Section 6: Practical Rigging - Body Parts

    Lecture 45 Snap to projected center

    Lecture 46 Creating the Upper Body skeleton

    Lecture 47 Creating the lower-body skeleton

    Lecture 48 Mirroring the skeletons

    Lecture 49 Finalizing the skeleton

    Lecture 50 Rigging the FK joint chains

    Lecture 51 Mirroring the FK Controllers

    Lecture 52 Rigging the Arm IK chain

    Lecture 53 Rigging the Leg IK chain

    Lecture 54 IK FK Switch

    Lecture 55 Cleaning the rig and creating the global controller

    Section 7: Conclusion and Wrap up

    Lecture 56 Good Bye

    beginner students who want to dive in into rigging and Character rigging.