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    Hacking Unity And Watchkit - Make Games And Apple Watch Apps

    Posted By: ELK1nG
    Hacking Unity And Watchkit - Make Games And Apple Watch Apps

    Hacking Unity And Watchkit - Make Games And Apple Watch Apps
    Last updated 4/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.81 GB | Duration: 33h 16m

    Improve your career options by learning game and app development! Master C# and Swift. Build your next project here!

    What you'll learn
    Make a Double Dragoon game in Unity, and apps for the Apple Watch in Xcode!
    Requirements
    NO EXPERIENCE NECESSARY!
    Unity® 2017.2.0f3
    Adobe Photoshop CC 2017
    Xcode 9 *You must have a Mac computer or MacOS software
    Description
    Includes FREE book & webinar! Learn game development fundamentals, game design, watchKit and app development. Go from beginner to paid professional!
    A #1 project on Kickstarter funded this course
    build a 2D Double Dragoon sidescroller Beat Em Up game in Unitylearn 2D game development  code in C# and Swift 4.0create game art in Photoshoplearn how to add sound effects to a gamemake apps with different interfaces such as buttons, switches, sliders, pickers and imagesadd animations and emojis to your appsand more!
    *By hacking, we mean learning all the ins and outs! Learn to manage the Unity and Xcode interfaces.
    How Can I Make a Game? 
    Game developer Glauco Pires from Mammoth Interactive will teach you how to build a game in Unity. We teach you the fundamentals of designing, coding, and fine-tuning a game.
    You will design a game and its functionality in Unity®. You will learn how to code in C#. Don't worry if you've never coded before. We will start simple and add more to the game as the course goes on. We'll interweave theory with practical examples so that you learn by doing.
    Digital artist Kevin Liao will teach you everything you need to know about Photoshop to make game art. This course is project based. You will have an AWESOME game to use in your portfolio. Learn practical and employable skills immediately!
    Why Should I Learn Xcode?
    In Part 2, you will learn how to make Apple Watch apps with Xcode. Xcode is Apple's FREE software for app development. Xcode is so convenient to use. We love it, and you will, too! 
    Swift 4.0 is the programming language to learn if you want to make apps for Apple products. We will give you a complete introducing to coding in Swift. Xcode allows you to make complex and creative apps. At the same time, it is accessible for beginners who want to make simple apps.
    Get These Bonus Gifts
    Normally $25.99, you also get the 713-page eBook "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps" by Mammoth Interactive!

    Also included is the webinar How To Master Anything by Mammoth Interactive founder John Bura (normally $200). Being able to master a skill quickly is an essential in modern industries because the world changes so rapidly. 
    In this webinar, you will learn what you need to become a professional in your field. John will tell you the secrets on how to get good at anything fast. 
    Learn what you can do to make yourself stand out in your career!Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Hacking Unity and WatchKit - Make Games and Apple Watch AppsThe Ultimate Unity Games & Python Artificial IntelligenceLearn to Code in C# by Making a Multiplayer Unity® Game  The Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!
    We Get Great Reviews ☆☆☆☆☆ 
    An easily understood course, with detailed instruction and good explanation of the concepts involved in making this clone game. A very well done tutorial, especially for someone like me is just now learning how to write code.

    I really like the approach the presenter takes – not just the technical details, but also the very human, personal development information and recommendations he provides.
    The instructor is very good at teaching. He teaches at a great pace and covers anything a beginner would need to understand (every little detail). I am already learning a lot and I just started yesterday.
    Take this course to gain in-demand skills. Enroll today to join the Mammoth community!

    Overview

    Section 1: Welcome to Unity's Interface

    Lecture 1 Already Have Unity Experience? Begin at Section 5!

    Lecture 2 Introducing the Platform

    Lecture 3 Your Map! Navigate the Unity Editor

    Lecture 4 It's Alive! Your First Cube Moves

    Lecture 5 Make Materials for Game Objects

    Lecture 6 Change the Lights that Affect a Game Scene

    Lecture 7 Make a Particle System

    Lecture 8 Apply Physics to Objects

    Lecture 9 What is the Unity Asset Store?

