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    Hacking With Watchos 5 - Build Amazing Apple Watch Apps

    Posted By: ELK1nG
    Hacking With Watchos 5 - Build Amazing Apple Watch Apps

    Hacking With Watchos 5 - Build Amazing Apple Watch Apps
    Last updated 3/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.72 GB | Duration: 14h 30m

    The Hacking with watchOS tutorial series is designed to make it easy for beginners to get started coding for watchOS 5

    What you'll learn
    Place your own amazing watch apps into the hands of thousands of people through the Watch App Store
    Become completely proficient with Swift 4.2 and watchOS app development
    Requirements
    You will need a Mac, and Xcode 10 which is a free download from the Mac App Store, and simply a desire to transform your ideas into amazing apps
    Description
    Note: All finished projects and source code have been update to swift 5.0. So even though some lectures are shown using Swift 4.2, just reference the source code for any update you might need.This course is produced from the "Hacking with watchOS" series of tutorials, which are written and authored by the award winning Swift programmer, Paul Hudson,  and these videos were made with his permission and support. You can always be guaranteed you're learning the latest and greatest Apple technologies in the Hacking with Swift tutorials. Here you learn smart, powerful, and expressive Swift 5, and watchOS 5, the way it was meant to be written. You learn while you make real-world Apple watch apps, which means you get to apply your new skills immediately and see them work in context. Hacking with Swift is one of the most popular Swift tutorial series online, which uses an approach that teaches you Swift programming incredibly quickly, and you end up with a huge library of finished projects that are yours to develop further, or ship to the  App Store. Paul has received high praise from the creator of the Swift language himself, Chris Lattner, for his outstanding method of teaching, and series of Swift tutorials. And working together with iOS developer Steve DeStefano, the Hacking with Swift series of programming training videos are simply the fastest way to learn how to code in the Apple eco-system.Check out all of Paul Hudson's Swift tutorials and books at HackingWithSwift - from beginner to pro, Paul will teach you to write Swift code in very little time.Want to learn how to build amazing watch apps? This course has all the step by step instruction you need to create awesome apps to submit to the App Store. Building a watch app uses the same Swift language as iOS apps.If you're completely new to coding, don’t worry, we have you covered, as there is also a language section in the course that starts at the very beginning, and covers the Swift 5 language.The term "Hacking with watchOS" means we are "playing" with the Swift language, and using it in unique and interesting ways.Watch apps are fun to build, simply add your own unique creativity, and follow along in the lectures, and before you know it, you've created a masterpiece…..how cool is it to have your very own creation in the App Store, and on the wrists of thousands of people? This course makes use of annotations, callouts, diagrams, highlighting, and deep explanations that help make complex subject matter much easier to grasp, and guides you along the path of the code each step of the way. This course also makes the perfect reference tool kit, to be used in conjunction with the Apple docs, so that you can go back and scrub through any of the lectures very quickly to pull out relevant code or instruction that you need, or use all of the downloadable code and create your own ready made set of docs. There's tons of information here, and no wasted chatter, it's strictly on point with Swift 5 and watchOS 5. Some of the topics that will be covered:Featuring apps built by the award winning Swift programmer - Paul Hudson - HackingWithSwiftBuild 12 projects - each one teaching a new aspect of watchOSWe use Swift 5 in all the finished source code, watchOS 5 and Xcode 10The Swift 5 language - we go from variables to creating our own functions and moreLearn by use of annotations - diagrams - highlighting - calloutsHow to use controls - outlets and actionsUsing delegates and protocolsThe ins and outs of GCDDictate notes into your watch and convert voice to textWork with paged based interfaces - sliders - pickersCreate SpriteKit games for the watchUserDefaults to persist dataParse JSON from a website and load its data into your watchAdd alerts - menus - notifications to your watch appsAnimationsLearn the various ways to receive user input on a watchRecord audioLearn how to work with Time Travel and ComplicationsCreate a cool "Safe Crack" app where you use the digital crown to simulate the lock on a safeCreate a workout app with a twist, using HealthKitUse the WatchConnectivuty class to pass data between the iPhone and watch and vise versaAnd a ton more!All videos are recorded in HD for maximum resolution and claritySwift is the new language of the future, and with this course you will get plenty of instruction on how to implement it in unique ways to create beautiful watch apps. This course assumes you have no programming experience, so its perfect for the beginner. Its also a nice fit for the intermediate and experienced coder as well because the projects get more detailed as we proceed further.If you think this might be too difficult for you, think again, and come code along with me in a step by step format….just add a big portion of your own unique creativity, and before you know it, you will have built many amazing watch apps that you can submit to the App Store, and place on the wrists of thousands of people. See you inside the course.Happy Coding :-)

    Overview

    Section 1: Introduction - Whats it like to build for watchOS 4?

