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    Hard Surface Vehicle 3D Modeling In Maya

    Posted By: ELK1nG
    Hard Surface Vehicle 3D Modeling In Maya

    Hard Surface Vehicle 3D Modeling In Maya
    Last updated 4/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.06 GB | Duration: 11h 43m

    Hardsurface 3D polygon modeling tips and tricks - Learn how to polygon model realistic 3D motorcycles in Maya 2020.

    What you'll learn
    Learn how to model Hard Surface Vehicles in Maya
    Circularize
    Lattice Deformer
    Append to Polygon
    Quad Draw
    Bevel
    Snap Together Tool
    Extrude along a Curve
    Animation Snapshot
    Importing Vector Art
    And more….
    Requirements
    Understanding of the Maya interface.
    Description
    Hard Surface Vehicle Modeling - Maya Tutorial[11hr 40min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level.  You will see this motorcycle created from start to finish.  Start by learning advanced reference techniques using Sketchfab.  Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video.   Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way.  This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.Files: All files need Maya 2020 or newer to openVideo TutorialsThere are 57 Video Tutorials averaging about 10 minutes per video.  These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.  This is part of the Creating Advanced Hard Surface Vehicles in Maya Series: The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting.  You will be provided the proper starting files to follow along.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Maya Project Folder (Contains all lessons)

    Lecture 3 001 SketchFab Reference

    Lecture 4 002 Images Planes in Maya

    Lecture 5 003 Aligning Images

    Lecture 6 004 Blocking 01

    Lecture 7 005 Blocking 02

    Lecture 8 006 Blocking 03 Start with Circles

    Lecture 9 007 Blocking 04

    Lecture 10 008 Blocking 05 Bridge

    Lecture 11 009 Lattice Deformer

    Lecture 12 010 Append

    Lecture 13 011 Quad Draw

    Lecture 14 012 Duplicate Face

    Lecture 15 013 Appending Circles

    Lecture 16 014 Multiple Edge Loops

    Lecture 17 015 Bevel and Snap Together Tool

    Lecture 18 016 Grouping

    Lecture 19 017 Blocking Motor 01

    Lecture 20 018 Blocking Motor 02

    Lecture 21 019 Blocking Motor 03 Bridging

    Lecture 22 020 Blocking Motor 04 Sketchfab Hiding

    Lecture 23 021 Blocking Motor 05

    Lecture 24 022 Quad Draw

    Lecture 25 023 Symmetry

    Lecture 26 024 Mirror and Breaks

    Lecture 27 025 Holes

    Lecture 28 026 Tight Edge Loops

    Lecture 29 027 Hollow Pipes and Delete History

    Lecture 30 028 Tight Edge Loops Motor

    Lecture 31 029 Fixing Poles

    Lecture 32 030 Merging Verts and Cleaning Geometry

    Lecture 33 031 Importing Missing Parts

    Lecture 34 032 Equal Resolution

    Lecture 35 033 Normal Map or Model

    Lecture 36 034 Adding Missing Parts

    Lecture 37 035 Creating Holes

    Lecture 38 036 Convert Edge to Curve

    Lecture 39 037 Animation Snapshot

    Lecture 40 038 Hub Cap

    Lecture 41 039 Chain Guard

    Lecture 42 040 Finishing Wheel and Round End Caps

    Lecture 43 041 Breaks

    Lecture 44 042 EP Curve Tool

    Lecture 45 043 Extrude Along Curve

    Lecture 46 044 Animation Snapshot and Extrude Curve

    Lecture 47 045 Bevel Edge and Modeling Foot Petal

    Lecture 48 046 Adding More Detail

    Lecture 49 047 Adding More Detail 02

    Lecture 50 048 Adding More Detail 03

    Lecture 51 049 Bend Deformer

    Lecture 52 050 Edge Flow Cleanup

    Lecture 53 051 Final Pieces

    Lecture 54 052 Cleaning Edge Flow

    Lecture 55 053 Logo

    Lecture 56 054 Bend Deformer

    Lecture 57 055 Soften and Harden Normals

    Lecture 58 056 Outliner Cleanup

    Lecture 59 056 Outliner Cleanup Part 2

    Lecture 60 057 Measure Life Size

    Intermediate to Advanced Modelers