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    Game Art Basics: Create a 3D Environment

    Posted By: ELK1nG
    Game Art Basics: Create a 3D Environment

    Game Art Basics: Create a 3D Environment
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English + srt | Duration: 37 lectures (9h 21m) | Size: 6.7 GB

    Learn to create a professional quality environment using high end tools: Unreal Engine, Megascans and Substance Painter

    What you'll learn:
    Reference Gathering and Planning
    Set Piece Modeling
    Modular Modeling for Efficiency
    Tiling/Repeating Textures
    One to One/Unique Textures
    Scene Assembly and Composition
    Lighting
    Unreal Engine
    Megascans
    Substance Painter
    Maya

    Requirements
    You must be familiar with video game environments and have an interest in building your own beautiful scenes! Although this course will be more conceptual than technical, we will touch on some tools and techniques which require some knowledge of a 3D modeling software, texturing application and a game engine.
    Recommended toolset: Unreal Engine 4, Megascans, Substance Painter, zBrush, Maya, Marmoset Toolbag. (all can be downloaded for free or have 30 day trials).

    Description
    This Environment Art Basics Course is an introduction to the latest techniques and workflows of the best 3D environment artists in today's video games industry. Whether you're creating an indie game or building an eye-catching portfolio to break into some of the top AAA studios, this course will sharpen your artistic eye and give you concepts and foundations to make your workflow efficient.

    By going through this fundamentals course, you will have started as an artist overwhelmed and confused with the plethora of techniques and workflows out there to an artist who has gained confidence and a solid understanding of game environment development.

    Course Outline:

    1. Introduction

    Stages of Development

    Tools and Software

    2. Planning

    Importance of Reference

    Organizing Assets

    3. Blocking and Composition

    Structural Asset Blockout

    Preliminary Lighting

    Prop Asset Blockout

    Camera Placement

    4. Modeling

    Structural Detailing

    Prop Modeling

    High Poly Modeling

    5. Texturing

    Physically Based Rendering Overview

    Texturing Techniques Overview

    Material Setup

    High to Low Baking

    Tiling Texturing

    Decals

    6. Scene Polish

    Lighting Techinques Overview

    High Quality Lighting

    Post Processing

    Who this course is for
    This course is aimed at the beginner 3D Environment Artist who is looking to learn how to create stunning environments.