    Section 2: Code in Unity

    Lecture 10 Introducing How to Code in C#

    Lecture 11 What Are Variables?

    Lecture 12 What Are Methods?

    Lecture 13 What Are If Blocks?

    Lecture 14 What Are Loops?

    Section 3: Process Player Input in Unity

    Lecture 15 Introducing Inputs

    Lecture 16 Press a Key

    Lecture 17 A Child is Born! Move a Player

    Lecture 18 I Say Jump, You Say How High

    Lecture 19 Move Forward

    Lecture 20 Change Camera Viewpoints

    Section 4: Prefabs in Unity

    Lecture 21 What Will I Learn In This Section?

    Lecture 22 Introducing Prefabs

    Lecture 23 FAQ on Instantiating Objects

    Lecture 24 Random Angles

    Lecture 25 FAQ on Destroying Objects

    Lecture 26 Introducing Explosion Effects

    Lecture 27 Add Explosion Effects

    Section 5: Project - Let's Build a Unity Game

    Lecture 28 What Will I Build In This Section?

    Lecture 29 Start a Project

    Lecture 30 Rank Players: Player Hierarchy

    Lecture 31 Ow! Make a Player Kick

    Lecture 32 Identify Kicked Objects

    Lecture 33 Gimme! Make a Player Grab Objects

    Lecture 34 Make a Player Throw Objects

    Section 6: Projects - Introducing Photoshop

    Lecture 35 Already Have Photoshop Experience? Skip to Section 8!

    Lecture 36 Build a New File in Photoshop

    Lecture 37 Navigate Photoshop Controls

    Lecture 38 Your Cheat Sheet! Fundamental Tools Explained

    Lecture 39 How to Use Primary Tools

    Lecture 40 How to Use Secondary Tools

    Lecture 41 Learn about Basic Layers

    Lecture 42 Example - Paint

    Lecture 43 Introducing Adjustment Layers

    Lecture 44 Adjustment Layers Continued

    Lecture 45 Adjustment Layers Finale

    Lecture 46 Modify an Image: Transform Tool

    Lecture 47 More about the Transform Tool

    Lecture 48 Select Color Ranges

    Lecture 49 Access Image Settings

    Lecture 50 Adjust Images

    Lecture 51 Photoshop Fun!

    Lecture 52 More Fun in Photoshop

    Lecture 53 Use Rulers

    Section 7: Project - Make Art for a Unity Game

    Lecture 54 Set Up a Photoshop Project

    Lecture 55 Street (Background)

    Lecture 56 Sidewalk (Background)

    Lecture 57 Wood Fence (Background)

    Lecture 58 Chain Fence (Background)

    Lecture 59 Cityscape (Background)

    Lecture 60 Cardboard Box

    Lecture 61 Trash Can

    Lecture 62 Barrels

    Lecture 63 Character in Idle Mode

    Lecture 64 Character in Punch Mode

    Lecture 65 Character in Kick Mode

    Lecture 66 Character Holding and Tossing Items

    Lecture 67 Character Running

    Lecture 68 Enemy Character

    Lecture 69 Dragoon Exports

    Section 8: Project - Finish a Game in Unity

    Lecture 70 Integrate Art into Unity

    Lecture 71 Animate a Player

    Lecture 72 Order in Layer

    Lecture 73 Design an Interface

    Lecture 74 Player 2

    Lecture 75 Decrease Health Points

    Lecture 76 Multiple Hits

    Lecture 77 Restart a Game

    Lecture 78 Audio - Game Sound FX

    Lecture 79 Challenge Time!

    Section 9: Project Source Files

    Lecture 80 Source Code and Art Assets

    Section 10: Introducing Apple Watch App Development

    Lecture 81 Already Have Xcode Experience? Skip to Section 17!

    Lecture 82 What Will I Learn About Swift?

