Tags
Language
Tags
April 2024
Su Mo Tu We Th Fr Sa
31 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4

Hacking With Macos - Build 18 Desktop Apps With Swift 5

Posted By: ELK1nG
Hacking With Macos - Build 18 Desktop Apps With Swift 5

Hacking With Macos - Build 18 Desktop Apps With Swift 5
Last updated 11/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.16 GB | Duration: 15h 7m

Build Amazing Desktop Apps for your Mac

What you'll learn
Place your own amazing desktop apps into the hands of thousands of people through the Mac App Store
Become completely proficient in macOS app development using the latest version of Apple's language, Swift 4, along with best practices and techniques
Build your own desktop apps for the Mac
Broaden your coding skills by learning to program on a different Apple platform
Requirements
You will need a Mac, and Xcode 10 which is a free download from the Mac App Store, and simply a desire to transform your ideas into amazing apps
Description
This course is produced from the "Hacking with macOS" series of tutorials, which are written and authored by the award winning Swift programmer, Paul Hudson,  and these videos were made with his permission and support. You can always be guaranteed you're learning the latest and greatest Apple technologies in the Hacking with Swift tutorials. Here you learn smart, powerful, and expressive Swift 5.0, the way it was meant to be written. You learn while you make real-world desktop apps, which means you get to apply your new skills immediately and see them work in context. Hacking with Swift is one of the most popular Swift tutorial series online, which uses an approach that teaches you Swift programming incredibly quickly, and you end up with a huge library of finished projects that are yours to develop further, or ship to the Mac App Store. Paul has received high praise from the creator of the Swift language, Chris Lattner, for his outstanding method of teaching, and series of Swift tutorials. And working together with iOS developer Steve DeStefano, the Hacking with Swift series of programming training videos are simply the fastest way to learn how to code in the Apple eco-system. Note: All finished projects and source code have been update to Swift 5.2. So even though some lectures are shown using Swift 4.2, they are currently being re-recorded with the latest Swift 5.2 code - just reference the source code for any update you might need until they are ready very soon.Check out all of Paul Hudson's Swift tutorials and books at HackingWithSwift - from beginner to pro, Paul will teach you to write Swift code in very little time.Want to learn how to build amazing desktop apps? Want to code your own custom buttons for the new MacBook Pro “Touch Bar”? This course has all the step by step instruction you need to create awesome apps to submit to the Mac App Store. And the Mac App Store is also a great source of revenue as it only has a fraction of the number of apps that the iOS App Store has, and typically you charge more for a Mac app.Building a Mac desktop app uses the exact same Swift 5 language as iOS apps…there are differences of course from iOS, such as the macOS user interface uses windows instead of screens for an iPhone, but if your coming from iOS, the transition is seamless…an example is on iOS we use a UIImageView, and on macOS we use an NSImageView…simple right?. The term "Hacking with macOS" means we are "playing" with the Swift language, and using it in unique and interesting ways.Desktop apps are fun to build, simply add your own unique creativity, and follow along in the lectures, and before you know it, you've created a masterpiece…..how cool is it to have your very own creation right on your prized MacBook Pro, and on thousands of other MacBook Pros? This course makes use of annotations, callouts, diagrams, highlighting, and deep explanations that help make complex subject matter, much easier to grasp, and guides you along the path of the code, each step of the way. This course also makes the perfect reference tool kit, to be used in conjunction with the Apple docs, so that you can go back and scrub through any of the lectures very quickly to pull out relevant code or instruction that you need, as there's no wasted chatter here, it's strictly on point with Swift 5.0 and macOS. Some of the topics that will be covered:Featuring apps built by the award winning Swift programmer - Paul Hudson - HackingWithSwift Build 18 projects - each one teaching a new aspect of macOSAll source code is built with the latest Swift 5.2 codeLearn Swift by use of annotations - diagrams - highlighting - calloutsTouch Bar - code your own custom touch bar buttons and controlsHow to use controls - Outlets and Actions Windows - Controllers - Table viewsSplit view controllers - ToolbarsWeb viewsUsing delegates and protocolsWork with the social framework - FB - Twitter etc.Learn how to refactor codeThe ins and outs of GCDSpriteKit and GamesThe new UserDefaults to persist dataAdding audio - AnimationsUsing stackViewGrid viewsLearn how to work with JSON data in swiftNSUndoManager - Add undo and redo to your appsNSDocumentBindings - Which let you build apps with very little codeLearn how to use Auto Layout both in code and in storyboardsAnd a ton more!All videos are recorded in HD for maximum resolution and clarity Some Swift programming experience is needed to be able to follow along comfortably.If you think this might be too difficult for you, think again, and come code along with me in a step by step format….just add a big portion of your own unique creativity, and before you know it, you will have built many amazing apps that you can submit to the Mac App Store. See you inside the course.

