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    Game Character Course - Zbrush To Substance Painter And More

    Posted By: ELK1nG
    Game Character Course - Zbrush To Substance Painter And More

    Game Character Course - Zbrush To Substance Painter And More
    Last updated 2/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.07 GB | Duration: 8h 28m

    Learn to create a simple games character from scratch, in this indepth gaming course

    What you'll learn
    After this course you will have an understanding of whats involved to create a games asset
    You will know how to exports from ZBrush into Substance and export direct from ZBrush
    Be able to figure out the best solutions for your projects
    Requirements
    Software Used: ZBrush 4 r8
    Software Used: Substance Painter 2017
    Software Used: Marmoset Toolbag 3
    For demo only: Maya not essential to have this software!
    Description
    Want to get into Game design but dont know where to start?then this is the course for you!
    During this course you will see a whole pipeline and along the way you will understand what is required to create games characters inside Zbrush, I also show you how to get the assets straight out of ZBrush both High and Low poly models and into Substance Painter!!
    In this course you will learn essential skills to turn your ZBrush sculpts into low res game ready assets, this indepth course covers three main programs and will be used as follows:
    ZBrush 4 R8: Where you will build your character and texture him up, then prepare him for export into Substance painter.Substance Painter: You will learn how to export from ZBrush to Substance without the need of other software, I also show you exactly whats happening for the exports to work and supply a work sheet of the protocals!Marmoset Toolbag 3: We will look at how to get exported maps as well as the mesh into Marmoset and set up for render.
    Important Information
    This course also uses Maya it is not needed for the course but does explain more clearly what goes on with exports from ZBrush this program was used to make more clarity on what is happening.

    Overview

    Section 1: Scultping in ZBRUSH 4 R8: Games Character Course The Minion! - Introduction

    Lecture 1 Game Character Course with ZBrush - Promotional

    Lecture 2 Creating a Games Character Course The Minion! - Course Outline

    Lecture 3 MINION DOWNLOAD ASSETS

    Section 2: Scultping in ZBRUSH 4 R8: Games Character Course The Minion!

    Lecture 4 Creating a Games Character Course The Minion! - Reference

    Lecture 5 Creating a Games Character Course The Minion! - Basemesh Part1

    Lecture 6 Creating a Games Character Course The Minion! - Basemesh Part 2

    Lecture 7 Creating a Games Character Course The Minion! - Basemesh Part 3

    Lecture 8 Creating a Games Character Course The Minion! - Retopology for our Basemesh

    Lecture 9 Creating a Games Character Course The Minion! - Setting up Polygroups

    Lecture 10 Creating a Games Character Course The Minion! - Creating the Goggles

    Lecture 11 Creating a Games Character Course The Minion! - Goggle Lens

    Lecture 12 Creating a Games Character Course The Minion! - Edgeloops

    Lecture 13 Creating a Games Character Course The Minion! - Minion Modifications

    Lecture 14 Creating a Games Character Course The Minion! - Teeth

    Lecture 15 Creating a Games Character Course The Minion! - Hair

    Lecture 16 Creating a Games Character Course The Minion! - The Carrot

    Lecture 17 Creating a Games Character Course The Minion! - Retop and Project Carrot

    Lecture 18 Creating a Games Character Course The Minion! - First look at UVs

    Lecture 19 Creating a Games Character Course The Minion! - Polypainting our Carrot

    Lecture 20 Creating a Games Character Course The Minion! - Exporting inside ZBrush

    Lecture 21 Creating a Games Character Course The Minion! - Minion Strap

    Lecture 22 Creating a Games Character Course The Minion! - Tongue

    Lecture 23 Creating a Games Character Course The Minion! - Painting and Detailing part 1

    Lecture 24 Creating a Games Character Course The Minion! - Painting and Detailing part 2

    Lecture 25 Creating a Games Character Course The Minion! - Painting and Detailing part 3

    Lecture 26 Creating a Games Character Course The Minion! - Painting and Detailing part 4

    Lecture 27 Creating a Games Character Course The Minion! - Custom brushes Stitches

    Lecture 28 Creating a Games Character Course The Minion! - UV Unwrapping

    Lecture 29 Creating a Games Character Course The Minion! - Adding more details

    Lecture 30 Creating a Games Character Course The Minion! - Creating a button alpha

    Lecture 31 Creating a Games Character Course The Minion! - UVs again!

    Lecture 32 Creating a Games Character Course The Minion! - Fox Skull

    Lecture 33 Creating a Games Character Course The Minion! - Fox Skull colour ID

    Lecture 34 Creating a Games Character Course The Minion! - Fox Skull Textures from ZBrush

    Lecture 35 Creating a Games Character Course The Minion! - Fox Skull Baking Problems

    Lecture 36 Creating a Games Character Course The Minion! - Fox Skull Multimesh Baking

    Lecture 37 Creating a Games Character Course The Minion! - Preparing the Minion

    Lecture 38 Creating a Games Character Course The Minion! - MinionExport/Import to Substance

    Lecture 39 Creating a Games Character Course The Minion! - Exporting maps as OBJ ZBrush

    Lecture 40 Creating a Games Character Course The Minion! - ID revisit

    Lecture 41 Creating a Games Character Course The Minion! - Substance texturing

    Lecture 42 Creating a Games Character Course The Minion! - Substance Exporting

    Lecture 43 Creating a Games Character Course The Minion! - Getting the asset into Marmoset

    Lecture 44 BONUS LECTURE - HELP AND ADVICE

    Because the software uses multple programs I recommend Intermedate level students!,Anyone Intersted in creating game assets,Anyone interested in Exporting direct to Substance painter from Zbrush