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    Houdini Fx Step To Step - Visual Effects Made Easy

    Posted By: ELK1nG
    Houdini Fx Step To Step - Visual Effects Made Easy

    Houdini Fx Step To Step - Visual Effects Made Easy
    Last updated 1/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.80 GB | Duration: 5h 28m

    Learn Houdini the easy way - a practical handbook to learn the basics of the software

    What you'll learn
    The basics of Houdini and some of the most important visual effects
    Particle systems
    Basic simulations: fire, smoke, oceans
    Compositing with real footage
    Rendering in Mantra
    Modelling, lights and materials
    Requirements
    This is a basic course on Houdini. Every step is clearly explained, so you don't need to have any special knowledge of the software.
    Description
    This course has a clear objective: to make simple enough the complexity of Houdini, and make your first step in the way of visual effects.It is addressed to people with little or no knowledge of Houdini, so if you are already experienced with this software, maybe the course is not fo you!Also take a look at my last course, "Houdini FX - How to add Visual Effects in Real Videos", it is specifically addressed to show how to create special effects to be composited with live footage.Houdini is a very complex software and it takes months just to understand how it works.So we decided to create simple lessons that will guide you in the basic concepts of Houdini.In this course you'll get right to the point. For each lesson, only simple and essential explanations.With this course, you'll learn the basic technics about Houdini's modelling and special effects.You can use the lessons as a reference or a starting point to learn the basics of Houdini.We will update the course regularly, in order to add new topics every week.The course is the result of a personal experience. When I started studying Houdini, I had great difficulty finding courses or lessons that clearly explained the steps to achieve an effect or a simulation.Even in the tutorials for beginners, there was always something unclear.Sometimes there weren't all the steps explained, sometimes there were advanced concepts that a beginner can't know.And above all, in order to complete a tutorial, you had to know concepts explained in other tutorials.In short, an endless road.But that's not all. Often the tutorials are extended on topics of little importance or the teacher talks about things that have nothing to do with the lesson.Have you ever followed a tutorial that lasts 40 minutes just to explain a concept of 5 minutes?Continuous pauses, concepts repeated several times, continuous comments often of little use.If you don't remember a passage, you have to listen again 40 minutes of the lesson just to get to the point where the teacher talks about the concept that interests you!In short, from all these experiences, I wanted to create a course that explains clearly, but without delay, each step to achieve effects and simple simulations.If you already have a good knowledge of Houdini or if you are looking for a course to achieve spectacular and cinematic effects, maybe this course is not for you.This course is for beginners and is a practical guide, made up of short lessons, simple steps and clear explanations on how to use Houdini.For each lesson you will also find the attached project file with all the explanations to be able to repeat the exercise independently.You will learn how to make simple animations, create materials and apply textures to an object.We will also see the principles of the procedural system that is the basis and the strength of Houdini.Please send me your comments, suggestions or other topics of interest to improve the course and help all the people who want to learn this great software!

    Overview

    Section 1: Houdini basics

    Lecture 1 The user interface - part 1

    Lecture 2 The user interface - part 2

    Lecture 3 What are "nodes"

    Lecture 4 How to add and manage cameras

    Lecture 5 The lights in Houdini

    Lecture 6 Essential modelling tools - part 1

    Lecture 7 Essential modelling tools - part 2

    Lecture 8 Rendering

    Section 2: Materials and Textures

    Lecture 9 Materials - introduction

    Lecture 10 The concept of UV mapping

    Lecture 11 Textures part 1

    Lecture 12 Textures part 2

    Lecture 13 Textures part 3 - how to manually create the UV Map

    Section 3: How to reproduce the exercises

    Lecture 14 Shooting videos

    Lecture 15 How to import the video in Houdini

    Section 4: Rigid bodies

    Lecture 16 Rigid bodies intro

    Lecture 17 A simple object destruction

    Lecture 18 Wall destruction

    Lecture 19 Exercise 1: Ball thrown with a finger

    Section 5: Oceans

    Lecture 20 Oceans - part 1

    Lecture 21 Oceans - part 2

    Section 6: Smoke

    Lecture 22 Smoke - part 1

    Lecture 23 Smoke - part 2

    Section 7: Fire

    Lecture 24 Fire - part 1

    Lecture 25 Fire - part 2

    Section 8: Terrains

    Lecture 26 Terrains - part 1

    Lecture 27 Terrains - part 2

    Lecture 28 Terrains - part 3

    Section 9: Particles system

    Lecture 29 How to create particles

    Lecture 30 Movement and trajectory of particles

    Lecture 31 How to add forces to particles: Axis Force

    Lecture 32 "Axis Force Particles" examples and files

    Lecture 33 Particles along a curve path

    Lecture 34 Interaction between particles

    Lecture 35 Interaction of particles with other objects

    Section 10: Advanced section: particles system - how to build a simulation from scratch

    Lecture 36 What you will learn

    Lecture 37 The particles emitter

    Lecture 38 The "Point" node

    Lecture 39 Let's add a speed to the points!

    Lecture 40 How to set a random velocity for particles

    Lecture 41 The "mass" property

    Lecture 42 Bouncing particles on the foor!

    Lecture 43 How to split the particles that hit the floor

    Lecture 44 Create the drops, camera and light

    Lecture 45 Final rendering: add the motion blur

    Section 11: Hair and fur

    Lecture 46 Fur ball - part 1

    Lecture 47 Fur ball - part 2

    Section 12: Fluids

    Lecture 48 Basic fluid simulation: Flip Tank, part 1

    Lecture 49 Basic fluid simulation: Flip Tank, part 2

    Lecture 50 Basic fluid simulation: Particle Fluids

    Lecture 51 Exercise: fluid from a glass, the final compositing

    Lecture 52 Exercise: fluid from a glass

    Section 13: Grain

    Lecture 53 How to simulate an hourglass - part 1

    Lecture 54 Hourglass - part 2

    Lecture 55 Hourglass - part 3: simulation of the sand

    Section 14: Modelling techniques

    Lecture 56 Introduction

    Lecture 57 How to add texture and drops to a can - part 1

    Lecture 58 How to add texture and drops to a can - part 2

    Section 15: Tips, quick effects, simple projects collection

    Lecture 59 Introduction

    Lecture 60 Points from texture - intro

    Lecture 61 Points from texture

    Section 16: Reference guide and templates: and how to use them

    Lecture 62 Reference guide sections

    Lecture 63 Introduction

    Section 17: Motion FX templates and reference guide

    Lecture 64 What is Motion Fx in Houdini

    Lecture 65 Channel driven animation basics

    Lecture 66 Motion FX basics: channel driven rotation

    Lecture 67 Camera shake

    Lecture 68 Motion FX basics: camera shake

    Section 18: Procedural templates

    Lecture 69 Introduction

    Lecture 70 Many instances of the same object: introduction

    Lecture 71 Many instances of the same object: the reference and template

    Section 19: Global recap and workflow

    Lecture 72 What is this section for

    Lecture 73 Procedural workflow

    Lecture 74 Basic settings

    Lecture 75 The Attributes

    Lecture 76 The Geometry Spreadsheet

    Lecture 77 Groups

    Lecture 78 Data types

    Lecture 79 Files and projects

    Lecture 80 Camera and lights

    Lecture 81 Materials

    Lecture 82 Final rendering

    The course is aimed at those who want to immediately use Houdini, in particular the visual effects, without the need to follow long training courses.