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Hacking With Watchos 5 - Build Amazing Apple Watch Apps

Posted By: ELK1nG
Hacking With Watchos 5 - Build Amazing Apple Watch Apps

Hacking With Watchos 5 - Build Amazing Apple Watch Apps
Last updated 3/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.72 GB | Duration: 14h 30m

The Hacking with watchOS tutorial series is designed to make it easy for beginners to get started coding for watchOS 5

What you'll learn
Place your own amazing watch apps into the hands of thousands of people through the Watch App Store
Become completely proficient with Swift 4.2 and watchOS app development
Requirements
You will need a Mac, and Xcode 10 which is a free download from the Mac App Store, and simply a desire to transform your ideas into amazing apps
Description
Note: All finished projects and source code have been update to swift 5.0. So even though some lectures are shown using Swift 4.2, just reference the source code for any update you might need.This course is produced from the "Hacking with watchOS" series of tutorials, which are written and authored by the award winning Swift programmer, Paul Hudson,  and these videos were made with his permission and support. You can always be guaranteed you're learning the latest and greatest Apple technologies in the Hacking with Swift tutorials. Here you learn smart, powerful, and expressive Swift 5, and watchOS 5, the way it was meant to be written. You learn while you make real-world Apple watch apps, which means you get to apply your new skills immediately and see them work in context. Hacking with Swift is one of the most popular Swift tutorial series online, which uses an approach that teaches you Swift programming incredibly quickly, and you end up with a huge library of finished projects that are yours to develop further, or ship to the  App Store. Paul has received high praise from the creator of the Swift language himself, Chris Lattner, for his outstanding method of teaching, and series of Swift tutorials. And working together with iOS developer Steve DeStefano, the Hacking with Swift series of programming training videos are simply the fastest way to learn how to code in the Apple eco-system.Check out all of Paul Hudson's Swift tutorials and books at HackingWithSwift - from beginner to pro, Paul will teach you to write Swift code in very little time.Want to learn how to build amazing watch apps? This course has all the step by step instruction you need to create awesome apps to submit to the App Store. Building a watch app uses the same Swift language as iOS apps.If you're completely new to coding, don’t worry, we have you covered, as there is also a language section in the course that starts at the very beginning, and covers the Swift 5 language.The term "Hacking with watchOS" means we are "playing" with the Swift language, and using it in unique and interesting ways.Watch apps are fun to build, simply add your own unique creativity, and follow along in the lectures, and before you know it, you've created a masterpiece…..how cool is it to have your very own creation in the App Store, and on the wrists of thousands of people? This course makes use of annotations, callouts, diagrams, highlighting, and deep explanations that help make complex subject matter much easier to grasp, and guides you along the path of the code each step of the way. This course also makes the perfect reference tool kit, to be used in conjunction with the Apple docs, so that you can go back and scrub through any of the lectures very quickly to pull out relevant code or instruction that you need, or use all of the downloadable code and create your own ready made set of docs. There's tons of information here, and no wasted chatter, it's strictly on point with Swift 5 and watchOS 5. Some of the topics that will be covered:Featuring apps built by the award winning Swift programmer - Paul Hudson - HackingWithSwiftBuild 12 projects - each one teaching a new aspect of watchOSWe use Swift 5 in all the finished source code, watchOS 5 and Xcode 10The Swift 5 language - we go from variables to creating our own functions and moreLearn by use of annotations - diagrams - highlighting - calloutsHow to use controls - outlets and actionsUsing delegates and protocolsThe ins and outs of GCDDictate notes into your watch and convert voice to textWork with paged based interfaces - sliders - pickersCreate SpriteKit games for the watchUserDefaults to persist dataParse JSON from a website and load its data into your watchAdd alerts - menus - notifications to your watch appsAnimationsLearn the various ways to receive user input on a watchRecord audioLearn how to work with Time Travel and ComplicationsCreate a cool "Safe Crack" app where you use the digital crown to simulate the lock on a safeCreate a workout app with a twist, using HealthKitUse the WatchConnectivuty class to pass data between the iPhone and watch and vise versaAnd a ton more!All videos are recorded in HD for maximum resolution and claritySwift is the new language of the future, and with this course you will get plenty of instruction on how to implement it in unique ways to create beautiful watch apps. This course assumes you have no programming experience, so its perfect for the beginner. Its also a nice fit for the intermediate and experienced coder as well because the projects get more detailed as we proceed further.If you think this might be too difficult for you, think again, and come code along with me in a step by step format….just add a big portion of your own unique creativity, and before you know it, you will have built many amazing watch apps that you can submit to the App Store, and place on the wrists of thousands of people. See you inside the course.Happy Coding :-)

