Tags
Language
Tags
November 2025
Su Mo Tu We Th Fr Sa
26 27 28 29 30 31 1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 1 2 3 4 5 6
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Foundations of Audio: Reverb Update (2014)

    Posted By: house23
    Foundations of Audio: Reverb Update (2014)

    Foundations of Audio: Reverb Update (2014)
    MOV | AVC 2092kbps | English | 960x540 | 23.97fps | 3h 05mins | AAC stereo 160kbps | 3.49 GB
    Genre: Video Training

    This installment of Foundations of Audio explains one of the most essential ingredients in audio mixing, reverb—the time it takes for sound to bounce, echo, and decay during a live performance or recording. Reverb gives a natural richness to your recordings, which is possible to reproduce. Producer and audio engineer Alex U. Case covers the acoustic, mechanical, and digital means for creating reverb, and charts the parameters (room size, density, etc.) you'll need to know to take advantage of the original recording space and enhance it in post. He then shows how to simulate reverb digitally with effects, adding timbre, texture, and contrast, and improve the sound of your mixes with a sense of space and depth. These techniques can be practiced with the free Get in the Mix sessions, currently available for Pro Tools and Logic Pro.

    Topics include:
    What is reverb?
    Understanding how acoustic reverb works in rooms
    Working with the signal flow, effects loops, and available CPU resources
    Understanding core parameters, like reverb time and pre-delay
    Simulating space
    Creating nonlinear reverb
    Building pre-delay effects
    Using reverse reverb
    Using convolution correctly

    0. Introduction 9m 41s
    Welcome 1m 58s
    What you need to know before watching this course 2m 18s
    Songs you should listen to while watching this course 2m 46s
    Using the exercise files 55s
    Using the Get in the Mix session files 1m 44s

    1. Understanding Reverberation 6m 44s
    What is reverb? 2m 35s
    Why do we use reverb? 4m 9s

    2. Technologies for Creating Reverb 24m 33s
    Capturing reverb acoustically through room tracks 5m 33s
    Creating reverb acoustically through a reverb chamber 2m 51s
    Creating reverb mechanically using springs and plates 5m 8s
    Creating reverb digitally via algorithms and convolution 4m 51s
    Optimizing signal flow, effects loops, and CPU resources 6m 10s

    3. Key Parameters and Reference Values 39m 10s
    The anatomy of reverberation 3m 8s
    Mastering reverb time, predelay, and wet/dry mix parameters 5m 36s
    Understanding the frequency dependence of reverberation 4m 56s
    Tapping into advanced parameters such as diffusion, density, and more 4m 37s
    Reference values from the best orchestra halls 5m 40s
    Hearing beyond the basic parameters 5m 31s
    Touring the interfaces for six reverb plugins 9m 42s

    4. Reverb Techniques 1h 32m
    Choosing the right reverb for each of your tracks 2m 17s
    Simulating space with reverb 5m 42s
    Hearing space in the mix 6m 33s
    Timbre and texture 3m 36s
    Shaping tone and timbre with reverb 5m 49s
    Creating contrasting sounds for your tracks 4m 43s
    Using nonlinear reverb to help a track cut through 4m 25s
    Emphasizing the reverb using predelay 3m 24s
    Strategically blurring and obscuring tracks 1m 46s
    Get in the Mix: Changing the scene by changing reverb UPDATED 7m 37s
    Get in the Mix: Gating reverb to emphasize any track in your production UPDATED 5m 52s
    Reversing reverb to highlight musical moments 9m 36s
    Synthesizing new sounds through reverb 6m 42s
    Get in the Mix: Supporting a track with regenerative reverb UPDATED 6m 31s
    Getting the most out of room tracks 17m 39s

    5. Advanced Reverb Topics 11m 32s
    Setting up your own reverb chamber: The architecture 2m 2s
    Setting up your own reverb chamber: The audio 4m 8s
    Using convolution correctly 2m 32s
    Getting great impluse response 2m 50s

    6. Conclusion 1m 29s
    Next steps 1m 29s


    Format : QuickTime
    Format/Info : Original Apple specifications
    File size : 67.2 MiB
    Duration : 4mn 9s
    Overall bit rate : 2 256 Kbps
    Encoded date : UTC 2012-12-12 09:11:34
    Tagged date : UTC 2012-12-12 09:11:34
    Writing library : Apple QuickTime
    Copyright : lynda.com
    Video #1
    ID : 1
    Format : AVC
    Format/Info : Advanced Video Codec
    Format profile : Main@L3.1
    Format settings, CABAC : Yes
    Format settings, ReFrames : 3 frames
    Codec ID : avc1
    Codec ID/Info : Advanced Video Coding
    Duration : 4mn 9s
    Bit rate mode : Variable
    Bit rate : 2 092 Kbps
    Width : 960 pixels
    Height : 540 pixels
    Display aspect ratio : 16:9
    Frame rate mode : Constant
    Frame rate : 23.976 fps
    Standard : NTSC
    Resolution : 24 bits
    Colorimetry : 4:2:0
    Scan type : Progressive
    Bits/(Pixel*Frame) : 0.168
    Stream size : 62.3 MiB (93%)
    Encoded date : UTC 2012-12-12 09:11:34
    Tagged date : UTC 2012-12-12 09:11:34
    Audio #2
    ID : 2
    Format : AAC
    Format/Info : Advanced Audio Codec
    Format version : Version 4
    Format profile : LC
    Format settings, SBR : No
    Codec ID : 40
    Duration : 4mn 9s
    Bit rate mode : Variable
    Bit rate : 160 Kbps
    Maximum bit rate : 167 Kbps
    Channel(s) : 2 channels
    Channel positions : L R
    Sampling rate : 48.0 KHz
    Resolution : 16 bits
    Stream size : 4.77 MiB (7%)
    Encoded date : UTC 2012-12-12 09:11:34
    Tagged date : UTC 2012-12-12 09:11:34


    Foundations of Audio: Reverb Update (2014)

    Foundations of Audio: Reverb Update (2014)

    Foundations of Audio: Reverb Update (2014)

    Foundations of Audio: Reverb Update (2014)


    No mirrors please