Overview

Section 1: Introduction

Lecture 1 Introductions - Course outline

Section 2: Intro to hacking with macOS - Notes for iOS developers

Lecture 2 Intro to hacking with macOS part 1 - Notes for iOS developers

Lecture 3 Intro to hacking with macOS part 2 - There Is More Than One Way To Do It

Section 3: Whats new in Swift 4

Lecture 4 Whats new in Swift 4

Section 4: Project 1 - Storm Viewer

Lecture 5 Intro - Storm viewer

Lecture 6 Part 1 - Setting up

Lecture 7 Part 2 - Adding custom controllers

Lecture 8 Part 3 - Introducing outlets

Lecture 9 Part 4 - Showing some table rows

Lecture 10 Part 5 - Loading our images

Lecture 11 Part 6 - Responding to table selection - finishing touches

Section 5: Project 2 - Cows and Bulls

Lecture 12 Intro - Cows and Bulls

Lecture 13 Part 1 - Designig our User Interface

Lecture 14 Part 2 - Filling in the table view

Lecture 15 Part 3 - Setting up the game

Lecture 16 Part 4 - Marking guesses

Section 6: Project 3 - Social Media

Lecture 17 Intro - Social Media

Lecture 18 Part 1 - Setting up

Lecture 19 Part 2 - Wrap up

Section 7: Project 4 - Grid Browser

Lecture 20 Project 4 Intro

Lecture 21 Part 1 - Setting up - Starting with the toolBar

Lecture 22 Part 2 - Layout with stack views

Lecture 23 Part 3 - App Transport Security

Lecture 24 Part 4 - Creating and destroying web views

Lecture 25 Part 5 - Whats selected

Lecture 26 Part 6 - Handling navigation

Lecture 27 Part 7 - Adding Touch Bar controls

Lecture 28 Part 8 - Adding Touch Bar controls continued

Section 8: Project 5 - Capital Cities

Lecture 29 Project 5 Intro

Lecture 30 Part 1 - Setting up - Creating a map view

Lecture 31 Part 2 - Dropping pins

Lecture 32 Part 3 - Keeping score

Section 9: Project 6 - Auto Layout

Lecture 33 Project 6 - Intro

Lecture 34 Part 1 - Setting up - Visual Format Language

Lecture 35 Part 2 - Auto Layout anchors

Lecture 36 Part 3 - Stack Views

Lecture 37 Part 4 - Grid views

Section 10: Project 7 - Photo Memories (Currently being updated to Xcode 11.3.1 and Swift 5)

Lecture 38 Project 7 - Intro

Lecture 39 Part 1 - Setting up - Designing with collection views

Lecture 40 Part 2 - Selecting items

Lecture 41 Part 3 - Loading images from disk

Lecture 42 Part 4 - Importing files

Lecture 43 Part 5 - Re-arranging photos

Lecture 44 Part 6 - Deleting key presses with keyUp

Lecture 45 Part 7 - Optional content if you want to continue - Core Animation

Lecture 46 Part 8 - Making a video composition

Section 11: Project 8 - Odd One Out (Currently being updated to Xcode 11.3.1 and Swift 5.1)

Lecture 47 Project 8 - Intro

Lecture 48 Part 1 - Setting up - Creating a grid of buttons

Lecture 49 Part 2 - Generating layouts

Lecture 50 Part 3 - Click to win

Lecture 51 Part 4 - Game over

Lecture 52 Part 5 - Finishing touches

Section 12: Project 9 - GCD (Currently being updated to Xcode 11.3.1 and Swift 5.1)

Lecture 53 Project 9 Intro

Lecture 54 Part 1 - Performing selectors in background - Running arbitrary code on differen

