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    Intro To 3D Modeling Using Blender

    Posted By: ELK1nG
    Intro To 3D Modeling Using Blender

    Intro To 3D Modeling Using Blender
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.99 GB | Duration: 5h 41m

    In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!

    What you'll learn
    Learn modeling, texturing, UV Unwrapping, rigging, animating, and more using Blender
    Learn the full pipeline of how to use Blender for 3d modeling for the first time
    Requirements
    Download a copy of the completely free 3d software Blender
    Access to Photoshop or Gimp
    Description
    In this course, instructor Alan Thorn gives a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. By the end of the course, you'll start to feel like a game-art pro as you begin to learn and understand the concepts of UV unwrapping for textures, asset rigging for animation, animation creation, mesh exporting, and game integration as you add your asset to Unity! If you've ever wanted to learn 3d from the ground up with a completely free software, this course is for you! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

    Overview

    Section 1: Intro to UI, Manipulating Objects, and Navigating the 3d Space

    Lecture 1 Download Course Files Here!

    Lecture 2 Introduction

    Lecture 3 Downloading Blender

    Lecture 4 Blender Control Presets

    Lecture 5 User Preferences

    Lecture 6 Themes and Colors

    Lecture 7 Restoring the Last Session

    Lecture 8 Customizing the UI

    Lecture 9 UI Presets

    Lecture 10 Saving Presets

    Lecture 11 Viewport Navigation

    Lecture 12 Changing Viewports

    Lecture 13 Orthographic Mode

    Lecture 14 Creating Primitives

    Lecture 15 3d Cursor

    Lecture 16 Transforming Objects Parametrically

    Lecture 17 Transforming Objects Interactively

    Lecture 18 The Outliner

    Lecture 19 Edit Mode

    Lecture 20 Object Properties

    Section 2: Introduction to Modeling and Basic Shapes

    Lecture 21 Introduction

    Lecture 22 Modeling Preparation and References

    Lecture 23 Starting the Hinge

    Lecture 24 The Mirror Modifier

    Lecture 25 Inset and Extrude

    Lecture 26 Modelling the Lower Arm

    Lecture 27 Snapping

    Lecture 28 The Solidify Modifier

    Lecture 29 The Arm Base

    Lecture 30 The Knife Tool

    Lecture 31 The Knife, NGons and Quads

    Lecture 32 Completing the Forearm

    Lecture 33 The Arm Tip

    Lecture 34 Completing the Model

    Section 3: Modifiers, UV Unwrapping, and Texturing Basics

    Lecture 35 Introduction

    Lecture 36 Disabling the Mirror Modifier

    Lecture 37 Starting to Unwrap

    Lecture 38 Seams

    Lecture 39 Islands and Scale

    Lecture 40 Pinning

    Lecture 41 Mapping Cylindrical Objects

    Lecture 42 Recycling UVs

    Lecture 43 Texel Density

    Lecture 44 Combining Islands

    Lecture 45 Exporting UV Layouts

    Lecture 46 Creating Textures

    Lecture 47 Texture Mapping

    Section 4: Animation and an Intro to Rigging and Poses

    Lecture 48 Introduction

    Lecture 49 Animation Overview

    Lecture 50 Object Separation

    Lecture 51 Setting the Base Pivot

    Lecture 52 Setting the Lower Arm Pivot

    Lecture 53 Setting the Lower Arm Pivot Part 2

    Lecture 54 Rigging with Hierarchies

    Lecture 55 Animation Basics

    Lecture 56 The Dope Sheet

    Lecture 57 Auto Key

    Lecture 58 Pose to Pose Animation

    Lecture 59 The Graph Editor

    Lecture 60 Refining the Animation

    Lecture 61 Markers

    Section 5: Importing to Unity, Working with Cameras, and Additional Animation

    Lecture 62 Introduction

    Lecture 63 Tweaking Before Export

    Lecture 64 Exporting to FBX

    Lecture 65 Importing into Unity

    Lecture 66 Configuring Meshes

    Lecture 67 Starting a Scene

    Lecture 68 Creating an Animation State Machine

    Lecture 69 Adding Textures

    Lecture 70 Working With Instances

    Lecture 71 Building an Environment

    Lecture 72 Duplicating Objects

    Lecture 73 Recording a Camera Fly Through

    Lecture 74 Image Effects

    Lecture 75 Conclusion

    Lecture 76 Bonus Lecture: Further Learning with 3dmotive

    Absolute beginners to 3d or Blender,The course is not intended for advanced users, but is great for anyone new to the world of 3d