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    Female Character Portrait Creation - Complete Film Pipeline

    Posted By: ELK1nG
    Female Character Portrait Creation - Complete Film Pipeline

    Female Character Portrait Creation - Complete Film Pipeline
    Last updated 6/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 42.94 GB | Duration: 53h 45m

    Realistic Character Sculpting & Modeling using Zbrush, Mari, Marvelous Designer, Maya & Photoshop

    What you'll learn
    Sculpt a female character from head to toe
    Sculpt believable clothing
    Full body UDIM workflow
    Marvelous to Maya Retopology and UV creation
    Industry techniques for hand-painting detailed textures
    Variety of retopology methods for movie characters
    Realistic skin shader, metal & cloth materials
    Creating convincing CGI eyes
    Making realistic hair with Xgen
    High quality lighting and rendering using Arnold
    Requirements
    Before starting this course, you should have a basic understanding of Zbrush, Maya, and Photoshop. No knowledge of Wrap, Marvelous Designer and Mari is needed as I will teach you the basics of these programs.
    Description
    Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.Course InfoHave you been looking for a course that shows you how to make a realistic full body character, sculpt likeness, retopologize, unwrap, texture, and render all in one place? Then look no further. This course is for you. In this course, I will take you through the process of creating a beautiful female character and make it production-ready for films and animations.The main topics we will be covering are:-Sculpting a female character from head to toe -Sculpting believable clothing -Variety of retopology methods for movie characters -Full body UDIM workflow -Marvelous to Maya Retopology and UV creation -Industry techniques for painting detailed textures -Realistic skin shader, metal & cloth materials -Creating realistic hair in Xgen-High quality lighting and rendering using ArnoldBefore starting this course, you should have a basic understanding of Zbrush, Maya, and Photoshop. No knowledge of Wrap, Marvelous Designer and Mari is needed as I will teach you the basics of these programs.In this comprehensive course, we will begin by working on our female face and body using Zbrush. I will go over the major forms that you need to know to be able to produce a realistic female character. We will create details such as skin pores and tiny wrinkles to bring life to our character. We will learn about different ways of retopologizing our character, using automatic retopology and manual retopology using Wrap and Maya. We will generate our UV map for our character using the UDIM workflow. I will go over what UDIMs are, and why they are important when it comes to creating high resolution textures. You will learn how to simulate clothing using Marvelous Designer. We will then take our clothes in Maya to retopologize them to create a clean mesh, and then back into Zbrush to create major folds, minor folds, and memory folds. We will use Mari to hand paint our skin from scratch. I will show you exactly how to make different types of maps such as color map, specular map, and sss map step by step. We will create real world shaders such as silk, metal, and skin and we will go through the process of learning how to connect our maps properly. Then we move on to creating our hair using Zbrush and Maya. We will create our main hair using Fibermesh, then we go inside Maya to make Nhair for our braids that we will then use for our Xgen hair. We will create realistic eyebrows, eyelashes and peachfuzz all using one of the most powerful tools in Maya called Xgen. Last, I will show you how to create a nice clean render using Arnold and do some postwork in Photoshop to further enhance our image.By the end of this course, you will be able to create your own amazing female character that is fully ready for production.If you are ready to challenge yourself and get out of your comfort zone to be a great artist, then it’s time for you to sign up for this course. There are no limitations on what you can be, have or do, as you are the master of your artistic journey. Make today the day that you take action, come and join this course at Victory3D.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 References