    Lecture 1 Introduction - Whats it like to build for watchOS 4?

    Section 2: DOWNLOAD ALL COMPLETE PROJECTS HERE FOR THIS COURSE - UPDATED TO THE LATEST CODE

    Lecture 2 DOWNLOAD ALL COMPLETED PROJECTS FOR THIS COURSE HERE

    Section 3: Whats new in Swift 4

    Lecture 3 Whats new in Swift 4

    Section 4: The Swift Language

    Lecture 4 Variables - Part 1

    Lecture 5 Variables - Part 2 - Data Types - Type Annotation - Type Inference continued

    Lecture 6 Operators Part 1 - Unary, Binary, Ternary, Assignment, and Remainder operators

    Lecture 7 Operators Part 2 - Increment, Decrement, Minus Unary, Compound Assignment

    Lecture 8 Operators Part 3 - Range, and Logical operators

    Lecture 9 Optionals

    Lecture 10 Structs

    Lecture 11 Computed Properties

    Lecture 12 Property Observers

    Lecture 13 Extensions

    Lecture 14 Protocols Part 1 - Syntax and declaring - Adding functions

    Lecture 15 Protocols Part 2 - Adding properties -Delegation - Static keyword

    Lecture 16 Enums Part 1 - Raw values - Associated values

    Lecture 17 Enums Part 2 - Implicitly assigned raw values

    Lecture 18 Enums Part 3 - Initializing - recurssive enums

    Lecture 19 Generics Part 1

    Lecture 20 Generics Part 2

    Lecture 21 Type Casting - Part 1 - The "as" and "is" operators

    Lecture 22 Type Casting - Part 2 - Using AnyObject and Any

    Lecture 23 Nested Types

    Lecture 24 Tuples part 1 - Using and accessing values

    Lecture 25 Tuples part 2 - Using them with functions and optionals

    Lecture 26 Closures Part 1 - Syntax and Optimizations

    Lecture 27 Closures Part 2 - Trailing Closures

    Lecture 28 Closures Part 3 - Capturing Values

    Section 5: Control Flow

    Lecture 29 if statement - else if - nested if's

    Lecture 30 Switch

    Lecture 31 for in loop

    Lecture 32 while and repeat while loops

    Section 6: Collections

    Lecture 33 Arrays Part 1 - Declaring and initialiizing an array

    Lecture 34 Arrays Part 2 - Accessing and modifying an array

    Lecture 35 Arrays Part 3 - More of accessing and modifying an array

    Lecture 36 Dictionaries - Part 1

    Lecture 37 Dictionaries - Part 2

    Lecture 38 Sets Part 1 - Declaring and initializing sets

    Lecture 39 Sets Part 2 - Accessing and modifying sets

    Section 7: Functions

    Lecture 40 Functions Part 1 - Declaring - Syntax - Return

    Lecture 41 Functions Part 2 - Working with functions

    Lecture 42 Functions Part 3 - Working with more functions

    Lecture 43 Functions Part 4 - Nested Functions

    Section 8: Strings

    Lecture 44 Strings Part 1 - Literals-mutability-interpolation-characters

    Lecture 45 Strings Part 2 - Accessing and modifying strings

    Lecture 46 Strings Part 3 - Comparing strings

    Lecture 47 Strings Part 4 - Even more of accessing and modifying strings

    Section 9: Classes - Properties - inits - Subclassing

    Lecture 48 Classes - initializers - properties

    Lecture 49 Subclassing Part 1

    Lecture 50 Subclassing Part 2

    Section 10: Project 1 - NoteDictate

    Lecture 51 Project 1 - Intro

    Lecture 52 Part 1 - Setting up

    Lecture 53 Part 2 - Designing our interface

    Lecture 54 Part 3 - Loading a table of items

    Lecture 55 Part 4 - Transcribing the users voice

    Lecture 56 Part 5 - Showing a second screen

    Lecture 57 Part 6 - Loading and saving data

    Section 11: Project 2 - Rock - Paper - Scissors

