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    Game Design - Environments Using Zbrush, Substance And Unity

    Posted By: ELK1nG
    Game Design - Environments Using Zbrush, Substance And Unity

    Game Design - Environments Using Zbrush, Substance And Unity
    Last updated 2/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.46 GB | Duration: 7h 27m

    Learn to Create Environments for Game inside ZBrush, learn to paint in Substance Painter and import into Unity

    What you'll learn
    Have a Deeper understanding of Game design
    Be able to create there own sets
    Requirements
    Pre-requisite ZBrush4 R8
    Pre-requisite Substance Painter 2017
    Pre-requisite Photoshop CC
    Pre-requisite Unity (Its Free)
    Not Essential Maya 2016
    Not Essential Marmoset Toolbag 3
    Description
    I am excited to welcome you to this indepth course on modelling an environments for game.
    During this course we will explore many techniques for creating games environments in this case a rocky terrain set, I will show you in detail how to model, map, paint and export your game ready assets from ZBrush, along the way we will look at painting using substance painter and also how to export the new maps out of Substance, we will look at Maya and scaling as well as the GOZ feature of Zbrush, not only that but we will also take a look at marmoset as well the end goal is to bring these assets into Unity and create a game set.
    So let me give you a break down of all the exciting stuff we are going to do together:
    Misc
    Reference gatheringScale in MayaOverview
    ZBrush
    Set CreationGOZ from ZBrush to MayaTexturing as well as texturing from photoshopCreating tile-able texturesUV mappingCreating Low Poly ModelsExporting from ZBrush to SubstanceMulti map exporterWe will work on a Rock as well as a complete set
    And More…
    Maya
    Getting the scale correct in Maya
    We do not use Maya much in this course so its not a major requirement of the course as sizing can be done inside Unity!
    Substance Painter
    Baking maps form Models created in ZBrushPainting our setCreating roughness and metallics in SubstanceLooking at the basic navigation and shelvesExporting from Substance
    And More…
    Marmoset Toolbag 3
    We will use this to take a quick look at the textures we produce on a material
    You do not require this program for the course
    Unity
    In the last part of the course we will imports all our assetsApply the materials to the setScale and arrange a quick set extensionAdd mist to the sceneAdd a skybox to the sceneAdd Colliders to our setAdd a FRP to the scene so we can look around in realtime
    And More…
    This course is a primer for my more detailed courses coming out soon and the course is here to give you a general understanding of Game Modelling with that in mind this course is targeted at Intermediate level modellers and can be considered a next step in your evolution as a game designer!
    I really hope you enjoy the course and hope to see you soon.

    Overview

    Section 1: Game Envormental Course with ZBrush, Maya, Substance Painter, Marmoset and Unity

    Lecture 1 ZBrush Game Design Course - Intro

    Section 2: Game Design - Rock and Cliff Enviromental Course SIMPLE ROCK TUTORIAL 1

    Lecture 2 ZBrush Game Design Course - Reference

    Lecture 3 ZBrush Game Design Course - Setting scales and saving images for reference

    Lecture 4 ZBrush Game Design Course - Looking at 1 metre cube export from Maya

    Lecture 5 4ZBrush Game Design Course - Modelling our first rock

    Lecture 6 ZBrush Game Design Course - Creating Lower Poly Rock

    Lecture 7 ZBrush Game Design Course - Checking scaling and UV Unwrapping

    Lecture 8 ZBrush Game Design Course - Texturing our Rock

    Section 3: Game Design - Creation and Export Rock and Cliff Enviromental Course

    Lecture 9 ZBrush Game Design Course - Driving detail from a texture

    Lecture 10 ZBrush Game Design Course - Our first rock to Marmoset Toolbag 3

    Lecture 11 ZBrush Game Design Course - Importing to Substance Painter

    Section 4: Game Design - Rock and Cliff Enviromental Course SIMPLE ROCK TUTORIAL 2

    Lecture 12 ZBrush Game Design Course - A look at tiling inside games

    Lecture 13 ZBrush Game Design Course - Principals of creating a tile in Photoshop

    Lecture 14 ZBrush Game Design Course - Online Textures

    Lecture 15 ZBrush Game Design Course - Creating tileable textures inside ZBrush

    Lecture 16 ZBrush Game Design Course - Quick Chat

    Lecture 17 ZBrush Game Design Course - Rock 2 timelapse

    Lecture 18 ZBrush Game Design Course - UV unwrapping rock 2

    Lecture 19 ZBrush Game Design Course - Multimap exporter

    Section 5: Game Design - Creation and Export Rock and Cliff Enviromental Course

    Lecture 20 ZBrush Game Design Course - Terrain Blocking in

    Lecture 21 ZBrush Game Design Course - Building detail and modifying

    Lecture 22 ZBrush Game Design Course - Terrain Breakup

    Lecture 23 ZBrush Game Design Course - Dyna-meshing our blocks and creating a new ground

    Lecture 24 ZBrush Game Design Course - Terrain Block Cleanup 1

    Lecture 25 ZBrush Game Design Course - Terrain Block Cleanup 2

    Lecture 26 ZBrush Game Design Course - Low res terrain

    Lecture 27 ZBrush Game Design Course - UV and exporting direct from ZBrush

    Lecture 28 ZBrush Game Design Course - UV Unwrapping all tools into one UV texture map!

    Lecture 29 ZBrush Game Design Course - Export to Substance using FBX exporter

    Lecture 30 ZBrush Game Design Course - Importing to Substance as one Texture/UV Set!

    Lecture 31 ZBrush Game Design Course - Another export import approach

    Section 6: Game Design - Texturing our Terrain in Substance Painter

    Lecture 32 ZBrush Game Design Course - Texturing in Substance Painter - Base Mesh

    Lecture 33 ZBrush Game Design Course - Texturing in Substance Painter - Roughness/Spec P1

    Lecture 34 ZBrush Game Design Course - Texturing in Substance Painter - Roughness/Spec P2

    Lecture 35 ZBrush Game Design Course - Texturing in Substance Painter - Exporting Maps

    Section 7: Game Design - Unity Set Up

    Lecture 36 ZBrush Game Design Course - Set Up Unity

    Lecture 37 ZBrush Game Design Course - Material set up

    Lecture 38 ZBrush Game Design Course - Creating secondary maps for detail

    Lecture 39 ZBrush Game Design Course - Adding colliders and First Person to the scene

    Lecture 40 ZBrush Game Design Course - Adding a Skybox from the asset store

    Lecture 41 ZBrush Game Design Course - Set Up Unity Adding Rocks

    Lecture 42 ZBrush Game Design Course - Add mist using particle system

    Lecture 43 Bonus Lecture

    Intermediate 3D Designers/Modellers looking to extend there skills,Anyone who wants to learn how multiple programs help your workflow