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    Houdini 16.5 - Procedural Prop Modeling - Ammo Crate

    Posted By: ELK1nG
    Houdini 16.5 - Procedural Prop Modeling - Ammo Crate

    Houdini 16.5 - Procedural Prop Modeling - Ammo Crate
    Last updated 4/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 695.38 MB | Duration: 3h 13m

    Learn to model procedurally using Houdini and Substance Painter!

    What you'll learn
    The ability to create propcedural props for game development.
    A better understanding of how to create relationships, in Houdini, to make 3D models procedural.
    The ability to create a single Propcedural Prop for games, with unlimited variations.
    Requirements
    Basic Understanding of Houdini
    Basic Understanding of Substance Painter
    Description
    In this first Installment of the Procedural Props series, we are
    going to take a look at how to produce a fully procedural Ammo Crate. 
    Everything from the geometry, uvs, and textures will be generated
    procedurally.  When you purchase this course you get over 3 hours
    of video training, all the assets created in the course, as well as the
    complete Unity setup.Difficulty Level: Intermediate
    Duration: 3 hoursFile Size: 325 megsAssets:- Houdini Project Files- Textures- Painter Project File- Unity Package

    Overview

    Section 1: Introduction and Modeling

    Lecture 1 Introduction

    Lecture 2 Getting Started

    Lecture 3 Blocking in the Crate

    Lecture 4 Complete the Crate Block in

    Lecture 5 Adding Some Proceduralism

    Lecture 6 Adding the Top and Bottom Supports

    Lecture 7 Adding more Resolution

    Section 2: Modeling Details

    Lecture 8 Adding Noise

    Lecture 9 Creating Ropes - Part 1

    Lecture 10 Creating Ropes - Part 2

    Lecture 11 Reusable Rope Digital Asset

    Lecture 12 Creating the Nails

    Lecture 13 Adding the Clamps

    Lecture 14 Creating UVs

    Lecture 15 Grouping

    Section 3: High Res Modeling

    Lecture 16 High Resolution Detailing

    Lecture 17 Adding Vertex Colors

    Lecture 18 Exporting for Texturing

    Section 4: Texturing in Substance Painter

    Lecture 19 Creating the Base Materials

    Lecture 20 Detailing and Paint Layers

    A beginner Houdini user that wants to see how Houdini and can be used to crete Procedural Props for games!,An experienced Modeler who would like to get a better understanding of how to incoporate Procedural Modeling into their pripeline.