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    Hard Surface 3D Vehicle Detailing And Texturing For Games

    Posted By: ELK1nG
    Hard Surface 3D Vehicle Detailing And Texturing For Games

    Hard Surface 3D Vehicle Detailing And Texturing For Games
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.84 GB | Duration: 10h 33m

    Learn the process of unwrapping, sculpting, polypainting, and rendering his Hard Surface Sci-Fi Vehicle Tank!

    What you'll learn
    Learn the unwrapping process for this hard surface vehicle
    Learn the texturing and detailing workflow using Maya, ZBrush, and Photoshop
    Requirements
    Adobe Photoshop
    ZBrush
    Autodesk's Maya
    Description
    In this course, instructor Stephen Wells will be taking us through the process of refining the final model of this Hard Surface Tank. Starting with our basic blockout model, we'll go indepth by covering the UVW unwrapping process using Roadkill. Next, we'll dive into detailing our mesh as we open ZBrush and cover the sculpting process. In ZBrush, we'll learn to create custom alphas and sculpt much more of the extra details not covered in the original blockout phase - including weapons, turrets, machine guns, armor, and more. Using ZBrush, we'll also learn to create our custom textures and materials as we learn polypainting, as well as adding details such as rust and grime. Lastly, well cover the final presentation of the model as we learn to render and present the tank model while utilizing Maya, ZBrush and the Marmoset Toolbag.
    (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

    More about the Instructor:
    Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

    Overview

    Section 1: Intro to the Series and UVW Unwrapping

    Lecture 1 Introduction

    Lecture 2 Model Prep

    Lecture 3 Unwrapping the Treads

    Lecture 4 Unwrapping the Chassis

    Lecture 5 Unwrapping the Guns

    Lecture 6 Unwrapping the Missile Launcher

    Lecture 7 Unwrapping the Pipes

    Lecture 8 Unwrapping the Plasma Cannon

    Lecture 9 Unwrapping the Track Arm

    Lecture 10 Unwrapping the Track Support

    Lecture 11 Unwrapping the Main Turret

    Lecture 12 UV Layout 01

    Lecture 13 UV Layout 02

    Lecture 14 UV Layout 03

    Lecture 15 UV Layout 04

    Lecture 16 UV Layout 05

    Section 2: Building Alphas in ZBRush for Sculpting

    Lecture 17 Introduction

    Lecture 18 Mesh Cleanup

    Lecture 19 Polygroups 01

    Lecture 20 Polygroups 02

    Lecture 21 Building Alphas 01

    Lecture 22 Building Alphas 02

    Lecture 23 Building Alphas 03

    Section 3: Sculpting the Body and Tank Details

    Lecture 24 Introduction

    Lecture 25 Sculpting the Tread

    Lecture 26 Sculpting the Barrel

    Lecture 27 Sculpting the Barrel 02

    Lecture 28 Sculpting the Turret Shielding

    Lecture 29 Sculpting the Turret Shielding 02

    Lecture 30 Sculpting the Front Machine Guns

    Lecture 31 Sculpting the Side Weapons

    Lecture 32 Sculpting Misc. Parts

    Lecture 33 Sculpting the Pipes

    Lecture 34 Sculpting the Turret Armor

    Lecture 35 Sculpting the Tread Axle

    Lecture 36 Sculpting the Hatch

    Lecture 37 Sculpting the Main Turret Armor

    Lecture 38 Sculpting Misc. Parts 02

    Lecture 39 Sculpting the Chassis

    Section 4: Introduction to Polypainting

    Lecture 40 Introduction

    Lecture 41 Planning for Polypainting

    Lecture 42 Polypainting 01

    Lecture 43 Polypainting 02

    Lecture 44 Polypainting 03

    Lecture 45 Polypainting 04

    Lecture 46 Polypainting 05

    Lecture 47 Polypainting 06

    Section 5: Wrapping up Texture Details and Presentation

    Lecture 48 Introduction

    Lecture 49 Adding Dirt and Grime

    Lecture 50 Adding Rust 01

    Lecture 51 Adding Rust 02

    Lecture 52 Rust Timelapse

    Lecture 53 Rendering Maps

    Lecture 54 Decals 01

    Lecture 55 Decals 02

    Lecture 56 Assembly in Marmoset

    Lecture 57 Bonus Lecture: Further Learning with 3dmotive

    Intermediate-to-Advanced 3d Artists