    Lecture 58 Project 2 Intro

    Lecture 59 Part 1 - Setting up - Proportional layout

    Lecture 60 Part 2 - Picking a move

    Lecture 61 Part 3 - Winning the game

    Section 12: Project 3 - Storing Data

    Lecture 62 Project 3 Intro

    Lecture 63 Part 1 - Setting up - Reading and writing user settings

    Lecture 64 Part 2 - Reading and writing from the keychain

    Lecture 65 Part 3 - Reading and writing files

    Section 13: Project 4 - WatchFX

    Lecture 66 Project 4 Intro

    Lecture 67 Part 1 - Setting up - Picking from an array

    Lecture 68 Part 2A - Selecting favorite currencies

    Lecture 69 Part 2B - Selecting favorite currencies

    Lecture 70 Part 3 - Making network requests

    Lecture 71 Part 4 - Parsing JSON

    Section 14: Project 5 - Hue Knows

    Lecture 72 Project 5 Intro

    Lecture 73 Part 1 - Setting up - Building the basic game

    Lecture 74 Part 2 - Ending and restarting

    Lecture 75 Part 3 - Timing notifications for later

    Section 15: Project 6 - User input

    Lecture 76 Project 6 Intro

    Lecture 77 Part 1 - Setting up

    Lecture 78 Part 2 - Text input controllers

    Lecture 79 Part 3 - Recording audio

    Section 16: Project 7 - Magic 8-Ball

    Lecture 80 Project 7 Intro

    Lecture 81 Part 1 - Setting up - The basics of complications

    Lecture 82 Part 2 - Traveling in time

    Section 17: Project 8 - Safe Crack

    Lecture 83 Project 8 Intro

    Lecture 84 Part 1 - Setting up - Delegates and the digital crown

    Lecture 85 Part 2 - Twist to win

    Lecture 86 Part 3 - Ending the game

    Section 18: Project 9 - Animation

    Lecture 87 Project 9 Intro

    Lecture 88 Part 1 - Setting up

    Lecture 89 Part 2 - Attribute animation in WatchKit

    Lecture 90 Part 3 - Image animations

    Section 19: Project 10 - iMove

    Lecture 91 Project 10 Intro

    Lecture 92 Part 1 - Setting up - Building the user interface

    Lecture 93 Part 2 - Configuring the workout

    Lecture 94 Part 3 - Setting up permissions

    Lecture 95 Part 4 - Reading live data from HealthKit

    Lecture 96 Part 5 - Upating our user interface

    Lecture 97 Part 6 - Handling state changes

    Section 20: Project 11 - ColorSpin

    Lecture 98 Project 11 Intro

    Lecture 99 Part 1 - Setting up - Showing a SpriteKit scene

    Lecture 100 Part 2 - Controlling the player

    Lecture 101 Part 3 - Creating warning edges

    Lecture 102 Part 4 - Launching balls

    Lecture 103 Part 5 - Spin to win

    Section 21: Project 12 - WatchConnectivity

    Lecture 104 Project 12 Intro

    Lecture 105 Part 1 - Setting up - A tale of two interfaces

    Lecture 106 Part 2 - Establishing communication

    Lecture 107 Part 3A - Sending messages

    Lecture 108 Part 3B - Sending messages

    Lecture 109 Part 4 - Sending files

    Lecture 110 Part 5 - Updating your complication

    Section 22: Frequent Flyer Club Hacking with watchOS 4

    Lecture 111 Frequent Flyer Club - Hacking with watchOS

    Section 23: Paul Hudson and Hacking With Swift tour

    Lecture 112 Paul Hudson and Hacking With Swift tour

    This course is for anyone who has a burning desire to get their own creative ideas translated into Apple Watch apps. We cover the complete Swift 4 language and go from beginner to advanced,This is the perfect course if your coming from another language like Objective C or any other language, and you'll see how easy it is to transition to swift 4.