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    Hard Surface 3D Vehicle Modeling In Maya For Games

    Posted By: ELK1nG
    Hard Surface 3D Vehicle Modeling In Maya For Games

    Hard Surface 3D Vehicle Modeling In Maya For Games
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.73 GB | Duration: 8h 43m

    Learn the modeling process of building a complex tank vehicle inside of Maya!

    What you'll learn
    Learn the modeling process for modeling this hard surface tank in Maya
    Learn quick tips and modeling shortcuts to speed up your workflow!
    Requirements
    Autodesk's Maya
    Description
    In this course, instructor Stephen Wells walks us through the initial modeling stages of this hard surface tank vehicle inside of Maya. Here he extrudes and subdivides both polygon primitives and custom polygonal shapes as he builds out the forms and shapes for the individual parts of this sci-fi tank model.
    (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

    More about the Instructor:
    Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

    Overview

    Section 1: Intro to the Series and Beginning Modeling

    Lecture 1 Introduction

    Lecture 2 Modeling the Barrel

    Lecture 3 Modeling the Barrel 02

    Lecture 4 Modeling the Side Cannons

    Lecture 5 Modeling the Hatch

    Lecture 6 Modeling the Hatch 02

    Lecture 7 Modeling the Track Arm

    Lecture 8 Modeling the Track Arm 02

    Section 2: Modeling Tracks and the Body

    Lecture 9 Introduction

    Lecture 10 Modeling the Track Armor

    Lecture 11 Modeling the Track Armor 02

    Lecture 12 Modeling the Missile Launcher

    Lecture 13 Modeling the Track Support

    Lecture 14 Modeling the Chassis

    Lecture 15 Modeling the Chassis 02

    Lecture 16 Modeling the Chassis 03

    Section 3: Modeling Guns and Weapons

    Lecture 17 Introduction

    Lecture 18 Main Barrel Detailing

    Lecture 19 Main Barrel Detailing 02

    Lecture 20 Plasma Cannon Work

    Lecture 21 Turret Refining

    Lecture 22 Turret Refining 02

    Lecture 23 Turret Hinges

    Lecture 24 Side Gun Refining

    Lecture 25 Track Support Refining

    Lecture 26 Misc. Elements

    Section 4: Refining the Model with Additional Details

    Lecture 27 Introduction

    Lecture 28 Missile Launcher

    Lecture 29 Track Support

    Lecture 30 Launcher Support

    Lecture 31 Track Arm Details

    Lecture 32 Track Arm Details 02

    Lecture 33 Adding Chassis Bottom

    Lecture 34 Adding Chassis Bottom 02

    Lecture 35 Building Pieces for Chassis

    Lecture 36 Creating Pipes

    Lecture 37 Adjusting Pipes

    Section 5: Wrapping Up With Final Polish

    Lecture 38 Introduction

    Lecture 39 Tank Tracks

    Lecture 40 Track Instancing

    Lecture 41 Merging Vertices

    Lecture 42 Adding Tracks

    Lecture 43 Bonus Lecture: Further Learning with 3dmotive

    Beginner-to-Intermediate 3d artists looking to improve their workflow