Lecture 55 Part 2 - Running delayed code - Concurrent execution

Section 13: Project 10 - WeatherBar (Currently being updated to Xcode 11.3.1 and Swift 5.1)

Lecture 56 Project 10 - Intro

Lecture 57 Part 1 - Setting up - The art of nothingness

Lecture 58 Part 2 - Creating a settings screen

Lecture 59 Part 3 - Saving and loading settings

Lecture 60 Part 4 - Parsing JSON

Lecture 61 Part 5 - Updating the User Interface

Lecture 62 Part 6 - Creating more menu items

Section 14: Project 11 - Bubble Trouble (Currently being updated to Xcode 11.3.1 and Swift 5

Lecture 63 Project 11 - Intro

Lecture 64 Part 1 - Setting up - Cleaning up the Xcode template

Lecture 65 Part 2 - Bubbles bubbles everywhere

Lecture 66 Part 3 - Setting the universe in motion

Lecture 67 Part 4 - Adding some difficulty

Lecture 68 Part 5 - Gotta pop em all

Section 15: Project 12 - Animations (Currently being updated to Xcode 11.3.1 and Swift 5.1)

Lecture 69 Project 12 Intro

Lecture 70 Part 1 - Setting up - Constructing a test environment

Lecture 71 Part 2 - Basic animator proxy use

Lecture 72 Part 3 - Animating layers

Lecture 73 Part 4 - Advanced layer animation

Section 16: Project 13 - Screenable (Currently being updated to Xcode 11.3.1 and Swift 5.1)

Lecture 74 Project 13 Intro

Lecture 75 Part 1 - Designing the user interface

Lecture 76 Part 2 - Designing the user interface continued

Lecture 77 Part 3 - Populating the popup buttons

Lecture 78 Part 4 - Drawing images and gradients

Lecture 79 Part 5 - Rendering the caption

Lecture 80 Part 6 - Importing a screenshot

Lecture 81 Part 7 - Exporting the finished product

Lecture 82 Part 8 - NSDocument and NSCoding

Lecture 83 Part 9 - NSDocument and NSCoding continued

Section 17: Project 14 - Shooting Gallery (Currently being updated to Xcode 11.3.1 and Swift

Lecture 84 Project 14 Intro

Lecture 85 Part 1 - Setting up - Creating the game world

Lecture 86 Part 2 - Creating a custom node

Lecture 87 Part 3 - Click click bang

Lecture 88 Part 4 - Adding some polish

Section 18: Project 15 - NSUndoManager (Currently being updated to Xcode 11.3.1 and Swift 5)

Lecture 89 Project 15 Intro

Lecture 90 Part 1 - Setting up - Reversible changes

Lecture 91 Part 2 - Doubling up methods

Section 19: Project 16 - Bookworm (Currently being updated to Xcode 11.3.1 and Swift 5.1)

Lecture 92 Project 16 Intro

Lecture 93 Part 1 - Set up for success

Lecture 94 Part 2 - Manipulating arrays with NSArrayController

Lecture 95 Part 3 - Binding everything

Lecture 96 Part 4 - Creating an emoji formatter

Lecture 97 Part 5 - Presenting a credits screen

Section 20: Project 17 - Match Three (Currently being updated to Xcode 11.3.1 and Swift 5.1)

Lecture 98 Project 17 Intro

Lecture 99 Part 1 - Setting up - A grid of balls

Lecture 100 Part 2 - Matching colors

Lecture 101 Part 3 - Making room for more

Lecture 102 Part 4 - Tracking score

Lecture 103 Part 5 - A puff of smoke

Section 21: Project 18 - Bindings (Currently being updated to Xcode 11.3.1 and Swift 5.1)

Lecture 104 Project 18 Intro

Lecture 105 Part 1 - KVC and KVO

Lecture 106 Part 2 - The imperial march

Lecture 107 Part 3 - Property observers and KVO

Lecture 108 Part 4 - Dependent properties and formatters

Section 22: Frequent Flyer Club

Lecture 109 Frequent Flyer Club

This course is for the Swift developer who wants to lean how to make desktop apps with Swift 4.2 and macOS,This is the perfect course if your coming from iOS as we use the same Swift 4.2 language