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    From Zero To Hero Unity Course: Make A Marlo Game!

    Posted By: ELK1nG
    From Zero To Hero Unity Course: Make A Marlo Game!

    From Zero To Hero Unity Course: Make A Marlo Game!
    Last updated 4/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.11 GB | Duration: 19h 33m

    Learn to code in C# & make your first complete 2D game in Unity® 2017! This course is perfect for any beginner developer

    What you'll learn
    Build a Classic 2D Marlo Bros game in Unity®
    Learn the fundamentals of game design.
    Create game art in Photoshop.
    Code in C#.
    Add sound effects to a game.
    Requirements
    Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017.
    This course was recorded on a Mac, but you can use a PC.
    Description
    "Great course really well explained."This course was funded by a wildly successful Kickstarter.If you're as nostalgic for the classic Super Mario as we are, join us in this course! Learn to make a 2D platform runner game. Design and implement power-ups, enemies, game characters, and backgrounds. We interweave theory with practical examples so that you learn by doing.Glauco Pires from Mammoth Interactive teaches you how to build a Super MARLO Runner game with Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.Beginner's Guide for Aspiring Game Developers​First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. Furthermore, Kevin Liao teaches you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.All source code and art assets are included with your purchase. Enroll today to join the Mammoth community!

    Overview

    Lecture 1 Course Trailer

    Section 1: Introduction to Unity

    Lecture 2 Introduction

    Lecture 3 Unity Editor

    Lecture 4 Moving a Cube

    Lecture 5 Materials

    Lecture 6 Lights

    Lecture 7 Particle System

    Lecture 8 Applying Physics

    Lecture 9 Assets Store

    Section 2: Introduction to Coding in Unity

    Lecture 10 Introduction

    Lecture 11 Variables

    Lecture 12 Methods

    Lecture 13 If Blocks

    Lecture 14 Loops

    Section 3: Introduction to Inputs in Unity

    Lecture 15 Introduction

    Lecture 16 Key Presses

    Lecture 17 Moving a Player

    Lecture 18 Jumping

    Lecture 19 Moving Forward

    Lecture 20 Cycling Camera

    Section 4: Introduction to Prefabs in Unity

    Lecture 21 Introduction

    Lecture 22 Introduction to Prefabs

    Lecture 23 FAQ on Instantiating Objects

    Lecture 24 Random Angles

    Lecture 25 FAQ on Destroying Objects

    Lecture 26 Explosion Effect

    Lecture 27 Adding Explosion Effects

    Section 5: Starting the Project in Unity

    Lecture 28 Organizing the Project

    Lecture 29 Preparing the Player

    Lecture 30 Walking and Jumping

    Lecture 31 Raycasting

    Lecture 32 Raycast Precision

    Lecture 33 Making the Camera Follow

    Lecture 34 Coins

    Lecture 35 User Interface

    Lecture 36 Events

    Lecture 37 Simple Enemy

    Lecture 38 Enemy Walking Paths

    Lecture 39 Jumping over Enemies

    Lecture 40 Making a Shell Enemy

    Lecture 41 Shell Bouncing

    Lecture 42 Pipe Enemy

    Lecture 43 Blocks

    Lecture 44 Making Powerups

    Lecture 45 Powerup Feedback

    Lecture 46 Setting up a Win and Lose

    Section 6: Introduction to Photoshop

    Lecture 47 Build a New File

    Lecture 48 Navigational Controls

    Lecture 49 Basic Tools Rundown

    Lecture 50 Basic Tools Usages

    Lecture 51 Basic Secondary Tools

    Lecture 52 Basic Layers

    Lecture 53 Painting Sample

    Lecture 54 Adjustment Layers (Part 1)

    Lecture 55 Adjustment Layers (Part 2)

    Lecture 56 Adjustment Layers (Part 3)

    Lecture 57 Transform Tool

    Lecture 58 Transforms Tool (cont'd)

    Lecture 59 Colour Range Select

    Lecture 60 Image Settings

    Lecture 61 Image Adjustment

    Lecture 62 Photoshop Fun

    Lecture 63 Photoshop Fun Continued

    Lecture 64 Ruler Usage

    Section 7: Art Asset Creation (Photoshop Projects)

    Lecture 65 Old and New Project Interface

    Lecture 66 Project Set Up

    Lecture 67 Brick Block Asset

    Lecture 68 Coin Block Asset

    Lecture 69 Pipe Asset

    Lecture 70 Background Objects

    Lecture 71 Checkpoint Flag

    Lecture 72 End House

    Lecture 73 Castle

    Lecture 74 Power Block

    Lecture 75 Foundation Block

    Lecture 76 Shell Enemy

    Lecture 77 Shroom Enemy

    Lecture 78 Powerup Shroom

    Lecture 79 Plant Enemy

    Lecture 80 Marlo

    Section 8: Art Asset Animation (Photoshop Projects)

    Lecture 81 Animation Setup

    Lecture 82 Shroom Animation

    Lecture 83 Shell Enemy Animation

    Lecture 84 Marlo Idle

    Lecture 85 Marlo Running Animation

    Lecture 86 Marlo Running Animation Continued

    Section 9: Finishing the Game in Unity (Project)

    Lecture 87 Importing Art

    Lecture 88 Background Setup

    Lecture 89 Infinite Background

    Lecture 90 Game Element

    Lecture 91 Integrating Blocks

    Lecture 92 Adjustments

    Lecture 93 Finish Line

    Lecture 94 Enemy Animation

    Lecture 95 Player Animation

    Lecture 96 Block Collision Adjustment

    Section 10: Finalizing Features (Unity Project)

    Lecture 97 Physics Adjustment

    Lecture 98 Audio - Integrating Sound Effects

    Lecture 99 Challenge Time!

    Section 11: Unity Project Resources

    Lecture 100 ($2000 value!) Art Assets and Source Code

    Section 12: MORE! Blender Welcome - Interface Runthrough for Beginners

    Lecture 101 Download and Install Blender

    Lecture 102 Introduction and Setting Changes

    Lecture 103 Camera Controls

    Lecture 104 Emulated Numbpad Camera

    Lecture 105 Basic Object Manipulation

    Lecture 106 Frequently Used Tools

    Lecture 107 Mirror Modifier

    Section 13: Build Easy 3D Models in Blender

    Lecture 108 Making the First Block of our Apartment

    Lecture 109 Making the Door Block

    Lecture 110 Making the Window Block

    Lecture 111 Detailing Windows

    Lecture 112 Beveling the Door

    Lecture 113 Making the Roof Side Block

    Lecture 114 Making the Roof L Block

    Lecture 115 Making the Roof Corner Block

    Lecture 116 Organizing Blocks

    Lecture 117 Adding Materials and Color

    Lecture 118 Putting Together the Building

    Lecture 119 Source Files

    Section 14: Bonus

    Lecture 120 Please leave us a rating.

    Lecture 121 Bonus Lecture

    Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.