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    Game Character Sculpting For Beginners With Zbrush & Maya

    Posted By: ELK1nG
    Game Character Sculpting For Beginners With Zbrush & Maya

    Game Character Sculpting For Beginners With Zbrush & Maya
    Last updated 4/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.20 GB | Duration: 12h 16m

    Step By Step Guide From Besh Mesh Creation to High Poly Sculpting Using Zbrush, Maya and Marvelous Designer

    What you'll learn
    Modeling Methods of Maya
    Cloth Modeling Using Marvelous Designer
    Sculpting Methods in Zbrush
    Shoes Detailing in Zbrush
    Many Production Tips and Tricks Through Out The Course
    A Full Character Model From Start to Finish
    Requirements
    Basic computer knowledge and Interest to learn 3d modeling.
    Description
    Student reviews :Jibak says : One of the best online teaching courses on Character modeling. The course is superb because of the step by step detailing, completeness and 'No skips'. It starts with the very basics of Maya/ Zbrush/ MD and ultimately ends up in great detailing. The transition is very smooth and well organised. It improved my modeling skills a lot and also introduced me to new software like Zbrush & MD . Though I have not completed the course yet but it is amazing and worth buying. Thanks to Udemy and Mr. N. K. Jena for providing such a tutorial.  Stevenf says : The instructor explains everything extremely well and detailed. I recommend this class for anyone interested in learning modeling.Edwin Gomez says : Great instruction! The material being delivered is top notch. I love the how the instructor takes the time to explain the tools and all of the little intricacies that are associated with that tool set. I am really enjoying his class and would highly recommend this course !Description :In this 12.5 hours of course Game artist Nalini Kanta Jena will teach you, how to create game character from scratch using Maya, Zbrush and Marvelous Designer.He describes every steps he takes, so even if you are a totally beginner, you can easily follow him.This course not only shows you step by step guide but also shows you an up to date production pipeline.He will start the course with Base mesh creation in Maya. then He will move to Marvelous Designer to model clothes then Zbrush to create sculpting details.The goal of this course is to teach you the entire process of character sculpting and how different software such as Maya, Zbrush and Marvelous Designer work together to create your model.The course will cover these topics Maya BasicsModeling methods in MayaMarvelous Designer BasicsModeling cloth in Marvelous DesignerZbrush BasicsCharacter sculpting methods in ZbrushIntegration between Maya, Marvelous Designer and ZbrushMany tips and tricks in every lectureAfter completing this course you can model game characters with more confident and with clear knowledge of the pipeline. so if you want to be a Game artist then enroll to this class now and start learning today.If you are not satisfied with the course then you can refund it. There is a 30 days money back guarantee. So there is no reason to hesitate Enroll to the course and learn production level character sculpting now.

