Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Hard Surface Vehicles - The Complete 3D Production Pipeline

    Posted By: ELK1nG
    Hard Surface Vehicles - The Complete 3D Production Pipeline

    Hard Surface Vehicles - The Complete 3D Production Pipeline
    Last updated 10/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 20.00 GB | Duration: 23h 37m

    Learn Modeling and UV Mapping (Maya), Materials (Substance Painter), and Rendering (Unreal, Marmoset, Arnold, Sketchfab)

    What you'll learn
    Advanced Hard Surface Modeling in Maya
    Advanced UV Mapping Techniques in Maya
    Creating Color IDs in Maya using Vertex Color
    Creating Normal Maps in Substance Painter
    Assigning Materials in Substance Painter
    Rendering in Arnold
    Rendering in Marmoset
    Rendering in Unreal
    Rendering in Sketchfab
    Requirements
    None
    Description
    Hard Surface Vehicle Complete Pipeline - Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial[22hr 30min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish.  You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way.  Recommended Software: Maya 2020 Substance Painter 2019Unreal, Marmoset, Sketchfab, Photoshop and After EffectsVideo TutorialsThere are 142 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Modeling (Maya)

    Lecture 2 Modeling Preview

    Lecture 3 Download Files for Lesson –>

    Lecture 4 Sketchfab Reference

    Lecture 5 Image Planes in Maya

    Lecture 6 Aligning Image Planes

    Lecture 7 Blocking 01

    Lecture 8 Blocking 02

    Lecture 9 Blocking 03 (Start with Circles)

    Lecture 10 Blocking 04

    Lecture 11 Blocking 05 (Bridge)

    Lecture 12 Lattice Deformer

    Lecture 13 Append

    Lecture 14 Quad Draw

    Lecture 15 Duplicate Faces

    Lecture 16 Appending Circles

    Lecture 17 Multiple Edge Loops

    Lecture 18 Bevel and Snap Together

    Lecture 19 Grouping

    Lecture 20 Blocking Motor 01

    Lecture 21 Blocking Motor 02

    Lecture 22 Blocking Motor 03 (Bridging)

    Lecture 23 Blocking Motor 04 (Sketchfab Hiding)

    Lecture 24 Blocking Motor 05

    Lecture 25 Quad Draw

    Lecture 26 Symmetry

    Lecture 27 Mirror and Breaks

    Lecture 28 Holes

    Lecture 29 Tight Edge Loops

    Lecture 30 Hollow Pipes and Delete History

    Lecture 31 Tight Edge Loops

    Lecture 32 Fixing Poles

    Lecture 33 Merging Verts and Cleaning Geo

    Lecture 34 Importing Missing Parts

    Lecture 35 Equal Resolution

    Lecture 36 To Normal Map or Model

    Lecture 37 Adding Missing Parts

    Lecture 38 Creating Holes

    Lecture 39 Convert Edge to Curve

    Lecture 40 Animation Snapshot

    Lecture 41 Hub Cap

    Lecture 42 Chain Guard

    Lecture 43 Finishing Wheel and Round End Caps

    Lecture 44 Breaks

    Lecture 45 EP Curve Tool

    Lecture 46 Extrude Along Curve

    Lecture 47 Animation Snapshot and Extrude Along Curve

    Lecture 48 Foot Petal (Bevel Edge)

    Lecture 49 Adding More Detail 01

    Lecture 50 Adding More Detail 02

    Lecture 51 Adding More Detail 03

    Lecture 52 Bend Deformer

    Lecture 53 Edge Flow Cleanup

    Lecture 54 Final Pieces

    Lecture 55 Cleaning Edge Flow

    Lecture 56 Logo

    Lecture 57 Bend Deformer

    Lecture 58 Soften / Harden Normals

    Lecture 59 Outliner Cleanup Part 1

    Lecture 60 Outliner Cleanup Part 2

    Lecture 61 Measure Life Size

    Section 3: UV Mapping (Maya)

    Lecture 62 UV Mapping Preview

    Lecture 63 Download Files for Lesson –>

    Lecture 64 Planning UV Space

    Lecture 65 Determining UV Space

    Lecture 66 Tires 01

    Lecture 67 Tires 02

    Lecture 68 Tires 03 (Layout)