Overview

Section 1: Introduction - Whats it like to build for watchOS 4?

Lecture 1 Introduction - Whats it like to build for watchOS 4?

Section 2: DOWNLOAD ALL COMPLETE PROJECTS HERE FOR THIS COURSE - UPDATED TO THE LATEST CODE

Lecture 2 DOWNLOAD ALL COMPLETED PROJECTS FOR THIS COURSE HERE

Section 3: Whats new in Swift 4

Lecture 3 Whats new in Swift 4

Section 4: The Swift Language

Lecture 4 Variables - Part 1

Lecture 5 Variables - Part 2 - Data Types - Type Annotation - Type Inference continued

Lecture 6 Operators Part 1 - Unary, Binary, Ternary, Assignment, and Remainder operators

Lecture 7 Operators Part 2 - Increment, Decrement, Minus Unary, Compound Assignment

Lecture 8 Operators Part 3 - Range, and Logical operators

Lecture 9 Optionals

Lecture 10 Structs

Lecture 11 Computed Properties

Lecture 12 Property Observers

Lecture 13 Extensions

Lecture 14 Protocols Part 1 - Syntax and declaring - Adding functions

Lecture 15 Protocols Part 2 - Adding properties -Delegation - Static keyword

Lecture 16 Enums Part 1 - Raw values - Associated values

Lecture 17 Enums Part 2 - Implicitly assigned raw values

Lecture 18 Enums Part 3 - Initializing - recurssive enums

Lecture 19 Generics Part 1

Lecture 20 Generics Part 2

Lecture 21 Type Casting - Part 1 - The "as" and "is" operators

Lecture 22 Type Casting - Part 2 - Using AnyObject and Any

Lecture 23 Nested Types

Lecture 24 Tuples part 1 - Using and accessing values

Lecture 25 Tuples part 2 - Using them with functions and optionals

Lecture 26 Closures Part 1 - Syntax and Optimizations

Lecture 27 Closures Part 2 - Trailing Closures

Lecture 28 Closures Part 3 - Capturing Values

Section 5: Control Flow

Lecture 29 if statement - else if - nested if's

Lecture 30 Switch

Lecture 31 for in loop

Lecture 32 while and repeat while loops

Section 6: Collections

Lecture 33 Arrays Part 1 - Declaring and initialiizing an array

Lecture 34 Arrays Part 2 - Accessing and modifying an array

Lecture 35 Arrays Part 3 - More of accessing and modifying an array

Lecture 36 Dictionaries - Part 1

Lecture 37 Dictionaries - Part 2

Lecture 38 Sets Part 1 - Declaring and initializing sets

Lecture 39 Sets Part 2 - Accessing and modifying sets

Section 7: Functions

Lecture 40 Functions Part 1 - Declaring - Syntax - Return

Lecture 41 Functions Part 2 - Working with functions

Lecture 42 Functions Part 3 - Working with more functions

Lecture 43 Functions Part 4 - Nested Functions

Section 8: Strings

Lecture 44 Strings Part 1 - Literals-mutability-interpolation-characters

Lecture 45 Strings Part 2 - Accessing and modifying strings

Lecture 46 Strings Part 3 - Comparing strings

Lecture 47 Strings Part 4 - Even more of accessing and modifying strings

Section 9: Classes - Properties - inits - Subclassing

Lecture 48 Classes - initializers - properties

Lecture 49 Subclassing Part 1

Lecture 50 Subclassing Part 2

Section 10: Project 1 - NoteDictate

Lecture 51 Project 1 - Intro

Lecture 52 Part 1 - Setting up

Lecture 53 Part 2 - Designing our interface

Lecture 54 Part 3 - Loading a table of items

Lecture 55 Part 4 - Transcribing the users voice

Lecture 56 Part 5 - Showing a second screen

Lecture 57 Part 6 - Loading and saving data

