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    Game Development with Unity for .NET Developers

    Posted By: Free butterfly
    Game Development with Unity for .NET Developers

    Game Development with Unity for .NET Developers: The ultimate guide to creating games with Unity and Microsoft Game Stack by Jiadong Chen, Ed Price
    English | May 27, 2022 | ISBN: 1801078076 | 584 pages | PDF, EPUB | 58 Mb

    Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development

    Key Features
    Discover solutions to common problems faced by .NET developers while creating games in Unity
    Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games
    Understand how to program with C# code using Unity's built-in modules and add engaging effects
    Book Description
    Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.

    You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.

    By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.

    What you will learn
    Get to grips with using the Unity Editor
    Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio
    Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
    Write high-performance multithreaded code with the latest DOTS in Unity
    Discover the Azure PlayFab Client library for C# in Unity
    Understand how the asset management and serialization system within Unity really works
    Explore some of the most commonly used profiler tools in Unity development
    Who this book is for
    The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.

    Table of Contents
    Hello Unity
    Scripting Concepts in Unity
    Developing UI with the Unity UI System
    Creating Animations with the Unity Animation System
    Working with the Unity Physics System
    Integrating Audio and Video in a Unity Project
    Understanding the Mathematics of Computer Graphics in Unity
    The Scriptable Render Pipeline in Unity
    Using Data-Oriented Technology Stack in Unity
    Serialization System and Assets Management In Unity and Azure
    Working with Microsoft Game Dev, Azure Cloud, PlayFab and Unity

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