    Lecture 83 How to Get Xcode (FREE)

    Lecture 84 Don't Have a Mac Computer?

    Lecture 85 How to Download Xcode 9

    Lecture 86 Note that Beta is Free

    Section 11: Variables and Constants (Swift 4 Language Basics)

    Lecture 87 What Will I Learn In This Section?

    Lecture 88 Introducing Variables and Constants

    Lecture 89 Primitive Variable Types

    Lecture 90 String Type

    Lecture 91 Nil Values

    Lecture 92 Tuple Type (Int, (Int, Int))

    Lecture 93 Convert Between Variable Types

    Lecture 94 Assign a Value to a Variable with the Assignment Operator ( = )

    Lecture 95 Use the Conditional Operator (? :)

    Lecture 96 Source Code

    Section 12: Collection Types (Swift 4 Language Basics)

    Lecture 97 What Will I Learn In This Section?

    Lecture 98 Introducing Collection Types (Arrays, Sets and Dictionaries)

    Lecture 99 Create Arrays

    Lecture 100 Common Array Operations

    Lecture 101 Multidimensional Arrays

    Lecture 102 Learn about Ranges

    Lecture 103 Source Code

    Section 13: Control Flow (Swift 4 Language Basics)

    Lecture 104 What Will I Learn In This Section?

    Lecture 105 If and Else Statements

    Lecture 106 Else If Statements

    Lecture 107 Multiple Simultaneous Tests

    Lecture 108 Switch Statements

    Lecture 109 Switch Statements (Advanced Techniques)

    Lecture 110 Test for Nil Values

    Lecture 111 While Loops

    Lecture 112 For…In Loops

    Lecture 113 For…In Loops (Continued)

    Lecture 114 Complex Loops and Loop Control Statements

    Lecture 115 Source Code

    Section 14: Functions (Swift 4 Language Basics)

    Lecture 116 Introducing Functions

    Lecture 117 Function Parameters

    Lecture 118 Return Statements

    Lecture 119 Argument Labels (Parameter Variations)

    Lecture 120 Default Values (Parameter Variations)

    Lecture 121 InOut Parameters (Parameter Variations)

    Lecture 122 Variadic Parameters (Parameter Variations)

    Lecture 123 Return Multiple Values Simultaneously

    Lecture 124 Source Code

    Section 15: Classes, Structures and Enumerations (Swift 4 Language Basics)

    Lecture 125 What Will I Learn In This Section?

    Lecture 126 Learn about Classes

    Lecture 127 Add to Class Implementation (Properties as Fields)

    Lecture 128 Custom Getters and Setters

    Lecture 129 Learn about Calculated Properties

    Lecture 130 Variable Scope and Self

    Lecture 131 Lazy and Static Variables

    Lecture 132 Behavior as Instance Methods

    Lecture 133 Class Type Methods

    Lecture 134 Class Instances as Field Variables

    Lecture 135 Inheritance, Subclassing and Superclassing

    Lecture 136 Override Initializers

    Lecture 137 Override Properties

    Lecture 138 Override Methods

    Lecture 139 Learn about Structures

    Lecture 140 Learn about Enumerations

    Lecture 141 Compare Classes, Structs and Enums

    Lecture 142 Source Code

    Section 16: Introduction to Xcode

    Lecture 143 Introduction and Demonstration

    Lecture 144 Introducing the Interface

    Lecture 145 Introducing the File System

    Lecture 146 Introducing the ViewController

    Lecture 147 Introducing the Storyboard File

    Lecture 148 Connect Outlets and Actions

    Lecture 149 Run an App

    Lecture 150 Debug an App

    Lecture 151 Source Code

    Section 17: WatchKit Essentials

    Lecture 152 Set Up a Project: User Interface Essentials

    Lecture 153 Size and Scale

    Lecture 154 Hide Objects

    Lecture 155 Source Code

    Section 18: Label Interface (WatchKit)

    Lecture 156 Style, Multiline, Code and Color

    Lecture 157 Make a Counter

    Lecture 158 Learn about Attributed String

    Lecture 159 Source Code

    Section 19: Date Interface (WatchKit)

