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    Game Asset Crash Course - 3D Modeling In Blender And 3D-Coat

    Posted By: ELK1nG
    Game Asset Crash Course - 3D Modeling In Blender And 3D-Coat

    Game Asset Crash Course - 3D Modeling In Blender And 3D-Coat
    Last updated 4/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.96 GB | Duration: 2h 30m

    Learn 3D modeling, texturing, and rendering with Blender and 3D-Coat by creating AAA ready game assets

    What you'll learn
    Use 3D modeling in Blender to create a practical, real world game asset that you can use in your own creations or expand upon into other game assets.
    Make awesome, AAA game assets by utilizing just the right tools and techniques of the software that you need.
    Save time and money by creating your own 3D models, quickly and efficiently.
    Learn 3D modeling, texturing, rendering, and exporting with Blender, the world's premiere 3D application for creating amazing game assets.
    Requirements
    Students who want to follow along with the project should have the newest version of Blender installed. We will be using the most current version at the time of this recording, but the tools and techniques are generally the same as other versions.
    Description
    This course has been updated to use Blender 2.8Get up to speed on the techniques and pipelines used to create high quality, AAA ready game assets!This online course will teach you how to use Blender and 3D-Coat to create a PRACTICAL REAL WORLD project for your game asset ideas!Do you want to learn 3d modeling, texturing, and rendering, but don't know where to begin?Have you spent time and energy Googling Blender tutorials online, only to find out that it never covers exactly what you need?Do your 3D renders look plain and boring, and you want to know how to take your 3D models to the next level?
    If you answered yes to any of these questions, you're in the right place! I know it can be frustrating watching other people post gorgeous looking renders and game assets online, while always wondering how they did it. You can spend hours or even days trying to find the right tutorial online to recreate a 3D asset. Even then they don't always cover the complete pipeline from start to finish.That's why we created this course - to teach people just like you how to easily get started with Blender.This course has been specifically designed with you in mind and we have developed a system to allow you to learn just what you need to know, only when you need it. Have fun while learning! Learn by actually doing!After enrolling in this course, you'll be taken through a complete project that will show you how to recreate a 3D game asset from start to finish. Follow along and practice while learning!Downloadable project files make it easy to follow along and practice.The best part about a course like this is that you won't waste time learning tools and functions inside of Blender that you will never use. Most courses will tell you about every little part of the program, which is daunting to most people. Game Asset Crash Course - 3D Modeling in Blender and 3D-Coat will show you the necessary tools as you apply them.This course will cover every aspect of:Blender and 3D-Coat's Interface and How to Navigate It3D Modeling Your Very First 3D Game AssetUV Unwrapping and Understanding How UVs WorkHow Normals Work and How to Bake Textures Into Your Model Texturing Your Game Asset with Smart MaterialsExporting Your Model to Unity, the Number One Game Engineand so much more!Whether you want to create game assets just for fun, or you work in a production studio and need this information done right this instant, this course is for you. We will guide you every step of the way and are here to make sure you succeed in your ventures. We are always available to answer any messages, discussions, questions, or feedback that you have.Get a Certificate of Completion when you finish the course!With our 30-Day 100% money back guarantee, there's no reason hesitate!ENROLL NOW

    Overview

    Section 1: Welcome to Game Asset Crash Course - 3D Modeling in Blender and 3D-Coat

    Lecture 1 How to use the Project Files

    Lecture 2 Learning the Interface

    Lecture 3 Manipulating Objects

    Lecture 4 Working with Meshes

    Lecture 5 Essential Hotkeys

    Section 2: Modeling the Axe

    Lecture 6 The 3 Fundamental Tools of Modeling

    Lecture 7 Importing the Image Plane

    Lecture 8 Building the Blade (Part 1)

    Lecture 9 Building the Blade (Part 2)

    Lecture 10 Building the Blade (Part 3)

    Lecture 11 Building the Spikes

    Lecture 12 Shading and Smoothing Groups

    Lecture 13 Creating Perfect Topology

    Section 3: High Resolution Modeling

    Lecture 14 Creating High Resolution Models

    Lecture 15 Creating the Hi-Res Mesh (Part 1)

    Lecture 16 Creating the Hi Res Mesh (Part-2)

    Section 4: UV Unwrapping the Axe

    Lecture 17 Understanding UVs

    Lecture 18 Cutting the Seams

    Lecture 19 Unwrapping and Packing the Axe UVs

    Section 5: Baking the Normal Map

    Lecture 20 Understanding Normal Maps

    Lecture 21 Preparing the Scene for Baking

    Lecture 22 Baking the Normal Map

    Lecture 23 Common Baking Errors

    Section 6: Texturing the Axe

    Lecture 24 The 3D-Coat Interface

    Lecture 25 Texturing with Smart Materials

    Lecture 26 Making our Own Smart Material

    Lecture 27 Finishing the Texturing

    Section 7: Exporting the Axe

    Lecture 28 Exporting the Axe to Unity

    Lecture 29 Exporting the Axe to Unreal

    This course is geared to anyone who wants to learn how to use Blender as well as the basics of 3D modeling, texturing, rendering, and exporting to a game engine.,A prior knowledge of Blender will really help out, though students who are beginners and follow along carefully can learn Blender rather quickly as we cover the basic aspects of the using the software.,Anyone who is looking for a complete Blender course that explains every tool and facet of the application should not take this course. This is a course that provides a practical project for 3D artists in real world settings, so not every tool and function will be explained.