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    Houdini 18 - Procedural Prop Modeling - Skate Ramp

    Posted By: ELK1nG
    Houdini 18 - Procedural Prop Modeling - Skate Ramp

    Houdini 18 - Procedural Prop Modeling - Skate Ramp
    Last updated 6/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.60 GB | Duration: 4h 19m

    Create a Procedural Skate Ramp with Houdini 18, Mixer 2020, Unity and Unreal!

    What you'll learn
    Learn how to model Procedural Props with Houdini 18
    Learn how to use the Free 3D Painter, Mixer 2020
    Learn how to Bake Textures using Houdini 18
    Learn how to set up your Props in Unity and Unreal
    Requirements
    Basic Knowledge of Houdini Interface
    Basic Knowledge of Unity or Unreal Interface
    Installed the Mixer 2020 Application
    Description
    Throughout this mini course we will learn to build a procedural prop with Houdini 18 and look at a bunch of techniques that help us procedurally model and generate uvs. We then will wrap everything up into a Digital Asset so we can make unlimited variations of our Ramp model and prep them for texturing in Mixer 2020.Once we bake and export everything out from Houdini, we will then learn how to use Mixer 2020 from the ground up. We will learn to create clean texture layers, place decals, and apply imperfections elements to our ramp model in Mixer 2020. Once we are finished with our Ramp model we will then get it into Unity and Unreal and get it set up with materials and lighting.By the end of the course you will have a solid understanding of modeling procedurally with Houdini 18 and how to use Mixer 2020 for texturing.

    Overview

    Section 1: Getting Set Up!

    Lecture 1 Section Introduction

    Lecture 2 Requirements for this Course

    Lecture 3 Creating a Houdini Project

    Lecture 4 Creating a Unity Project

    Lecture 5 Creating an Unreal Project

    Lecture 6 Section Conclusion

    Section 2: Houdini Basics - User Interface

    Lecture 7 Section Introduction

    Lecture 8 Houdini User Interface - Main Menu

    Lecture 9 Houdini User Interface - Shelves

    Lecture 10 Houdini User Interface - Scene View

    Lecture 11 Houdini User Interface - Scene View Configurations

    Lecture 12 Houdini User Interface - Toolbox

    Lecture 13 Houdini User Interface - Operation Toolbar

    Lecture 14 Houdini User Interface - Display Options

    Lecture 15 Houdini User Interface - Network Editor

    Lecture 16 Houdini User Interface - Parameter Editor

    Lecture 17 Houdini User Interface - The Playbar

    Lecture 18 Houdini User Interface - Cook Controls

    Lecture 19 Houdini User Interface - Customizing your Desktop

    Lecture 20 Installing the Side FX Labs Toolkit

    Lecture 21 Creating Houdini Projects

    Lecture 22 Houdini Contexts

    Lecture 23 Section Conclusion

    Section 3: Creating the Ramp

    Lecture 24 Section Introduction

    Lecture 25 Building the Initial Ramp Angle

    Lecture 26 Building the Ramp Geo

    Lecture 27 Building the Coping

    Lecture 28 Building the Deck

    Lecture 29 Building the Railing

    Lecture 30 Section Conclusion

    Section 4: Exporting and Baking

    Lecture 31 Section Introduction

    Lecture 32 Creating the High Resolution Mesh

    Lecture 33 Assigning Color ID's

    Lecture 34 Baking our Maps

    Lecture 35 Exporting the Game Mesh

    Lecture 36 Section Conclusion

    Section 5: Texturing the Ramp

    Lecture 37 Section Introduction

    Lecture 38 Getting Familiar with Mixer 2020

    Lecture 39 Creating the Wood Layer

    Lecture 40 Creating the Metal Layer

    Lecture 41 Adding Decals

    Lecture 42 Creating the Dust Layer

    Lecture 43 Saving Smart Materials

    Lecture 44 Exporting our Textures

    Lecture 45 Section Conclusion

    Section 6: Importing into Unity & Unreal

    Lecture 46 Section Introduction

    Lecture 47 Import into Unity

    Lecture 48 Import into Unreal

    Lecture 49 Section Conclusion

    Beginner Houdini users who would like to learn more about Procedural Modeling,Individuals who want to learn how to use Mixer 2020,Artists who want to add Procedural Modeling to their Skill Sets