    Lecture 160 Introduction and Formatting

    Lecture 161 Set Different Calendars and Timezones

    Lecture 162 Slight Refactor

    Lecture 163 Source Code

    Section 20: Timer Interface (WatchKit)

    Lecture 164 Introducing Timers

    Lecture 165 Start and Stop a Timer

    Lecture 166 Set the Date

    Lecture 167 Capture the Date for a Timer

    Lecture 168 Slight Refactor

    Lecture 169 Add Total Elapsed Timer

    Lecture 170 Add Loop Timer

    Lecture 171 Final Touches

    Lecture 172 Source Code

    Section 21: Button Interface (WatchKit)

    Lecture 173 Introducing Buttons

    Lecture 174 Set Content with Code

    Lecture 175 Slight Refactor

    Lecture 176 Make a Game

    Lecture 177 Slight Refactor

    Lecture 178 Source Code

    Section 22: Switch Interface (WatchKit)

    Lecture 179 Introducing Switches

    Lecture 180 Set Up Code

    Lecture 181 Enable and Disable Switches

    Lecture 182 Example of Using a Switch

    Lecture 183 Refactor

    Lecture 184 Source Code

    Section 23: Slider Interface (WatchKit)

    Lecture 185 Introducing Sliders

    Lecture 186 Images, Change Colors and Resize with Sliders

    Lecture 187 Keep Track of Value

    Lecture 188 Set Value

    Lecture 189 Source Code

    Section 24: Picker Interface (WatchKit)

    Lecture 190 Make a Style Picker

    Lecture 191 Sequence Picker

    Lecture 192 Set Selected Item Index and Select Values

    Lecture 193 Set Coordinated Animation

    Lecture 194 Source Code

    Section 25: Image Interface (WatchKit)

    Lecture 195 Introducing Images

    Lecture 196 Template Images and Animation

    Lecture 197 Load Images

    Lecture 198 Make Animations and Set Duration

    Lecture 199 Source Code

    Section 26: Video and Audio (WatchKit)

    Lecture 200 Introducing WKInterfaceMovie

    Lecture 201 Load URL

    Lecture 202 Inline Movie

    Lecture 203 Source Code

    Section 27: Interface Table (WatchKit)

    Lecture 204 Introducing Tables

    Lecture 205 Learn about Rows

    Lecture 206 Optional Bind in For Loop

    Lecture 207 Delete and Scroll to Rows

    Lecture 208 Trigger Action on Row Selection

    Lecture 209 Trigger Segues

    Lecture 210 Vertical Detail Paging

    Lecture 211 Source Code

    Section 28: Menu Interface (WatchKit)

    Lecture 212 Introducing Menus

    Lecture 213 Use Your Own Images!

    Lecture 214 Program Menus and Menu Items

    Lecture 215 Source Code

    Section 29: Taps and Gestures (WatchKit)

    Lecture 216 Taps

    Lecture 217 Swipes

    Lecture 218 Change Swipe Direction

    Lecture 219 A Long Press

    Lecture 220 Handle Pan Gestures

    Lecture 221 Final Words

    Lecture 222 Source Code

    Section 30: Activity Ring Interface (WatchKit)

    Lecture 223 Introducing Activity Ring

    Lecture 224 Animate Changes

    Lecture 225 Set Animation to False

    Lecture 226 Final Words

    Lecture 227 Source Code

    Section 31: Text and Emoji Input (WatchKit)

    Lecture 228 Input Text

    Lecture 229 Input and Animate Emojis

    Lecture 230 Slight Refactor

    Lecture 231 Source Code

    Section 32: Free Book and Webinar

    Lecture 232 Free $25.99 eBook (Ultimate iOS 10, Xcode 8 Developer)

    Lecture 233 Please rate this course

    Lecture 234 Bonus Lecture: Free $200 Webinar

    Complete beginners. No prior coding or digital art skills necessary.,People who want to make games and watch apps!