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Hard Surface Vehicle 3D Modeling In Maya

Posted By: ELK1nG
Hard Surface Vehicle 3D Modeling In Maya

Hard Surface Vehicle 3D Modeling In Maya
Last updated 4/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.06 GB | Duration: 11h 43m

Hardsurface 3D polygon modeling tips and tricks - Learn how to polygon model realistic 3D motorcycles in Maya 2020.

What you'll learn
Learn how to model Hard Surface Vehicles in Maya
Circularize
Lattice Deformer
Append to Polygon
Quad Draw
Bevel
Snap Together Tool
Extrude along a Curve
Animation Snapshot
Importing Vector Art
And more….
Requirements
Understanding of the Maya interface.
Description
Hard Surface Vehicle Modeling - Maya Tutorial[11hr 40min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level.  You will see this motorcycle created from start to finish.  Start by learning advanced reference techniques using Sketchfab.  Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video.   Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way.  This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.Files: All files need Maya 2020 or newer to openVideo TutorialsThere are 57 Video Tutorials averaging about 10 minutes per video.  These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.  This is part of the Creating Advanced Hard Surface Vehicles in Maya Series: The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting.  You will be provided the proper starting files to follow along.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Maya Project Folder (Contains all lessons)

Lecture 3 001 SketchFab Reference

Lecture 4 002 Images Planes in Maya

Lecture 5 003 Aligning Images

Lecture 6 004 Blocking 01

Lecture 7 005 Blocking 02

Lecture 8 006 Blocking 03 Start with Circles

Lecture 9 007 Blocking 04

Lecture 10 008 Blocking 05 Bridge

Lecture 11 009 Lattice Deformer

Lecture 12 010 Append

Lecture 13 011 Quad Draw

Lecture 14 012 Duplicate Face

Lecture 15 013 Appending Circles

Lecture 16 014 Multiple Edge Loops

Lecture 17 015 Bevel and Snap Together Tool

Lecture 18 016 Grouping

Lecture 19 017 Blocking Motor 01

Lecture 20 018 Blocking Motor 02

Lecture 21 019 Blocking Motor 03 Bridging

Lecture 22 020 Blocking Motor 04 Sketchfab Hiding

Lecture 23 021 Blocking Motor 05

Lecture 24 022 Quad Draw

Lecture 25 023 Symmetry

Lecture 26 024 Mirror and Breaks

Lecture 27 025 Holes

Lecture 28 026 Tight Edge Loops

Lecture 29 027 Hollow Pipes and Delete History

Lecture 30 028 Tight Edge Loops Motor

Lecture 31 029 Fixing Poles

Lecture 32 030 Merging Verts and Cleaning Geometry

Lecture 33 031 Importing Missing Parts

Lecture 34 032 Equal Resolution

Lecture 35 033 Normal Map or Model

Lecture 36 034 Adding Missing Parts

Lecture 37 035 Creating Holes

Lecture 38 036 Convert Edge to Curve

Lecture 39 037 Animation Snapshot

Lecture 40 038 Hub Cap

Lecture 41 039 Chain Guard

Lecture 42 040 Finishing Wheel and Round End Caps

Lecture 43 041 Breaks

Lecture 44 042 EP Curve Tool

Lecture 45 043 Extrude Along Curve

Lecture 46 044 Animation Snapshot and Extrude Curve

Lecture 47 045 Bevel Edge and Modeling Foot Petal

Lecture 48 046 Adding More Detail

Lecture 49 047 Adding More Detail 02

Lecture 50 048 Adding More Detail 03

Lecture 51 049 Bend Deformer

Lecture 52 050 Edge Flow Cleanup

Lecture 53 051 Final Pieces

Lecture 54 052 Cleaning Edge Flow

Lecture 55 053 Logo

Lecture 56 054 Bend Deformer

Lecture 57 055 Soften and Harden Normals

Lecture 58 056 Outliner Cleanup

Lecture 59 056 Outliner Cleanup Part 2

Lecture 60 057 Measure Life Size

Intermediate to Advanced Modelers