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    Film Scoring & Game Music - The Art Of Soundtracks

    Posted By: ELK1nG
    Film Scoring & Game Music - The Art Of Soundtracks

    Film Scoring & Game Music - The Art Of Soundtracks
    Published 7/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.67 GB | Duration: 6h 41m

    Students will create beautiful soundtracks for movies and video games with Cubase and the Best Kontatk Libraries.

    What you'll learn
    This course will allow you to create completely professional soundtracks using MIDI technology and the best digital orchestration libraries to date.
    You will learn the structure of a film script to place the best leitmotifs at plot points, learning from examples of the best film music composers.
    You will know how the language of emotions and music for movies works to generate a new way of feeling the melodies and their visual rendering
    Libraries for strings like SPITFIRE SYNPHONY STRINGS, SPITFIRE CHAMBER STRINGS.
    Libraries for percussion and orchestral brass such as: SPITFIRE BRASS & PERCUSSION SYNPHONY SERIES.
    Libraries for Voices such as: VOCALISE 2 and REQUIEM.
    Libraries for synthesized atmospheres such as: LUNARIS, GRAVITY and NOVO.
    Requirements
    No requirements are required because you can learn everything and then put it into practice whenever you want.
    A basic knowledge of music is recommended
    If you want to take this course to the next level, it is recommended to have Cubase or any other DAW installed on your computer and also the Kontakt system.
    Description
    This Bey Atelier in Film Scoring & Game Music is a cinematic experience that will allow you to create completely professional soundtracks using MIDI technology and the best digital orchestration libraries to date. Step by step, from beginner to advanced, you will learn to master this new musical language that has transcended traditional music theory in this new way of creating music.This course is designed with examples of award-winning and completely professional short films. You will know how the language of emotions and music for movies works to generate a new way of feeling the melodies and their visual reflection in memory.You will learn the structure of a film script to place the best leitmotifs at plot points, learning from examples of the best film music composers in film history.  A technique used to enhance cinematics in video games by boosting the emotions in stories.This course consists of 3 modules that will allow you to learn how to use MIDI technology by using Cubase and Kontakt technology with the most advanced libraries such as:Libraries for strings like SPITFIRE SYNPHONY STRINGS, SPITFIRE CHAMBER STRINGS.Libraries for percussion and orchestral brass such as: SPITFIRE BRASS & PERCUSSION SYNPHONY SERIES.Libraries for Voices such as: VOCALISE 2 and REQUIEM.Libraries for synthesized atmospheres such as: LUNARIS, GRAVITY and NOVO. and many more….You will learn to compose completely from scratch, to see how the music is made for completely professional scenes with professional sound design. I will take you from the moment the Mock-up is made to the final mixing and mastering.At the end of this course your way of seeing music will have changed. Your way of seeing the movies and feeling each scene will have changed. You will have the seed that will turn you into a true creator of cinematic melodies.

    Overview

    Section 1: INDEX - CONTENTS FILMSCORING & GAME MUSIC

    Lecture 1 Introducción

    Section 2: MODULE I

    Lecture 2 MUSIC TRANSFORMATION

    Lecture 3 The Keyboard - Controller

    Lecture 4 The Origin of Digital Orchestration and the Realism of sound. PART 1

    Lecture 5 The Origin of Digital Orchestration and the Realism of sound. PART 2

    Lecture 6 The Origin of Digital Orchestration and the Realism of sound. PART 3

    Lecture 7 INNER TONE & OUTER TONE

    Lecture 8 THE FILM SCRIPT & LEITMOTIVES (Very important class)

    Lecture 9 The Realism of Sound - First Exercise

    Lecture 10 The Realism of Sound - Second Exercise

    Section 3: MODULE 2 - Creating a Piece from Scratch

    Lecture 11 Recording the Piano Reference & the First String Arrangements

    Lecture 12 STRING ARRANGAMENTS - Part 2 - Spitfire Symphony

    Lecture 13 STRING ARRANGEMENTS - Part 3 - Spitfire Symphony

    Lecture 14 BRASS ARRANGEMENTS - Spitfire Brass Library

    Lecture 15 SOLO VIOLIN - Solo Violin Spitfire

    Lecture 16 PERCUSSION - Percussion Symphony Series

    Lecture 17 BRASS DETAILS - Elysium Harp & Spitfire Brass

    Lecture 18 VOICES & ATMOSPHERES - Vocalize Heavyocity & London Textures

    Lecture 19 ADDING A REALISTIC RHYTHM

    Lecture 20 TREMOLOS

    Lecture 21 HARP DETAILS - Elysium Harp Library

    Lecture 22 MIXING & MASTERING WITH T-RACKS Plugins

    Lecture 23 FINAL PIECE & INSPIRATIONAL PAINTING

    Section 4: MODULO 3 - Learning with real scenes

    Lecture 24 Composing with Percussions and an Action Scene. The importance of SOUND DESIGN

    Lecture 25 THE PULSE & JAMES HORNER

    Lecture 26 THE POWER OF FREQUENCY - Dramatic Scene

    Lecture 27 COMPOSING WITH VOICES. A relaxed scene and a mixed one with dramatic moments

    Lecture 28 THE CRESCENDO - Dramatic Scene

    Section 5: SHORTFILMS - Samples

    Lecture 29 CROSS UNDER THE MOON 2016 - Soundtrack created with Reason

    Lecture 30 KAROUWA 2021 - Soundtrack created with KONTAKT

    Music Composers,Music Producers,Sound designers,Video Game Developers,Film Producers,Soundtrack Lovers