In House Tool Building For Houdini Td'S
Published 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.83 GB | Duration: 10h 33m
Published 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.83 GB | Duration: 10h 33m
Learn To Create Sophisticated Tools with houdini
What you'll learn
Houdini
applied vectors,applied matrices
Python
Vex
Digital assets
tool building
problem solving
feathers
vfx
TD skills
master Sops….Master Houdini.
Requirements
Sidefx houdini 18.5 or beyond. Non Commercial Edition of the software is absolutely fine.
If you are comfortable with Houdini UI, you are wellcome to join the course.
The course is designed as hands on all the time. Each concept, has its own warm up lecture.
We are going to build the tool step by step from scratch.
Description
The Goal of this course is, to give you the knowledge, to be an effective Technical Director.The aim of this course is,not to give you recepies,but to give you the perspective to deal with daily production problems.As a Technical Director, our very first responsibility is solving a problem to never face it again.As this is an life time journey, I hope this course gives you some practical and functional point of view.If you master the SOP's, you master Houdini. "As Feather tool is not just a feather tool", it is a perfect topic to cover, to give one, all the necessary arsenal to be a sharp TD.Besides to cerate a good loking feather sytem, the topics to create one, is huge;And we cover all of them step by step together, from scratch.Such as ;*applied Matrices, applied vectors*Extensive usage of VEX and Python*Designing algorithms*Solutions for, creating faster tools.*Creating Clever Digital Assets*Clustering systems, to be able to use system resources without trouble*Multi functional caching utulities …and many moreat the end of this course, you will not only have an ready for production tool, but also you will get your skills to the next level.
Overview
Section 1: Body Feather
Lecture 1 Welcome and Intro
Lecture 2 Warm Up
Lecture 3 Setup Hair system
Lecture 4 Creating Vectors
Lecture 5 Rotating Vectors
Lecture 6 Creating the barbs
Lecture 7 Ribbon Feather Foundation
Lecture 8 Ribbon Feather
Section 2: Creating Variations on Feathers
Lecture 9 Painting Attributes_ Part1
Lecture 10 Painting Attributes _Part2
Section 3: Clumping Algorithm
Lecture 11 Clumping Algorithm Warmup
Lecture 12 Eagle Setup
Lecture 13 Clumping Algorithm
Lecture 14 Coding Clumping Algorithm
Section 4: Styling The Feather
Lecture 15 Bending
Lecture 16 Animated Skin Implementation
Lecture 17 Shaping Feathers With The Surface Underneath
Section 5: Creating The Digital Asset
Lecture 18 Creating a DigitalAsset
Lecture 19 Python Warmup
Lecture 20 Creating Nodes Through Asset
Lecture 21 Creating Asset Nodes Part1
Lecture 22 Creating Asset Nodes Part2
Lecture 23 Creating Asset Nodes Part3
Lecture 24 Creating Asset Nodes Part4
Section 6: Designing The DigitalAsset
Lecture 25 Designing Asset Part1
Lecture 26 Designing Asset Part2
Lecture 27 Animated Skin Implementation To DigitalAsset Part1
Lecture 28 Animated Skin Implementation To DigitalAsset Part2
Lecture 29 Polygone visulization of Feathers
Section 7: Group Box Utility
Lecture 30 Group Box Part1
Lecture 31 Group Box Part2
Lecture 32 Group Box Part3
Section 8: Clustering The Feather System
Lecture 33 Clustering Part1
Lecture 34 Clustering Part2
Lecture 35 Clustering Part3
Section 9: Feather System Caching Utilities
Lecture 36 File Exporter Part1
Lecture 37 File Exporter Part2
Lecture 38 Reading The Caches
Section 10: The Matrix
Lecture 39 The Matrix Part1
Lecture 40 The Matrix Part2
Lecture 41 Width Attribute
Lecture 42 Finishing Touches
Section 11: Bonus
Lecture 43 File Exporter_ A Cool Revision Part1
Lecture 44 File Exporter_ A Cool Revision Part2
Section 12: WING FEATHERS
Lecture 45 Wing Feather Preperation
Lecture 46 Creating Matrices
Lecture 47 Wing Feather Start
Lecture 48 Wing Feather Vector Operations
Lecture 49 Wing Feather Clumping
Lecture 50 Wing_S Attribute
Lecture 51 Concave Feather Implementation
Lecture 52 Setting Up Animated Matrix
Lecture 53 Designing The Asset For The Wings Part1
Lecture 54 Designing The Asset For The Wings Part2
Lecture 55 Designing The Asset For The Wings Part3
Lecture 56 Setting Up Width Attribute
Lecture 57 Matrix Attributes
Lecture 58 Rendering Utilities Part1
Lecture 59 Rendering Utilities Part2
Lecture 60 Rendering Utilities Part3
Lecture 61 Rendering Utilities Part4
Lecture 62 Rendering Utilities Part5
Lecture 63 Rendering Utilities Part6
Lecture 64 Deforming Wings Part1
Lecture 65 Deforming Wings Part2
Anyone, who wants to build their own tools for production.,Anyone, who wants to get their skills to the next level.