Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony

    Posted By: ParRus
    Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony

    Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony
    English | MP4 + Project Files | 1280 x 720 | AVC ~656 Kbps | 15 fps
    AAC | 128 kbps | 44.1 KHz | 2 channels | 1h 17m | 436 MB
    Genre: Video Tutorial / Toon Boom Harmony

    What you will learn:
    By gaining a good understanding of some of the basic rigging tools in Toon Boom Harmony you'll be able to hit the ground running with your own character rigs.

    We'll begin by learning how to create hierarchies in the layers section of the timeline view as well as the network view. Following this we'll explore how we can place pivot points on the major joints of our cutout styled character allowing us to rotate different parts of the body.

    From here we'll also discuss the benefits of using pegs and how they allow us the freedom to squash and stretch individual parts of our character. We'll also spend a few lessons on using the inverse kinematics tool with our rigged character and explore how we can exclude IK bones and reposition them.

    Finally we'll finish by learning how to rig using the deformation tools, a feature exclusive only to Harmony.

    While a majority of the topics that we'll be covering are applicable to Animate, Animate Pro, and Harmony, there will be some content that is exclusive to Harmony and Animate Pro..

    Software used:
    Toon Boom Harmony 10.0.1
    Level Beginner


    Content:
    1. Introduction and project overview
    2. Creating hierarchies
    3. Adding pivot points
    4. Adding pegs
    5. Promoting pivots to pegs
    6. Basic IK functions for a rigged character
    7. Excluding IK bones
    8. Repositioning IK bones
    9. Rigging your character with deformer bones
    10. Rigging your character with deformer curves
    General
    Complete name : 09.Rigging.your.character.with.deformer.bones.mp4
    Format : MPEG-4
    Format profile : Base Media
    Codec ID : isom
    File size : 65.9 MiB
    Duration : 11mn 41s
    Overall bit rate : 788 Kbps
    Writing application : Lavf54.63.100
    Comment : Provided by ptera
    Video #1
    ID : 1
    Format : AVC
    Format/Info : Advanced Video Codec
    Format profile : High@L3.1
    Format settings, CABAC : Yes
    Format settings, ReFrames : 4 frames
    Codec ID : avc1
    Codec ID/Info : Advanced Video Coding
    Duration : 11mn 40s
    Bit rate : 656 Kbps
    Nominal bit rate : 1 500 Kbps
    Width : 1 280 pixels
    Height : 720 pixels
    Display aspect ratio : 16:9
    Frame rate mode : Constant
    Frame rate : 15.000 fps
    Color space : YUV
    Chroma subsampling : 4:2:0
    Bit depth : 8 bits
    Scan type : Progressive
    Bits/(Pixel*Frame) : 0.047
    Stream size : 54.8 MiB (83%)
    Writing library : x264 core 129 r2245 bc13772
    Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=12 / lookahead_threads=2 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=15 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=abr / mbtree=1 / bitrate=1500 / ratetol=1.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00
    Audio #2
    ID : 2
    Format : AAC
    Format/Info : Advanced Audio Codec
    Format profile : LC
    Codec ID : 40
    Duration : 11mn 41s
    Bit rate mode : Constant
    Bit rate : 128 Kbps
    Channel(s) : 2 channels
    Channel positions : Front: L R
    Sampling rate : 44.1 KHz
    Compression mode : Lossy
    Stream size : 10.7 MiB (16%)
    Screenshots

    Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony

    Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony

    Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony

    Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony

    For more, Visit my AH-blog

    Digital Tutors - Introduction to Character Rigging in Toon Boom Harmony