    Lecture 69 Custom Shelf

    Lecture 70 Frame 01

    Lecture 71 Frame 02 (Cords and Pipes)

    Lecture 72 Frame 03

    Lecture 73 Frame 04

    Lecture 74 Frame 05 (Layout)

    Lecture 75 Baskets (Automatic Mapping)

    Lecture 76 Motor 01 (Cords)

    Lecture 77 Motor 02 (Automatic Mapping)

    Lecture 78 Motor 03 (Transfer Attibutes)

    Lecture 79 Motor 04

    Lecture 80 Motor 05

    Lecture 81 Motor 06 (Layout)

    Lecture 82 UVMap Final

    Section 4: Normal Maps (Substance Painter)

    Lecture 83 Normal Map Preview

    Lecture 84 Download Files for Lesson –>

    Lecture 85 Getting Started

    Lecture 86 Baking Maps

    Lecture 87 Normal Map Intro

    Lecture 88 Motor Normal Map

    Lecture 89 Tire Tread Normal Map (Photoshop)

    Lecture 90 Rims Normal Map (Radial Symmetry)

    Lecture 91 Stitching

    Lecture 92 License (Custom Text)

    Lecture 93 Frame Normal Map 01

    Lecture 94 Frame Normal Map

    Lecture 95 Exporting Maps

    Section 5: Color ID (Maya)

    Lecture 96 Color ID Preview

    Lecture 97 Download Files for Lesson –>

    Lecture 98 Getting Started

    Lecture 99 Color ID Part 1

    Lecture 100 Color ID Part 2

    Lecture 101 Exporting Maps to Substance Painter

    Section 6: Materials (Substance Painter)

    Lecture 102 Materials Preview

    Lecture 103 Download Files for Lesson –>

    Lecture 104 Launching Substance

    Lecture 105 Baking Maps

    Lecture 106 Materials on Color IDs

    Lecture 107 Generators and Paint Masks

    Lecture 108 Tires and Basket Materials

    Lecture 109 Emissive Lights

    Lecture 110 Editing Baked Maps

    Lecture 111 Stickers

    Lecture 112 Smart Masks and Adding Dirt

    Lecture 113 Manual Edits

    Lecture 114 Exporting Maps

    Lecture 115 Dilation vs No Padding

    Section 7: Rendering (Arnold)

    Lecture 116 Rendering Preview

    Lecture 117 Download Files for Lesson –>

    Lecture 118 Exporting Maya Files

    Lecture 119 Lighting (Render Settings)

    Lecture 120 Applying Materials Part 1

    Lecture 121 Applying Materials Part 2

    Lecture 122 Rendering with Arnold

    Lecture 123 Inverting Normals

    Lecture 124 Rendering AOVs

    Lecture 125 Editing AOVs (Photoshop)

    Lecture 126 Photoshop Layers

    Lecture 127 Turntable Setup

    Lecture 128 Turntable Video File

    Section 8: Rendering (Unreal)

    Lecture 129 Download Files for Lesson –>

    Lecture 130 Importing Maps to Unreal

    Lecture 131 Unreal Materials

    Lecture 132 Packed Maps Explained

    Lecture 133 Emissvive and Unreal Trouble Shooting

    Section 9: Rendering (Marmoset)

    Lecture 134 Download Files for Lesson –>

    Lecture 135 Intro to Marmoset

    Lecture 136 Exporting to Marmoset

    Lecture 137 Marmoset Materials

    Lecture 138 Render Settings (Lighting)

    Lecture 139 Creating Marmoset Viewer

    Section 10: Rendering (Sketchfab)

    Lecture 140 Download Files for Lesson –>

    Lecture 141 Intro to Sketchfab

    Lecture 142 Exporting to Sketchfab Automatically

    Lecture 143 Environment Setup

    Lecture 144 Importing Materials

    Lecture 145 Post Processing Filters

    Lecture 146 Annotations and Animations

    Lecture 147 Virtual Reality and Augmented Reality

    Lecture 148 Custom Lighting

    Lecture 149 Framing Image uploading to Art Station

    Beginner to Advanced Students