    Section 2: Sculpting the Primary Forms & Accuracy Check

    Lecture 3 Face Primary Forms 1

    Lecture 4 Face Primary Forms 2

    Lecture 5 Face Primary Forms 3

    Lecture 6 Hair Place Holder

    Lecture 7 Face Primary Forms 4

    Lecture 8 Accuracy Check Front

    Lecture 9 Accuracy Check Side

    Lecture 10 Body Primary Forms 1

    Lecture 11 Body Primary Forms 2

    Lecture 12 Hands Primary Forms

    Lecture 13 Feet Primary Forms

    Lecture 14 Lips Primary Forms

    Lecture 15 Fixing Primary Forms

    Section 3: Retopo & Creating UDIMs

    Lecture 16 Preparing for Retopo

    Lecture 17 Retopo in Wrap

    Lecture 18 Base Mesh Modifications

    Lecture 19 UDIM Workflow

    Lecture 20 Form Detail Projection

    Section 4: Secondary Forms & Tertiary Details

    Lecture 21 Face Secondary Forms 1

    Lecture 22 Face Secondary Forms 2

    Lecture 23 Body Secondary Forms

    Lecture 24 Hands & Feet Secondary Forms

    Lecture 25 Face Minor Details

    Lecture 26 Breaking the Symmetry

    Lecture 27 Lip Wrinkles & Noise

    Lecture 28 Face Pores

    Lecture 29 Face Wrinkles & Moles

    Lecture 30 Neck Details

    Lecture 31 Arm Details

    Lecture 32 Hand Details 1

    Lecture 33 Hand Details 2

    Lecture 34 Form Tweaks

    Section 5: Clothing Patterns, Retopo & UV Creation

    Lecture 35 Intro to Marvelous Designer

    Lecture 36 Creating Our Clothing Patterns

    Lecture 37 Seaming & Simulating

    Lecture 38 Front Dress Tweaks

    Lecture 39 Dress Fabric Knot

    Lecture 40 Export & Import the Dress

    Lecture 41 Dress Tweaks

    Lecture 42 Setting Up Our Dress in Maya

    Lecture 43 Retopology Basics in Maya

    Lecture 44 Retopologizing Our Dress

    Lecture 45 Transferring Our UVs & Shape

    Lecture 46 Add Thickness & Polish UVs

    Section 6: Clothing & Accessories

    Lecture 47 Sculpting Cloth 1

    Lecture 48 Sculpting Cloth 2

    Lecture 49 Sculpting Cloth 3

    Lecture 50 Sculpting Cloth 4

    Lecture 51 Sculpting Cloth 5

    Lecture 52 Sculpting Cloth 6

    Lecture 53 Creating the Dragon Ornament 1

    Lecture 54 Creating the Dragon Ornament 2

    Lecture 55 Dragon Teeth

    Lecture 56 Dragon All

    Lecture 57 Arm Bracelet Base

    Lecture 58 Arm Bracelet Details

    Lecture 59 Boots Base

    Lecture 60 Boots Details

    Lecture 61 Boots Strap

    Lecture 62 Dragon Ornament Retopo

    Lecture 63 Teeth Retopo & Unwrapping

    Lecture 64 Arm Bracelet Unwrap

    Lecture 65 Boots Retopo

    Lecture 66 Boots Heels Retopo

    Lecture 67 Boots Unwrap

    Lecture 68 Polishing the Overall Sculpt

    Lecture 69 Projecting the Other Accessories

    Section 7: Fibermesh

    Lecture 70 Preparing for Fibermesh

    Lecture 71 Creating Our Fibermesh

    Lecture 72 Creating Hairballs

    Lecture 73 Styling Our Hair

    Lecture 74 Adjusting Our Hair 1

    Lecture 75 Adjusting Our Hair 2

    Lecture 76 Hair Irregularity 1

    Lecture 77 Hair Irregularity 2

    Lecture 78 Hair Irregularity 3

    Section 8: Posing & Creating Displacement Maps

    Lecture 79 Posing

    Lecture 80 Forms Fix

    Lecture 81 Exporting Elements

    Lecture 82 Real World Scale

    Lecture 83 Exporting Displacement Maps

    Lecture 84 Emblem Fix

    Section 9: Creating Our Texture Maps

    Lecture 85 Preparing for Painting

    Lecture 86 Intro to Mari

    Lecture 87 Color Map Creation 1

    Lecture 88 Color Map Creation 2

    Lecture 89 Color Map Creation 3

    Lecture 90 Specular Map Creation

    Lecture 91 SSS Map Creation

    Lecture 92 Lights Setup

    Lecture 93 Skin Shader

    Section 10: Eye Creation

    Lecture 94 Eye Modeling

    Lecture 95 Unwrapping Our Eyes

    Lecture 96 Detailing the Iris

    Lecture 97 Sclera Material

    Lecture 98 Iris Color Map

    Lecture 99 Cornea Color & Displacement

    Lecture 100 Setting Up Our Cornea

    Lecture 101 Eye Tweaks

    Lecture 102 Face Color Tweaks

    Lecture 103 Tear Duct

    Lecture 104 Caruncle

    Section 11: Dress Setup, Materials & Teeth

    Lecture 105 Dress Setup

    Lecture 106 Silk Material

    Lecture 107 Metal Material

    Lecture 108 Extra Materials and Tweaks

    Lecture 109 Teeth

    Section 12: Hair Creation

    Lecture 110 Hair Creation 1

    Lecture 111 Backup Your Xgen

    Lecture 112 Hair Creation 2

    Lecture 113 Hair Creation 3

    Lecture 114 Hair Creation 4

    Lecture 115 Braids 1

    Lecture 116 Braids 2

    Lecture 117 Braids 3

    Lecture 118 Eyebrows 1

    Lecture 119 Eyebrows 2

    Lecture 120 Eyebrows 3

    Lecture 121 Eyebrows 4

    Lecture 122 Lashes 1

    Lecture 123 Lashes 2

    Lecture 124 Lashes 3

    Lecture 125 Peach Fuzz

    Section 13: Rendering & Post-Work

    Lecture 126 Rendering

    Lecture 127 Enhancement

    Anyone who wants to be a 3D character rockstar :)