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    Game Asset Creation Modeling & Texturing A Futuristic Crate

    Posted By: ELK1nG
    Game Asset Creation Modeling & Texturing A Futuristic Crate

    Game Asset Creation Modeling & Texturing A Futuristic Crate
    Last updated 12/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.23 GB | Duration: 4h 45m

    Model and Texture a Sci-Fi Game Prop using Zbrush, 3Ds max, Substance Painter, and Marmoset

    What you'll learn
    Acquire artistic theory in modeling and texturing game props
    Understand the industry pipeline of creating AAA quality game asset
    How to efficiently retopologize
    Prepare models for baking
    Create believable scratches, dirt, and discoloration
    Render high quality finished product for portfolio presentation
    Requirements
    Intermediate knowledge of Zbrush, 3ds Max, Substance Painter and Marmoset
    Description
    Instructor InfoDesmond Man is currently an Environment Artist working in AAA console games. What he loves most about his job is that he gets to make cool games with colleagues which he considers more as friends. The project that he had worked on the he is the most proud of was Laser League because he had a lot of creative freedom and support when building the environments. Desmond had always been an artistic person but most of his inspiration began from watching cartoons. He had always loved animation as a child and how people made cartoon animations astounded him. He went to a university to take 3D art and instantly fell in love with it. He knew he wanted to pursue 3D art as a career but wasn't sure which field in the 3D industry he wanted to get into. When he played the video game Last of Us, it had changed his life and he made up his mind that he wanted to be in the game industry. His advice for artists just starting out is to work really hard. He believes the hard work is worth it and having your own art style, art alias, and your own set of skills that only "you" understand is actually really cool. Course Info In this course, Desmond will take you to the complete game asset creation where you will be producing a futuristic crate prop. He will show you his techniques of modeling and more importantly he will show you his artistic theory while you slowly build the prop. The program pipeline that you will be going through the course is sculpting in Zbrush, retopologizing and unwrapping in 3ds Max, preparation for baking, texturing in Substance painter, and finally exporting out textures and rendering out the asset in Marmoset Toolbag. As you go through this course, Desmond aims to be as casual and open about his full process when approaching art and explaining why he would or wouldn't do in certain situations. He is excited to dive into teaching and share with you what he had learned during his time as an environment artist.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Prepping

    Lecture 2 Setting Up

    Lecture 3 Common Techniques

    Section 3: Modeling

    Lecture 4 White Box

    Lecture 5 Grey Box

    Lecture 6 Detailing 1

    Lecture 7 Detailing 2

    Lecture 8 Exporting

    Section 4: Retopologizing

    Lecture 9 Retopologizing

    Section 5: Unwrapping

    Lecture 10 Unwrapping

    Section 6: Baking and Texturing

    Lecture 11 Prep for Baking

    Lecture 12 Texturing 1

    Lecture 13 Texturing 2

    Lecture 14 Texturing 3

    Section 7: Rendering

    Lecture 15 Rendering in Marmoset

    Anyone who wants advanced tips and tricks on how to create a game-ready asset,Anyone who wants to learn the process of modeling and texturing AAA quality prop