    Overview

    Section 1: Maya Strong Foundation

    Lecture 1 Introduction

    Lecture 2 Download Resource Files

    Lecture 3 User Interface Elements

    Lecture 4 Veiwport navigation

    Lecture 5 Creating objects

    Lecture 6 Selection methods

    Lecture 7 Soft Selection and Symetry

    Lecture 8 Move tool

    Lecture 9 Scale tool

    Lecture 10 Rotate tool

    Lecture 11 Using Layers

    Lecture 12 Hide and Show Objects

    Lecture 13 Intro to outliner

    Lecture 14 Pivot Point

    Lecture 15 Duplicating Objects

    Lecture 16 Group objects

    Lecture 17 Freez Transformation

    Lecture 18 Snaping Tools

    Lecture 19 Hotbox

    Lecture 20 Marking Menu

    Lecture 21 Creating Costume Marking Menu

    Section 2: Character Base Mesh Modeling In Maya

    Lecture 22 Understanding The Concept Art

    Lecture 23 Preparing Reference Image For Maya

    Lecture 24 Creating Project Folder

    Lecture 25 Setting Real World Scale

    Lecture 26 Modeling The Torso

    Lecture 27 Modeling The Hand

    Lecture 28 Modeling Leg Base Mesh

    Lecture 29 Modeling The Palm and Fingers

    Lecture 30 Modeling The Eye Ball

    Lecture 31 ModelingThe Eye Lid

    Lecture 32 Modeling The Lip

    Lecture 33 Modeling The Cheek

    Lecture 34 Modeling The Nose

    Lecture 35 Modeling The Skull Area

    Lecture 36 Modeling The Neck

    Lecture 37 Modeling Ear

    Lecture 38 Attaching Head With Body

    Lecture 39 Modeling Mouth Inside

    Section 3: Accessories Base Mesh Modeling in Maya

    Lecture 40 Shoe Base Blocking

    Lecture 41 Modeling Shoe Lace

    Lecture 42 Modeling Shoe Lace Knot

    Lecture 43 Modeling Cap Base Mesh

    Lecture 44 Modeling Cap Belt

    Lecture 45 Modeling The Spec

    Lecture 46 Modeling The Locket

    Lecture 47 Modeling Sketboard Base

    Lecture 48 Modeling Sketboard Wheels

    Lecture 49 Modeling Wheel Conecter

    Section 4: Cloth Modeling in Marvelous Designer

    Lecture 50 MD Overview

    Lecture 51 Display option of 3d garment window

    Lecture 52 Creating Patterns Basics

    Lecture 53 Creating T-shirt Pattern

    Lecture 54 Creating Sleves for T-shirt

    Lecture 55 Creating Patterns for Pant

    Lecture 56 36-Exporting All Objects for Sculpting

    Section 5: Zbrush Basics

    Lecture 57 Zbrush Interface Overview

    Lecture 58 Navigating the Canvas

    Lecture 59 Sculpting Basics

    Lecture 60 Masking for sculpting

    Lecture 61 Show and Hide polygons

    Section 6: Character Body Sculpting in Zbrush

    Lecture 62 Importing OBJ Files Into Zbrush

    Lecture 63 Head Blocking Sculpting

    Lecture 64 Blocking the Nose and Lip

    Lecture 65 Refining the Eyes

    Lecture 66 Sculpting the Hand

    Lecture 67 Refining the Hand Sculpting

    Lecture 68 Sculpting the Leg

    Lecture 69 Sculpting Ear

    Lecture 70 Refining the Face

    Lecture 71 More Refining on the Face

    Lecture 72 Lip Surface Detailing

    Lecture 73 Finger Detailing

    Lecture 74 Skin Detailing

    Section 7: Cloth Sculpting in Zbrush

    Lecture 75 Using polygroups to split Meshes

    Lecture 76 Using Dynamesh to Close Holes

    Lecture 77 Projecting Details back

    Lecture 78 Projecting Details Back into Pant

    Lecture 79 Refining Folds on T-shirt

    Lecture 80 Making Sleave holes

    Lecture 81 Masking for Sleves

    Lecture 82 Creating Seam line Using Group Loops

    Lecture 83 Projecting Details Back to the Mesh

    Lecture 84 Pant Basic Forms

    Lecture 85 Pant Front Folds

    Lecture 86 Extracting Pockets

    Lecture 87 Pocket Refining

    Lecture 88 Creating Pocket Seam Lines

    Lecture 89 Creating Pocket Folds

    Lecture 90 Creating Pocket Wrinkles

    Lecture 91 Creating Pant Back Folds

    Lecture 92 Craeting Pant Botton Using IMM Brush

    Lecture 93 Creating Pant Center Seam

    Lecture 94 Creating Pant Bottom Seam

    Section 8: Shoe Sculpting in Zbrush

    Lecture 95 Mirroring the Shoe

    Lecture 96 Adjusting Shoe Laces

    Lecture 97 Seam Line Mark

    Lecture 98 Creating Lace Holes

    Lecture 99 Shoe lace Detailing

    Lecture 100 Shoe lace Knot Detailing

    Lecture 101 Shoe Lace Impact Detailing

    Lecture 102 Adding Stich Details

    Lecture 103 Creating Texture for Sole

    Lecture 104 Creating Sole Details

    Lecture 105 Extracting Socks Base

    Lecture 106 Socks Detailing

    Section 9: Cap Sculpting in Zbrush

    Lecture 107 Basic Forms of Cap

    Lecture 108 Layering Details on Cap

    Lecture 109 Adding Stiching to Cap

    Lecture 110 Adding Memory Folds

    Lecture 111 Strap Detailing

    Lecture 112 Adjusting the Locket

    Section 10: Hair Sculpting in Zbrush

    Lecture 113 Making Hair Base

    Lecture 114 Hair Detailing

    Lecture 115 Adding Secondary Hair Clumps

    Lecture 116 Modeling Hair Band

    Section 11: Conclusion

    Lecture 117 Bonus Lecture - What's Next?

    anyone who wants to learn character sculpting for game.