Cameron Browne, "Evolutionary Game Design (SpringerBriefs in Computer Science)"
Publisher: Sp–-er | ISBN 10: 1447121783 | 2011 | PDF | 134 pages | 1.6 MB
Publisher: Sp–-er | ISBN 10: 1447121783 | 2011 | PDF | 134 pages | 1.6 MB
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
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