Section 11: Project 2 - Rock - Paper - Scissors

Lecture 58 Project 2 Intro

Lecture 59 Part 1 - Setting up - Proportional layout

Lecture 60 Part 2 - Picking a move

Lecture 61 Part 3 - Winning the game

Section 12: Project 3 - Storing Data

Lecture 62 Project 3 Intro

Lecture 63 Part 1 - Setting up - Reading and writing user settings

Lecture 64 Part 2 - Reading and writing from the keychain

Lecture 65 Part 3 - Reading and writing files

Section 13: Project 4 - WatchFX

Lecture 66 Project 4 Intro

Lecture 67 Part 1 - Setting up - Picking from an array

Lecture 68 Part 2A - Selecting favorite currencies

Lecture 69 Part 2B - Selecting favorite currencies

Lecture 70 Part 3 - Making network requests

Lecture 71 Part 4 - Parsing JSON

Section 14: Project 5 - Hue Knows

Lecture 72 Project 5 Intro

Lecture 73 Part 1 - Setting up - Building the basic game

Lecture 74 Part 2 - Ending and restarting

Lecture 75 Part 3 - Timing notifications for later

Section 15: Project 6 - User input

Lecture 76 Project 6 Intro

Lecture 77 Part 1 - Setting up

Lecture 78 Part 2 - Text input controllers

Lecture 79 Part 3 - Recording audio

Section 16: Project 7 - Magic 8-Ball

Lecture 80 Project 7 Intro

Lecture 81 Part 1 - Setting up - The basics of complications

Lecture 82 Part 2 - Traveling in time

Section 17: Project 8 - Safe Crack

Lecture 83 Project 8 Intro

Lecture 84 Part 1 - Setting up - Delegates and the digital crown

Lecture 85 Part 2 - Twist to win

Lecture 86 Part 3 - Ending the game

Section 18: Project 9 - Animation

Lecture 87 Project 9 Intro

Lecture 88 Part 1 - Setting up

Lecture 89 Part 2 - Attribute animation in WatchKit

Lecture 90 Part 3 - Image animations

Section 19: Project 10 - iMove

Lecture 91 Project 10 Intro

Lecture 92 Part 1 - Setting up - Building the user interface

Lecture 93 Part 2 - Configuring the workout

Lecture 94 Part 3 - Setting up permissions

Lecture 95 Part 4 - Reading live data from HealthKit

Lecture 96 Part 5 - Upating our user interface

Lecture 97 Part 6 - Handling state changes

Section 20: Project 11 - ColorSpin

Lecture 98 Project 11 Intro

Lecture 99 Part 1 - Setting up - Showing a SpriteKit scene

Lecture 100 Part 2 - Controlling the player

Lecture 101 Part 3 - Creating warning edges

Lecture 102 Part 4 - Launching balls

Lecture 103 Part 5 - Spin to win

Section 21: Project 12 - WatchConnectivity

Lecture 104 Project 12 Intro

Lecture 105 Part 1 - Setting up - A tale of two interfaces

Lecture 106 Part 2 - Establishing communication

Lecture 107 Part 3A - Sending messages

Lecture 108 Part 3B - Sending messages

Lecture 109 Part 4 - Sending files

Lecture 110 Part 5 - Updating your complication

Section 22: Frequent Flyer Club Hacking with watchOS 4

Lecture 111 Frequent Flyer Club - Hacking with watchOS

Section 23: Paul Hudson and Hacking With Swift tour

Lecture 112 Paul Hudson and Hacking With Swift tour

This course is for anyone who has a burning desire to get their own creative ideas translated into Apple Watch apps. We cover the complete Swift 4 language and go from beginner to advanced,This is the perfect course if your coming from another language like Objective C or any other language, and you'll see how easy it is to transition to swift 4.