Tags
Language
Tags
October 2025
Su Mo Tu We Th Fr Sa
28 29 30 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31 1
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Force.com Design Patterns - Part 1 (2012)

    Posted By: ParRus
    Force.com Design Patterns - Part 1 (2012)

    Force.com Design Patterns - Part 1
    English | MP4 | 848 x 640 | AVC ~105 kbps | 15 fps
    AAC | 128 Kbps | 44.1 KHz | 2 channels | 3h 02mn | 492 MB
    Genre: Video Tutorial / Programming (2012)

    Learn about common (and not-so-common) design patterns on the Force.com platform, with in-depth tutorials of actual applications. Force.com is a powerful platform, complete with a full-fledged programming language, Apex, on par with Java and C#. As a Force.com developer, it is important to understand when to turn to Apex, and what problems are best solved using programmatic solutions. This course delves into many different patterns and scenarios where using Apex is critical, including bulk processing, trigger patterns, wrappers and collections, and working with queues. With a good understanding of these patterns you will have the confidence to fearlessly go forth and develop industrial-strength applications on the Force.com platform.
    Introduction to Force.com Design Patterns

    Introduction
    Overview
    Force.com Introduction
    What Makes Force.com Unique?
    Multitenant Architecture
    Living Within Governor Limits
    The Importance of Design Patterns
    The Importance of Design Patterns Conclusion
    Demo: Configuring the Force.com IDE

    Wrappers and Collections

    Introduction
    SOQL is not SQL
    Wrapper Classes in Apex
    Template Looping Structures
    Wrapper in Visualforce
    Demo: Creating a Wrapper
    Wrapper in Apex
    Demo: Creating a Wrapper Continued
    Bulk Delete V1
    Demo: Apex V1
    Demo: Visualforce V1
    Demo: Bulk Delete V1
    Bulk Delete V2
    Demo: Apex V2
    Demo: Visualforce V2
    Demo: Bulk Delete V2

    Bulk Processing

    Introduction
    Why Write Bulk Apex?
    Introducing Goal Tracker
    Goal Tracker Limitations
    Goal Tracker Schema
    Demo: Code Walkthrough
    Demo: Goal Tracker

    Trigger Design Patterns

    Introduction
    Common Trigger Design
    Managing Recursion
    Demo: Managing Recursion
    Object-Oriented Design Patterns
    One Trigger to Rule Them All
    Contact User Sync Overview
    Demo: Contact User Sync

    Queues, Scheduled and Batch Apex

    Introduction
    Scheduled Apex
    Batch Apex
    @Future Calls
    Limits Comparison
    Scheduled + Batch Apex = :)
    Goal Tracker V2
    GTV2 Architecture
    Scheduled Apex Considerations
    Demo: GTV2 Scheduled Apex
    Demo: GTV2 Batch Apex
    Demo: GTV2 Interface
    Demo: Goal Tracker V2

    More Info: http://pluralsight.com/trainin...orcedotcom-design-patterns-pt1

    General
    Complete name : 02.SOQL is not SQL.mp4
    Format : MPEG-4
    Format profile : Base Media / Version 2
    Codec ID : mp42
    File size : 1.03 MiB
    Duration : 36s 533ms
    Overall bit rate mode : Variable
    Overall bit rate : 236 Kbps
    Encoded date : UTC 2012-11-26 22:19:28
    Tagged date : UTC 2012-11-26 22:19:31
    Writing application : HandBrake 0.9.8 2012071700
    Video #1
    ID : 1
    Format : AVC
    Format/Info : Advanced Video Codec
    Format profile : Baseline@L3.1
    Format settings, CABAC : No
    Format settings, ReFrames : 2 frames
    Format settings, GOP : M=1, N=50
    Codec ID : avc1
    Codec ID/Info : Advanced Video Coding
    Duration : 36s 533ms
    Bit rate mode : Variable
    Bit rate : 105 Kbps
    Width : 848 pixels
    Height : 640 pixels
    Display aspect ratio : 4:3
    Frame rate mode : Variable
    Frame rate : 15.000 fps
    Minimum frame rate : 14.925 fps
    Maximum frame rate : 15.152 fps
    Color space : YUV
    Chroma subsampling : 4:2:0
    Bit depth : 8 bits
    Scan type : Progressive
    Bits/(Pixel*Frame) : 0.013
    Stream size : 466 KiB (44%)
    Writing library : x264 core 120
    Encoding settings : cabac=0 / ref=2 / deblock=1:0:0 / analyse=0x1:0x111 / me=umh / subme=6 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=0 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=12 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=0 / weightp=0 / keyint=50 / keyint_min=15 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=crf / mbtree=1 / crf=20.0 / qcomp=0.60 / qpmin=3 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00
    Encoded date : UTC 2012-11-26 22:19:28
    Tagged date : UTC 2012-11-26 22:19:31
    Color primaries : BT.709-5, BT.1361, IEC 61966-2-4, SMPTE RP177
    Transfer characteristics : BT.709-5, BT.1361
    Matrix coefficients : BT.709-5, BT.1361, IEC 61966-2-4 709, SMPTE RP177
    Audio #2
    ID : 2
    Format : AAC
    Format/Info : Advanced Audio Codec
    Format profile : LC
    Codec ID : 40
    Duration : 36s 525ms
    Bit rate mode : Variable
    Bit rate : 128 Kbps
    Maximum bit rate : 164 Kbps
    Channel(s) : 2 channels
    Channel positions : Front: L R
    Sampling rate : 44.1 KHz
    Compression mode : Lossy
    Stream size : 572 KiB (54%)
    Language : English
    Encoded date : UTC 2012-11-26 22:19:28
    Tagged date : UTC 2012-11-26 22:19:30
    Screenshots

    Force.com Design Patterns - Part 1 (2012)

    Force.com Design Patterns - Part 1 (2012)

    Force.com Design Patterns - Part 1 (2012)

    For more, Visit my AH-blog

    no mirrors please, Follow The Rules